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The
Crete battle day was a monstrous huge affair! Although an official
history is yet to be officially published, here are the reports of some
of the German commanders, along with a few words from the ref!

German
Eastern Table Commander's Report
To
give you a bit of background, there were three tables: west, south and
east in a checkerboard pattern with the airfield in the middle as open
(and therefore dead) ground.
Before
the day and in a special morning briefing session we had planned that
the majority of our force would drop on the eastern table and sweep from
east to west en masse (historically the Germans dropped all round
Rethymon airfield and had to spend a lot of time consolidating their
men). My job was to hold the corner of the southern table against all
Allied attacks whilst the rest of the boys cleared the eastern table.
Good job, eh?
As
it happens, all that work seemed to be pointless, as we had an
absolutely nightmare drop and fell all over the three tables with units
scattered here and there and everywhere.
I
ended up with three platoons on the east corner of the eastern table,
but, crucially, with a small force of 3 Big Men, 2 MMG, 1 ATR and a
section of infantry trapped, isolated, in a small gully on the other
side of the table.
I
also had a colleague on the same table, who also had three platoons.
The
whole morning was spent organising our force and moving through terrain
thicker than warm molasses to locate the enemy positions. Had the Allies
(Kiwi troops - aargh!) attacked us then, it would have been all
over...but they stayed in their positions because my small, isolated
detachment did so much damage and made so much noise that they spent all
their time worried about how to deal with them!
The
detachment took out a whole carrier section, carrier by carrier, with
the ATR (the German equivalent of the Boys).

It
also knocked the flanking Allied platoon down to half strength and took
out the platoon Vickers. That was when I won my iron cross - the German
CinC had produced iron crosses to pin to our shirts!
Anyhow,
after lunch we finally got moving. My three platoons bumped up against
an incredibly strong Kiwi position (a full platoon of elite troops in
trenches protected by the terrain and barbed wire) and got utterly
bogged down. So great was the fire, that 15th platoon lost two sections
and had to retreat the remaining one back under cover.
Meanwhile,
my colleague had begun his advance: taking advantage of the weakened
Allied left flank...my small detachment was now down to one Big Man, the
ATR and four grunts, but had done the damage necessary to allow him to
get a foothold in the wood the carriers had occupied.
This
left me pinning the enemy position in front of me, but unable to
advance. I decided to go back to our original orders and leave the
eastern table for the southern one.
On
the southern table, an outnumbered FSJ force had fought the allies to a
standstill, but were about to be overwhelmed. That was until 13th
platoon arrived! I was awarded a bar to my iron cross for initiative.
Because
I was the only full platoon on the table, and had a Big Man, my cards
kept coming up. After six turns I had wiped out all Allied resistance on
my end of the table. This left the way clear for another FSJ force from
the western table to come in on the other side of the southern table and
hit the remaining allies in the rear.
The
allies collapsed on the southern table, leaving my untouched force free
to go west or east into the rear of the strong position I couldn't take
from the front. The oak leaf cluster followed as I became the most
highly decorated FSJ officer!
MY
TOP MOMENTS OF THE DAY
High
points for me were:
-
Kev's
landlady cooking me breakfast (huzzah!)
-
the
German pre-battle planning session that involved us all lying of the
floor of Fleetwood Community Centre in drop positions! Apart from
Kev who had a bad back, so had to spend the time standing up with
his "groin" pressed against a fridge. Don't ask!
-
realising
that the hours we'd spent planning our attack were wasted as none of
us landed where we thought we were going to, with what men we were
supposed to have!
-
lending
new meaning to the phrase "thorn in the side" through the
actions of a small party of men (3 Big Men, 2 MMG, 1 ATR and a
single section of infantry) that dropped miles away from anyone else
and spent the entire game skulking in a ditch and hammering the
Allied flank.
-
taking
out a whole carrier section with the ATR, above. It may have taken a
great many shots, but we got there in the end!
-
trying
to move through terrain that was thicker than warm molasses.
-
Tauser's
run for cover...he didn't make it, but at least the bush gave his
body shade!
-
advancing
a platoon towards what I was sure was an empty blind to find it
concealing a whole platoon of Kiwis in trenches! I didn't like 15th
Platoon much anyway!
-
turning
the course of the whole battle by sending a platoon from the eastern
table to the southern table. On arrival they promptly finished off
two platoons of Allied infantry that Kev had nicely softened up:
sending a Big Man to his grave and knocking a section down to zero
dice almost every turn!
-
Richard's
incredible display of wind. Never have so many owed so much
olfactory discomfort to one medium sized pizza. I shall never forget
the sound of "German Platoon 13...(huge fart followed by groans
of dismay)...German Big Man Kriechner...(huge fart followed by
choking noises)...German Platoon 13...(huge fart followed by the
sound of bodies hitting the floor)"
-
"Run,
Forrest, run!"
-
realising
that the hours we'd spent planning our attack had been incredibly
useful: as the Germans, despite landing in all the wrong places with
all the wrong forces, still kept working towards the initial plan,
so co-ordinated their actions without actually discussing it.
All
in all a fantastic day. Just to give people who weren't there some idea
of scale, I had painted up 15 sections of FSJ's with various single
figure supports (big men, wireless operator, sniper, forward observer
etc) and at one stage had every single one on one table or the other!

German
CinC's Report
Well
chaps, What can I say - it worked like a dream !
Well,
maybe not, but it did work ! I just wanted to say well done for your
fine, and hard fought (if rather too close for comfort) victory
yesterday. I had a great time, a good laugh and met up with old friends
and made some new ones, so thanks for making the day such fun.
I
was probably in a better position than most to get an overview of all
three tables, so I'll give you the (very) edited highlights.
Simmo
on the Eastern table, seemed to land in strength on the extreme East of
the table, and it took a long while for his boys to get going (blinds
and all that), with the exception of some MMG's which managed to do some
serious damage to the enemy. Meanwhile, a small detachment of Rob's was
pinned down in a gully near the Western end of the table, but South of
the road. Against all odds, this detachment, with the enemy on three
sides, managed to knock out or disable a carrier platoon, and so occupy
the enemy, that Simmo's advance could be organised and start without too
much trouble. Further South, in the hills, Rob's main force was all set
for a sweep round the Britishers' flank, when he found a dastardly trick
! Those damn Tommies had put wire all across the ravine, and covered it
with their guns - no way through !
Meanwhile,
on the Western table, Bazza and Mark had also landed in strength (albeit
it a bit more strung out) on the Western table. After a fierce firefight,
Kleftiko fell to Bazza's assault, and the defending Greeks (yes -
Greeks.....) were destroyed. Mark on the other hand, sent section after
section to peer into a deep Gully. Unfortunately the Tommies had
invisibility cloaks, the force, or God knows what, coz he couldn't see
them at 2" range. Whereupon, tea arrived, off came the invisibility
cloaks, and Marks platoon exited, stage left !?! Meanwhile another of
Bazza's platoons was stuck in a dry riverbed to the east of the table,
and were engaged in a firefight with a Tommy platoon (and a broken down
Matilda).
Whilst
over on the centre table Fat Wally was doing stirling work, with the
weakest of forces available. Good old Yanklalot seemed to fire his two
75mm guns first, every turn, which caused a steady trickle of casualties
all along the Tommie's front - particularly important the knocking out
of one of the two Vickers. The wide dispersal of the forces meant an
attack all along the front, with two of the three Tommy platoons
throwing back the assaulting forces. Though they did suffer high
casualties themselves. The third attack ebbed and flowed for a long
time, before a Mexican standoff was achieved as Captitain Lardisch Von
Skinner and two para's held a Britisher gun pit against two Tommy
sections (OK they only had 3 men each - so couldn't move!). Here was the
first of the decisive points for me: Yankalot commanded virtually the
only effective forces on the table (2 guns) but was able to inflict such
a steady rate of casualties on the enemy that he didn't want to move,
and his effective strength was continually being eroded.
Back
on the eastern table, Simmo had made it across the open ground and was
sticking it to the enemy. This occupied the enemy so much, that Rob was
able to release a platoon to reinforce the Southern table. This proved
to be another of the three decisive points, as Rob's platoon made short
work of the severely depleted Tommy platoon facing him. Then, for some
reason unknown, the Britisher commander fed another platoon into the
positions denuded by Rob's fire. These were also quickly dispatched, and
effectively ended Britisher strength on the table.

Back
on the Western table, Bazza had been reinforced in the Eastern gully,
and put an assault in which broke into the Tommie's positions. They were
then repulsed, but further attacks were going in. Meanwhile, Mark had
also been reinforced, and secured the Western side of the table, and
released his Company HQ to support the Southern table. This provided the
final decisive point of the game, with Mark's fresh HQ section clearing
the remnants of the Tommies from the newly christened Cemetery Hill, and
occupying the enemy's trenches. What turned out to be the last of the
enemies reserves appeared, headed up by their Colonel. These launched a
surprise assault (to them as much as us - high die roll!) with a three
sections reaching Mark's position. In a glorious manner, Mark then sent
those Pesky Tommie packing: wiping out at least half of their effective
strength, and sending the remainder packing !
