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Great
game yesterday as we fought the Lille action from the TFL Dunkirk Day.
This was actually the only battle from the day I hadn't fought, and
having enjoyed the other two I was keen to give it a go.
I
played the French: defending a spread out town (loads of gardens and
fields and hedges and houses and passages and alleys) against a German
attack. It was also a good excuse to field my newly-painted petrol
station from Timecast: a lovely model that, despite being for modern
warfare, looks the part and comes with half a 2CV sticking out of the
garage!
The
game begins with only infantry on each side but, after a few turns, both
forces get a healthy injection of armour. The French were defending
across the long side of the table so, perhaps unwisely, decided to
spread their two platoons out: one on the right, one on the left,
placing a section in each key building. The left was further bolstered
by a 75mm gun (dated 1897!) emplaced on a hill towards the rear of the
table. There was another 75 hidden behind a hedge on the right, ready to
be wheeled into the road that led straight towards the Germans.
The
Germans, headed by Major Lardich von Skinner, slammed on with a full
armoured platoon on the French left. This advanced quickly and soon
destroyed the French squad holding the key building there, and hunkered
down to begin exchanging fire with the French squad in the next key
building towards the centre of the town. On the French right, the only
Germans seen was a platoon of AT guns and their horse- drawn limbers.
This was too good an opportunity target to miss, so one keen French
squad, still under a Blind, left its house and headed forward to fetch
Capitaine Legume's lunch of horse-meat sarnies.

Unfortunately
the next turn saw another German platoon appear behind the guns (bloody
card based initiative system) and despite taking cover in (not behind,
in) a hedge, the keen French squad were quickly reduced to a few
distinctly unkeen gibbering idiots (3 figures, 14 wounds!).
The
rest of the French on the right - two squads led by Legume himself and
an MMG - opened up on the Germans crowded forward to see all these dead
Frenchmen, and did four or five casualties. Not a lot, but this was
enough to halt the Germans in the building they were occupying and lay
down smoke from their light mortars rather than advancing forward. A
firefight developed, through the smoke, which did few casualties on
either side, but bought the French time for their armour to arrive.
Meanwhile,
on the French left, the Germans were preparing to move forward again.
Sergeant-Chef Aubergine, seeing the danger, ran to the 75 gun on the
hill and took personal charge. Up to then th gun had failed to hit
anything it had fired at, especially buildings! Laying the gun himself,
however, two rounds slammed into the house where the Germans were, doing
horrible casualties and forcing them to abandon the building as soon as
possible! Fine shooting!
The
Germans, seemingly angered by this, sent two squads forward to silence
the gun, and used the other two squads to assault the next building in
line, also with a French squad within in. Aubergine's men had time to
fire a round into the Germans coming towards them, seriously damaging
one German squad, before being close assaulted by 12 German figures.
Twelve Germans verses Aubergine and two gunners. Aubergine, however, is
a d6+1 Big Man! The Germans were repulsed and sent 4" down the
hill, where they took up firing positions and prepared to shoot the 6ft
7" mad Frenchman with the massive ramrod and his gun crew.
Things
looked bad for Aubergine, but the next chip out of the bag was the
French Heroic Leader card! Down the hill went Aubergine and his two
gunners and smashed the Germans from the table!
The
other two German squads, meanwhile, had successfully taken the next
building, but were somewhat surprised when Aubergine, on the next turn,
slammed another couple of shells into the house. In effect Sergeante-Chef
Aubergine had defeated an entire 4-squad German platoon with nothing
more than a 75mm gun from the last century and his massive ramrod!
Meanwhile,
on the rest of the table, both sides armour had arrived. The French had
six tanks: 3 H-39's and 3 Char B1's. The Germans had four PzII's and
three PzIV's.
With
their quick movement (Rapid Deployment, Blitzkrieg) the Germans managed
to zoom their PzIV's up the board and catch the French armour in the
flank. Shots rang out, but the Char B1's were made of stern stuff. No
damage was done to any Char's, although one H-39 finally secumbed to
engine damage after taking five hits! The Char's then ponderously turned
towards the PzIV's and, despite having shells clanging off their armour,
took two of them out in one turn.

The
final PzIV, Big Man (Oberleutnant Willi Kaiser) on board, retreated
rapidly, and one Char, a bit over keen, chased after him. The PzIV then
stopped, shot forward again, passing the Char B1, stopped just behind
it, whipped his turret round, and slammed two shells into the Char's
rear at point blank range! A superb bit of tactical manouevre that
resulted in one brewed up Char!
Meanwhile,
another Char had advanced to the centre of the table right into the
advance of the PzII's. One PzII was blown to bits, and the other three
scattered into cover. It looked as if this Char was unstopable,
especially as it had Lt Epinace on board, even if he was dressed as a
nun! [I use one of PP's excellent French nuns as Big Man 4]
Then,
however, the drone of Stuka's was heard and the German player nominated
Lt Epinace's Char as their target. Deviation dice were rolled - a direct
hit would have meant the end of Epinace! - no...a miss...deviation
behind Epinace's Char by five inches. Phew! Safe!
Hang
on! What's that building that the bombs have landed on? The one that
Epinace's Char is using to protect its flank?
Yes,
you guessed it: it's my new petrol station!
A
quick check of the rules failed to discover effect of Stuka bombs on a
petrol station ;) so the German player, Neil, claimed that the
kriegspiel approach means that the station should blow up, taking the
Char with it! I, however, pointed out that the French Fuel Shortage chip
was in the pack, and so there obviously wasn't any fuel to blow up. Neil
then pointed out that my Char's ran on diesel, so the station could be
full of petrol. This was a fair gendarme, so we decided to compromise
and have the Char brew up as the petrol station exploded, but with
Epinace emerging from the smoke, untouched but with his Nun's costume
blackened and in shreds!

The
battle continued for one more turn, but it was obvious that the Germans
couldn't take the town. His PzII's and other PzIV were all damaged or
destroyed in the next turn by French MMG fire or the three surviving
French tanks, and although the French infantry was sadly depleted, the
Germans were down to a third of a platoon of effectives.
A
heroic victory for the French, although as Legume had died earlier it
was left to the newly promoted Capitaine Aubergine to organise the
celebrations!
A
great game which really seemed to capture the difference between the
French and German forces. Although not specifically mentioned above, one
key feature of the game was the German rapid movement and the French
decidedly stationary approach to things. Legume kept getting the
Hesitant French Commander chip, so culdn't move from his exposed
position, and several times the French could neither advance nor retreat
because of the Hesitant Troops chip.
Lardies
may be interested to know that Aubergine's gun is now in a small display
cabinet on my shelf, along with Epinace's soot- blackened wimple and a
diagram showing how to take out a Char B1 with a PzIV! |