The Italian Counter-Attack on Cameron Ridge 2nd February, 1941 |
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Yesterday James, Mog and myself played a game of I Ain't Been Shot Mum in preparation for our Battle of Keren Game that we will unveil at Salute 2014. The scenario was of James' design and I played the British, my briefing and order of battle was as follows: British Briefing During the night our plucky lads have ventured even further from ‘Cameron Ridge’ and are working their way round ‘Flat Top’ to the west of Brig’s Peak – so-called because ‘that’s the one the Brig wants.’ Although we have suffered casualties, we must hold ‘Flat Top’ long enough to get our Forward Observers in position to drive the Italians back towards Sanchil. Troops/Dice 1/2/3 = zero Actions 4 = one Action 5/6/7 = two Actions 8/9/10 = three Actions Special rule: Stubborn Units are deployed hidden at the start of the game. British Force (by cards) Big Man 1: Lieutenant Mackay (Level III) Big Man 2: Sergeant Rudge (Level II) Allied Platoon 1-3: Nine British (reduced by casualties) Allied Platoon 4: Two-man Bren gun team (full actions, but fires with max 2 dice) Allied Platoon 5: Two-man 2” mortar team Allied Forward Observer Allied Support 1: Two Medium Mortar sections (3” mortars) Allied Sniper Allied Mortar Bonus Fire Allied Rally Allied Hesitant Troops (represents troops being delayed by difficult going, not low morale. Next Allied card drawn may not move that turn.) Allied Dynamic Leader (this one-off card allows a Big Man to take an extra move along with a single section) Italian Briefing The British have gained a toe-hold below our eagle’s nest on Sanchil, and during the night have driven back our patrols near Point 1616 to ‘Flat Top’ to the west. Though we do not know exactly where they are, Colonel Corsi’s orders are clear: the British must be driven back! As a sign of his commitment, the gallant Colonel himself is leading us into battle. Clear the slopes! Troops/Dice 2nd Battalion Savoia Grenadiers 1/2/3 = zero Actions 4 = one Action 5/6/7 = two Actions 8/9/10 = three Actions Special rule: Aggressive Eritrean Scouts 1/2/3 = zero Actions 4 = one Action 5/6/7 = two Actions 8 = three Actions Italian Force (by cards) Big Man 1: Colonel Corsi (Level IV) Big Man 2: Tenente di Motezemelo (Level II) Axis Platoon 1: Ten Savoia Grenadiers with extra LMG (roll 1 extra die when firing) Axis Platoon 2: Ten Savoia Grenadiers with rifles only (roll one less fire dice when shooting) Axis Platoon 3: Ten Savoia Grenadiers with extra LMG (roll 1 extra die when firing) Axis Platoon 4: Ten Savoia Grenadiers with rifles only (roll one less fire dice when shooting) Axis Platoon 5: One 45mm Light mortar team (only 1 turn of smoke, otherwise HE) Axis Platoon 6: One 45mm Light mortar team (only 1 turn of smoke, otherwise HE) Axis Platoon 7: Eight Eritrean scouts Axis Forward Observer Axis Support 1: (lots of mortars) Axis Rally Axis Hesitant Troops (represents troops being delayed by difficult going, not low morale. Next Axis card drawn may not move that turn) Axis Dynamic Leader (this card allows a Big Man to take an extra move along with a single section. Colonel Corsi can use this every time it comes up)
The Set Up James has got the set up of the mountain down to a fine art now and it can be assembled in just seven minutes and then a few minutes more to add the trees, scatter, etc. so by 19:30 we were ready for kick off. Indian Porters rush up supplies of ammunition The Game The Italian attack was soon under-way with Colonel Corsi seeming to be here there and everywhere. The Bersaglieri had soon scaled the slopes - maybe they wished they were Alpini - and were ready to pour fire down onto the British defenders as they showed themselves. British infantry under fire. Colonel Corsi was leading an attack up the middle when his keen eyesight revealed the first British positions and soon a harsh fire-fight was under-way between a British platoon supported by the additional Bren gun and two Italian Platoons supported by their light mortars. The British seemed to be getting the upper hand in the firefight, but were suffering terribly from Shock as the light mortars fell among them. Stern work by Sergeant Rudge helped boost the line. British Infantry Under Fire Colonel Corsi led his men in a bayonet charge and although the charge scattered the British defenders, the Italians here were also quite thinned out and then suffered from the attention of the Bren section. Leaving the faltering attack here to pin the British in place Corsi then moved to the right to encourage the troops there up the - the Eritreans had obviously read the air-dropped British propaganda and had not moved all game so far. Italians prepare to attack. The initial Italian probe on this side was met with devastating close range fire from a newly revealed British platoon, but the Italians pressed on. The Bersaglieri on the ridge were being pinned down by effective sniper fire, but saw their chance and charged into the British platoon, however their elan was not enough and they were cut down in a close combat amongst the scree. Italian Machine Guns Support The Attack The Italians next hit is with a devastating mortar barrage that wiped out the Bren section and killed Sergeant Rudge. In another drive, the Eritreans charged against the section that had already wiped out the Bersaglieri and fared no better, although Lieutenant Mackay died in this action. The British were now leaderless, but stubbornly holding the line, Colonel Corsi was still brimming with vim and vigor but was running out of troops to launch a successful attack against the British - who still had a hidden platoon ready to plug any gaps. At this point we declared a British victory and packed the toys away to play another day. The Italians are painted by James, the British by Mog and the few Indians you see by myself.
Paul Scrivens-Smith |
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