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Referee's Report
The Japanese moved unmolested from their start positions
to occupy the hill before the Commonwealth got a chance to move or deploy.
Once the Japs deployed it was an uphill struggle for the Commonwealth to
assault the seven sections plus MMG. The Brits used what little cover
there was to close before one section mistakenly rushed the hilltop and
closed with the Japs. The Brits lost the combat and retreated back down
the hill.
The Aussies sent two sections on a flank march to try and get
behind the MMGs while the other two sections got into a fire fight with
the 1st Japanese platoon after retreating from a charge up the hill. A
Japanese Banzai charge rushed into the weakened Aussie's and after
multiple rounds of combat one Banzai charge had just a Jap Big Man and a
lone rifleman left. The fire fights were taking a toll on both sides as
sections from both sides dissolved. One last desperate Aussie charge
against the MMG on the flank took casualties and retreated back into the
light cover to regroup. At this point the Commonwealth realized that they
didn't have the strength to keep the Japanese from controlling the hill
and decided to fall back to Singapore. It was great fun, both the gaming
and meeting a few fellow Lardies. I think we're planning to get together
again to play a 6MM Game of "Ruddy Picnic"at Nils club in
October. We had a few looker's on who'd heard of the rules and a few who
stayed to watch for a bit. For our first time out it was a great success.
Tim
Commonwealth
Player's Report
The
first British section up the hill & was due to my own
underestimating the distance & rolling too high on 2d6, which brought
the Brits into contact with the Japanese. After getting pretty chewed up,
the rest of the Brit sections hung back in the limited terrain &
concentrated fire on the lead Japanese elements. This was to allow two Aussie sections to flank & get up the hill before the Japanese MMGs
could deploy.
The Brits did get revenge when a Japanese section ran across open
ground to patch of cover that could have allowed them to flank the Brits.
The Japanese got stuck in the open & due to my uncharacteristically good
die rolling, the fresh section of ten men had three standing when the Brits
were done with them: seven kills from one roll of the dice!
One of the Commonwealth's other bits of glory was when the Banzai card
was turned & the Japanese came down the hill at one of the flanking
Aussie sections. Even with about half the number of dice as the Japanese,
the Aussies still beat them by two deaths, sending them back up to the top
of the hill.
The other flanking Aussie section tried to rush the MMGs, up the hill,
but between the wounds caused by the MMGs (the MMG's card had been turned
& they had reserved their dice), reduction for dice used for Aussie
movement etc, they had no dice to roll for close combat once they got in
contact with the MMG crew. And that was even with a d6 Big Man attached.
Overall, it would have been a very tough game for the Brits to win, but
the Japanese getting a few unopposed moves at the beginning made it even
tougher. But, it was a still a pretty close game.
Black
Cavalier
The
Story of the Battle in Photos (the
fuzzy lines are firefights) The
Battlefield: 
Initial
Deployment: 
A
British section deploys and attacks. They underestimate the distance and
accidentally close with the Japanese: 
The
British section retreats. The Japanese MMG platoon reaches the top of the
hill: 
A
general Commonwealth advance, with the Aussies deploying on the right
flank: 
Losses
on both sides: the leading British and Japanese sections are wiped out.
The Aussies are flank marching to the right: 
Banzai!
Two charges at the Aussies after more firefights. The far right Japanese
section tries to outflank the Brits. 
The
Brits get payback: withering fire decimates the Japanese flanking section. 
Fix
bayonets! Banzai! charges are fought! Note the use of the Litko IABSM
markers! 
Banzai!
x 2! Flanking Aussies repel Japanese, the left hand section also receives
a Banzai! charge, other flanking Aussies charge the Japanese MMGs. 
Stubborn
verses Fanatical. The second Bazai! charge results in one Aussie remaining
facing one Jap and a Big Man: 
Brace
yourselves! Charging MMGs who have reserved initiative dice is a bad idea! 
G'Day
Mate! The Aussies make contact with four figures and a Big Man, but due to
wounds and movement, roll zero dice for melee! 
The
Commonwealth troops fall back. Although continued firefights whittle down
the Japanese HQ, now that the MMGs are deployed, the Allies retreat. 
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