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The ARC Fleet |
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| Manufacturer: Critical Mass Games | ||||||
| Races: Arc Fleet; Force Composition; Card Allocation | ||||||
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Tech Level: 3 Description: Infantry |
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| Troops/Dice | 0 | 1 | 2 | 3 | 4 | |
| Light Recon Squad/Recon Squad | 1, 2 | 3 | 4 | 5, 6, 7 | 8 | |
| Rifle Squad | 1, 2 | 3, 4 | 5, 6 | 7, 8 | ~ | |
| Heavy Drop Troopers | 1, 2 | 3 | 4 | 5, 6, 7 | 8 | |
| Augments | 1, 2 | 3 | 4 | 5, 6, 7 | 8 | |
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| Anti-Tank Weapons | ||||||
| Infantry Anti-Tank | 0-4" | 4-8" | 8-12" | 12-16" | 16-24" | |
| Light Recon Squad/Recon Squad | 2 | ~ | ~ | ~ | ~ | |
| Rifle Squad | 2 | ~ | ~ | ~ | ~ | |
| Heavy Drop Troopers | 4 | 2 | ~ | ~ | ~ | |
| Augments | 4 | 4 | 2 | ~ | ~ | |
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| Infantry Support Weapons | ||||||
| Infantry Anti-Tank | Definition | |||||
| Missile Launcher | 2-man DF Bolt | |||||
| Laser Defence Platform | Twin 4-man DF Autogun | |||||
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| Armoured Vehicles | ||||||
| Tank or Vehicle | Armour | Movement | Weapons | |||
| Scout Combat Walker | 2 | WLK |
Scanner Plus: 3 main gun variants: (a) Twin 2-man DF Bolt Autogun (b) 4-man DF Bolt Autogun (c) 3-man DF Boom |
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| Support Combat Walker | 4 | WLK |
2 main gun variants: (i) Two 3-man DF Bolt (ii) Two 3-man IF Boom Plus: 3 secondary gun variants: (a) Twin 2-man DF Bolt Autogun (b) 4-man DF Bolt Autogun (c) 3-man DF Boom Plus: 1 x 2-man DF Bolt Autogun |
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| Missile Support Combat Walker | 4 | WLK |
2 x 4-man VF Both Plus: 3 secondary gun variants: (a) Twin 2-man DF Bolt Autogun (b) 4-man DF Bolt Autogun (c) 3-man DF Boom Plus: 1 x 2-man DF Bolt Autogun |
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| Heavy Grav Tank (Mk I & II) | 12 | LLV |
3 main gun variants: 6-man DF (i) Bolt (ii) Boom (iii) Both Plus: 2 x 2-man IF Boom 1 x 2-man DF Bolt Autogun |
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| Medium Grav Tank | 8 | LLV |
3 main gun variants: 4-man DF (i) Bolt (ii) Boom (iii) Both Plus: 1 x 2-man DF Bolt Autogun |
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| Grav APC | 3 | LLV |
Twin 2-man DF Bolt Autogun Plus: May carry one infantry squad |
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| Grav Scout | 2 | LLV |
3-man DF Boom Scanner |
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| Grav Missile Carrier | 4 | LLV |
2 x 6-man IF Boom 1 x 2-man DF Bolt Autogun |
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| Grav Command Vehicle | 4 | LLV |
1 x 2-man DF Bolt Autogun |
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ARC Fleet Light Recon or Recon Company |
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Company HQ 2 x Big Man 2 x Sniper Team (2 men each) 2 x Missile Launcher Team (2 men each) |
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1st Platoon 1 x Big Man 3 x Light Recon Squad or 3 x Recon Squad (each Light Recon Squad: 1 x Commander; 7 x Recon Trooper) (each Recon Squad: 1 x Commander; 5 x Recon Trooper; 1 x Recon Trooper with laser cannon; 1 x Recon Trooper with grenade launcher) |
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2nd Platoon 1 x Big Man 3 x Light Recon Squad or 3 x Recon Squad (each Light Recon Squad: 1 x Commander; 7 x Recon Trooper) (each Recon Squad: 1 x Commander; 5 x Recon Trooper; 1 x Recon Trooper with laser cannon; 1 x Recon Trooper with grenade launcher) |
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3rd Platoon 1 x Big Man 3 x Scout Combat Walker or 3 x Grav Scout Vehicle |
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Notes: 1) Recon companies benefit from the Recon card and the Scan card. 2) Mechanised Recon companies add one ARC Fleet Command Vehicle for the Company HQ and three Grav APCs per platoon. |
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ARC Fleet Rifle Company |
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Company HQ 1 x Big Man 3 x Missile Launcher Team (2 men each) |
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1st Platoon 1 x Big Man 3 x Rifle Squad (each squad: 1 x Commander; 2 x Light Support Weapon Crew, 5 x Rifleman) |
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2nd Platoon 1 x Big Man 3 x Rifle Squad (each squad: 1 x Commander; 2 x Light Support Weapon Crew, 5 x Rifleman) |
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3rd Platoon 1 x Big Man 3 x Rifle Squad (each squad: 1 x Commander; 2 x Light Support Weapon Crew, 5 x Rifleman) |
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Weapons Platoon 1 x Big Man 3 x Laser Defence Platform (each platform has three crew) |
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Notes: 1) To mechanise an ARC Fleet Rifle Company, add one ARC Fleet Command Vehicle for the Company HQ and three Grav APCs per platoon (including for the Weapons Platoon). |
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ARC Fleet Heavy Drop Company |
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Company HQ 2 x Big Man 2 x Augment Squad (each squad: 8 x Augment Troopers) |
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1st Platoon 1 x Big Man 3 x Heavy Drop Squad (each squad: 1 x Commander; 7 x Heavy Drop Troopers) |
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2nd Platoon 1 x Big Man 3 x Heavy Drop Squad (each squad: 1 x Commander; 7 x Heavy Drop Troopers) |
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3rd Platoon 1 x Big Man 3 x Heavy Drop Squad (each squad: 1 x Commander; 7 x Heavy Drop Troopers) |
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Augment Platoon 1 x Big Man 3 x Augment Squad (each squad: 8 x Augment Troopers) |
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Notes: 1) To mechanise an ARC Fleet Heavy Drop Company, add one ARC Fleet Command Vehicle and two Grav APCs for the Company HQ and three Grav APCs per platoon (including for the Augment Platoon). |
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ARC Fleet Armoured Company |
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Company HQ 2 x Heavy Grav Tanks or Medium Grav Tanks or Support Combat Walkers 2 x Grav Scout Vehicles |
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1st Platoon 3 x Heavy Grav Tanks or Medium Grav Tanks or Support Combat Walkers |
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2nd Platoon 3 x Heavy Grav Tanks or Medium Grav Tanks or Support Combat Walkers |
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3rd Platoon 3 x Heavy Grav Tanks or Medium Grav Tanks or Support Combat Walkers |
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ARC Fleet Armoured Artillery Company |
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Company HQ 2 x Missile Carriers or Missile Support Combat Walkers 2 x Grav Scout Vehicles as FOO |
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1st Platoon 3 x Missile Carriers or Missile Support Combat Walkers |
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2nd Platoon 3 x Missile Carriers or Missile Support Combat Walkers |
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3rd Platoon 3 x Missile Carriers or Missile Support Combat Walkers |
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Notes: 1) Armoured companies and armoured artillery companies are either walker or grav vehicle based, dependent on the scenario in which they find themselves operating. |
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One card is included in the pack for each platoon present. Big Man allocations are given in the OBs, above. Armoured Bonus Move: always applies to any Grav-vehicle unit. