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The
gaggle of British officers clustered on the ridge could scarcely credit
their eyes, below on an open plain the lorries of the column Lieutenants
Dier and Gape (11th Hussars) had attacked earlier were drawn up in some
kind of wild west wagon-train laager whilst around them swirling dust
clouds indicated the presence of those pathetic tin-cans the Italians
called tanks.
Two
thoughts crossed Lt Colonel Combe’s mind as he surveyed this remarkable
scene – “Who do they think they’re fighting, and do they have any
concealed artillery?” Turning to Lieutenant Seymour-Evans (7th Hussars)
he ordered “Take your chaps down there and stir up a hornets’ nest but
keep your eyes peeled for any concealed guns”.

Inside
the Italian laager Colonello D’Avanso was in a bit of a state: since the
attack by swarms of British armoured cars (valiantly chased away at some
cost by the attached armour of IX Battalion) his column had fragmented
into at least two, possibly more parts, with lorries requiring repairing
and his Libyan troops in need of a respite he had little option but to
halt and attempt to collect his scattered Raggruppamento together.
The
utterly flat and featureless terrain offered no protection and in order to
lend some semblance of a defendable position he formed the transport
column into a laager box for his anxious and alarmed infantry to
reorganise themselves behind – in reality it offered no defence
whatsoever but it provided a morale boost to the Libyans. The only real
defence against any renewed attack by the British was the armour of IX
Battalion and the guns of 17th Battery (carefully concealed at the corners
of the laager). Now he sweated and waited – who would arrive first; the
rest of his column or those damned British armoured cars!
With
a roar and generating the usual clouds of dust Lt Seymour-Evans tanks
crested the ridge and began the descent into the plain below – to his
left was B Troop (2 Mk VI light tanks), to the right C Troop (2 A9
Cruisers), in the centre his own Mk VI was accompanied by a Marmon
Herrington from 11th Hussars to act as a radio net vehicle.
Reacting
promptly to their appearance the Italian armour advanced to meet them,
closing rapidly and then at the last moment turning and haring off again
(the Italians in their L3s had been expecting more armoured cars – they
advanced, spotted the heavier British tanks and sensibly immediately
withdrew without being spotted in turn). Situation at Tea Break One.
The
British armour continued to advance but was making slow progress over the
rough ground; visibility was poor as they bounced around at full speed,
although C Troop did identify the armour to their front as 3 Italian L3
tankettes, the other mobile Italian force retired to the rear of the
laager – the British HQ Troop was also spotted and placed on table.
Situation at Tea Break Two.

Slowing
the headlong rush, Lt Seymour-Evans peered closely at the laager wall
facing him, identifying infantry flattening themselves under the trucks
– no sign of any heavy weapons, B troop promptly sprayed the line of
trucks and infantry (causing minor amounts of shock and some KIA among the
Libyan infantry of the two CHQ squads). The lead A9 (the severe terrain
had caused some straggling) opened up on the nearest L3, missed, tried
again and saw it explode into flame, the other A9 opened up causing engine
damage to another L3. Situation at Tea Break Three.
The
Cruisers of Troop C activated and with two shots destroyed the remaining
L3s to their front, the lead A9 full of confidence charged forward towards
the laager. But here the Italian Poor Fire Discipline worked in their
favour, enabling them to deploy both field guns in the southern corners of
the laager, needing 1 dice to reveal their position, the first gun had one
aimed and one snap shot at the A9 sitting at point blank range – and
missed both times, the other gun also performed poorly, failing to get a
hit on the Mk VI tanks (although it did force a retirement by one). A
short burst of activity – Situation at Tea Break Four (the retiring Mk
VI rolled a spectacular 18 and disappeared back almost to the ridge).
An
even shorter “turn”, with only three cards being drawn: on the Italian
Blinds card elements of 1st platoon deployed and assaulted the close A9,
forcing it back (but not very far) on its activation – the other A9
sprayed the gun crew, causing KIA and shock. The next (and final)
activation was the Italian guns who between them managed finally to knock
out the A9 – this was to be the high water mark for the Italians.
Situation at Tea Break Five.
As
is the way in IABSM two very short “turns” were followed by one where
every last card had to be played through. On the Italian side more
infantry were spotted or voluntarily deployed (including finally the Big
Man D’Avanzo himself), some shock was removed from the gun crews, who
were suffering terribly out in the open, and they were all but silenced by
concentrated British MG fire. The remaining L3s emerged on the western
side of the laager and opened up on the MK VI opposite (the retired MK VI
was making slow progress in recovering from its head-long flight – Lt
Seymour-Evans was furious at their conduct!) to no effect. Situation at
Tea Break Six.
From
here we played through to Tea Break Ten, when the real-life clock meant we
had to bring the game to a close. The remaining L3s were shot up badly,
one had a turret jam and engine damage, another was immobilised and
abandoned, the third knocked out in the dual with the Mk VI’s of B
Troop. The HQ MARC and Mk VI together with the remaining A9 concentrated
on sweeping the enemy guns (who quickly disappeared) and infantry causing
considerable losses.

Long
before we actually ceased playing it had become very apparent that there
was absolutely nothing the Italians could do, although it was quite
surprising how long it was taking to break the Libyan infantry, even with
only one D4 Big Man to assist. The armour was reluctant to close into
close range as the resultant infantry fire all too often caused a
retirement which ate up time and dice, so most of the engagement was
conducted at effective range – the A9 though we discovered could really
lay on a hideous amount of fire with all three MGs (it benefitted on
several occasions from the Armour Bonus card to move and then activate and
remain stationary on its own card, which allowed the third, driver’s, MG
to be used).
Comments
Well
it was an odd game – in that it genuinely reflected the hopelessness of
the Italian situation the scenario should be considered accurate, however
as a game it was less appealing – once the guns were silenced there just
wasn’t a game to be played anymore and credit goes to both players for
persevering through what had quickly become an academic exercise. That
said the Italians did knock out an A9 thus diminishing the quality of the
British Victory and with better dice when the guns were revealed could
have caused acute embarrassment.
So
as a historical scenario it was fine, but as a game I’m not so convinced
– if (and that’s a big if!) I were to play it again I’d be seriously
tempted to allow the L3s to have their normal MMG factors; this would at
least allow them to engage the British armour. On the other hand the
concealed field gun ploy couldn’t have worked better – and if they had
hit four times instead of missing four times when revealed (it sucks not
to get a single 5 or 6 on 24 dice!) this AAR would read rather
differently.
Given
that we played in 6mm on a 6’ x 4’ table – I do wonder (despite this
being accurate scale wise) how much of a different game it would be in
15mm. Not least the footprint of the Italian laager would be very
considerably larger – I managed to fit 16 trucks, 1 car, 2 field guns
and 14 sections into a 6” or 7” square, which meant quite a lot of
manoeuvre room. Not sure how big a square 16 15mm trucks would be but I’d
expect it would comfortably fill the centre of the table!
We
did make some errors, for which I take full responsibility – this mostly
involved the ‘desperate straits’ small arms attacks by infantry
weapons to force morale effects on armour. Given that the L3s had been
degrade to LMG so had no AT capability, I had decided to allow them to
roll for the morale effect at whatever range – this at least allowed
them a use, and I figured the British had no way to know that the fire
couldn’t penetrate...unfortunately, somehow, we managed to translate
this to the infantry fire as well and it wasn’t until the after-game
analysis that we realised/remembered that it should be limited to close
range! And this despite several comments from all involved during the game
that the effect seemed odd!
Oops,
mea culpa! Not that this had a ‘major’ effect but I think it did
extend the game a bit as the British armour kept having to make up
unnecessary ground – anyway it wouldn’t be IABSM if we didn’t screw
something up!
Zippee
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