The
way was then open for Rob's platoon to return to the Eastern table and
put in a flank attack to support Simmo's final assault, and Mark's
reinforcements could work round the Southern edge of the Western table,
and do the same for Bazza's assault.
And
so the day was ours !
As
you can see from the above précis, I think this really was a team
effort, and I'm sure we would have lost without the level of
understanding and co-operation we displayed.
Thanks
again to you all for your hard work, before and during the game !
Thanks
once again also to Richard and all at Lardy HQ: a lot of effort by you
guys, but very much appreciated by all us Lardites !
German
Southern Table Commander's Report
Here's
my personal reflections. There was a lot going on though so I'm only
really aware of my own table, the southern one and have hazy
recollections of the others.
First
of all what a great day. Thanks to the Snorbens crew for having us (...er,
I mean having us over, Sid!).
Preparation
is the key and Rich had done it. He had created a brilliant scenario
loosely based on Operation Mercury. The day was all about fog of war and
moving the goalposts. When he took me aside and said it had all gone
wrong I though he meant the hall was double booked! Only then he went on
and explained that my troops had landed on the wrong table and initially
only one Platoon, a Company HQ squad and two GeB36 Mountain guns were
facing as it turned out two Companies of Kiwis!
Martin
Kay had done a bloody marvellous job with us. He had provided us with a
magnificent briefing in complete detail. As one of the German
Commander's said "My blokes even know where to shit!" We had a
briefing sesh at my B&B (bless Mrs Slater, where Rob even blagged a
breakfast). We all agreed on a plan and we all knew our own roles and
those of the other German Commanders. In effect Martin had actually
recreated German high commands doctrine of us learning roles in the
command structure. When the drop went awry we all adopted our roles.
Rob's and my commands had changed roles. I had to hold and pin he had to
attack. This was not discussed by Rob, Martin or myself on the day. Rob
and me knew each other's roles and the tactics we needed to adopt to
keep the team overall plan. It was about putting the right pins in the
right holes.
However,
I pinned my opposition, the Pseudo-celeb himself, Sid and Mike Brian
(who made us all really nice measuring strips) outnumbered as I was 2:1
at least, by assaulting. Poor Martin Kay had only his Big Men out of his
entire Company! All that planning and painting.
My
other two Platoons arrived and my blinds hid behind hills out of LOS to
pin the Kiwis to their positions and stop them spotting them as fakes,
moving to reinforce other Allies on the other tables.
Nevertheless,
with Martin's Big Men attached to my FJ we decided to give them the cold
steel! FJ in assault can be fearsome...ask Sid, Mike and they're not bad
in defence eh Dom! If I had stayed put we would've been massacred.
Better to get massacred trying to take the position than shot down
skulking at long range!
Plus
I had a sore throat...a desire for tin...medals!
Highly
decorated on the day with Iron Cross, three times (Martin's Oak Leaves
and Bar) I had six Big Men killed under my Command and lost every single
man in my Company - now you know why I like playing as Russians so much.
I
placed my GeB36 mountain guns where they could hit the Allies and do the
most damage. Janke Lott did a sterling job in pinning the Allies and
causing wounds with the guns. He even despatched a MMG which was
critical to the Kiwis defence.
I
got my Knights Cross posthumously for leading yet another assault!
For
me the war was over by 1.30pm I had no troops left, not a one. I managed
to pin, hold and cripple two Kiwi forces which Rob (my Blucher) and Mark
beat up on when they arrived.
Thanks
must go to Panda, Nod and Nick, plus Rich when Panda left, for their
umpiring. All did a marvellous job but looked knackered by the end of
the day.
Rich
is right in that I went for a slash twice wearing all my decorations. I
had taken replicas of a National Socialist gold party members badge,
Iron Cross and General Assault badge with me for effect. I then had
paper medals pinned to me by Martin Kay for battle honours. I frightened
the Christians first time, who were next door, in the morning. Then made
it a double by upsetting children and parents at their party in the
afternoon!
Mark's
defending section's dice roll of 11 sixes in a total of 33 thrown in one
round of melee, against Dom's attacking Kiwi Platoon resulted in the
entire destruction of the Kiwi's plus the death of Dom! What a throw!
Run
Forrest run! LOL. Sid with his Heroic Big Man trying to remove wounds...LOL!
Rob with the famous 13th Platoon and his plan to get round all three
tables. Dom with his Foster's Aussie hat...Lots of anecdotes that will
stay with us for a long time.
It
was a great day. No disputed decisions, no raised voices or arguments.
Well apart from the hoots of laughter and bold ribauldry of gaming
banter. Not exactly shrinking violets welcome. You'd have thought we'd
all been drinking. Plus Rich's resounding farts - Never let that man eat
pizza again.

Head
Referee's Post Crete Day Report
Well,
it's over. After two months planning and some intensive painting all
round we had the TooFatLardies Crete Day yesterday, and hopefully it was
enjoyed by all. For me it was one of those "A Team Moments" -
I love it when a plan comes together, in that the hefty planning before
hand resulted in a game so well balanced that only in the last turn did
the Germans seize victory.
The
game was a three-table affair, all of which were linked. If one things
of a chess board arrangement, with our tables being black squares. Two
tables representing the north western and north eastern sections on
either side of the airfield (with this analogy the airfield would be on
a white square between the two, but as this was open ground it was a
no-go zone and not represented), and the southern table being directly
to the south of the airfield (on the black square below). Actually
that's a terrible attempt at describing the set up - if you want the
gory details wait for the Christmas Special.
Anyway.
The game was based on the defence of Rethimo/Rethymon airfield by the
Australians on the first day of Crete. We substituted a full Battalion
of Kiwis for two of Aussies, whilst the Germans got what they thought
would be two full Battalion of Fallschirmjager instead of three. My
attempts at disguising the scenario were fairly weak, but my statement
that this would be a generic Crete game rather than a refight was only
partially true.
The
Germans were encouraged to plan on the basis that they would have a full
eight companies on the ground, indeed their planning was highly detailed
and well thought through. What they did not know was that a month prior
to the game I had already diced randomly for where their forces were
going to arrive, and which gamers would be on each table. What's more
the game would not start as they expected, with them dropping onto the
table, but two hours after the initial drop. At Rethimo the first couple
of hours of the battle consisted in the Fallschirmjagers dropping almost
directly onto the Australian positions and being slaughtered - I had no
interest in gaming this aspect of the battle. Only later in the day did
the Germans pull themselves together and take the fight to the Aussies.
This was the bit we played.
As
it was the German plans all went in the bin, and the gamers were
individually told of the disaster that had happened, and allocated their
forces, sometimes placed in the most unhelpful positions (Bazza and
Mark's Germans were almost all pinned down in dried river beds - sorry
lads!). The morning saw German stragglers joining the battle (this was
driven by a single reinforcements card, and resulted in some people
getting theirs very quickly, whilst on one table they were into the
early afternoon before all had arrived. Nice!) and trying to piece
together attacks with their disparate forces as best they could. This
created a real see-saw effect, as initially the Kiwis had the advantage
of numbers, with the balance slowly changing during the day.
The
day saw intense and bitter fighting across the board. The Kiwi's colonel
attempting to husband his very limited resources as best he could, and
eventually leading his final Platoon is a bayonet charge against a
German Company headquarters only to be killed in the attempt - with his
death the final vestiges of resistance dying as the Fallschirmjagers
stormed towards the control tower. Isolated forces to the east and west
of the airfield were now obliged to surrender. Only one man escaped
capture. CSM "Corky" Caldwell, who at one point had been
assumed dead, regained consciousness, slipped away and paddled North
Africa in an old wheelbarrow. I told them Corky never died!
I
was considering the game last night, and whilst TooFatLardies are oft
portrayed as an irreverent (lavatorial even?) adjunct to the hobby, I
doubt if you'd have got a more serious attempt to recreate the events at
Rethimo anywhere. The emphasis on planning within the set up was a major
part of the "game" as a whole. The forces involved were almost
an exact representation of the ones involved at a 1:2 ratio, with orbats
as historically correct as they could be sixty-three years on. We went
to great lengths to replicate the chaos of the German landings, as well
as the impact of the aerial bombardment that had accompanied the
attacks. In the end the Germans won, but with horrific casualties,
however the British could have won if they had squashed German
resistance on the southern table in the early afternoon, which at that
stage they could have done with ease. However a mark of the realism of
the game is that they did not, and could not have known that, and did
not commit their precious reserves on a risky venture.
Having
emphasised the serious aspect of our game, I would say equally that it
was great to have such a good laugh on the day, the Big Men rules always
seem to throw up heroes, villains and some clowns which leaven what
could be a very serious game with lighter moments. For me having fun is
a major part of my hobby, and I guess this is where the humorous frills
can often mask the serious study of matters military that are my real
raison d'etre. Indeed I hope that this keeps this list a fun and
enjoyable place for you to visit, as opposed to some of the small minded
sniping and point scoring that is seen elsewhere. This was certainly
replicated on the day with a great sense of bonhommie amongst the
players, despite a tough fight on the table. Well done, and many thanks,
to all of the attendees for that.
Many
thanks to the chaps who presented me with a very nice plate celebrating
the Kelftiko game, the Memsah'b has promised to purchase the relevant
hanging device and that will adorn my office wall within the week. |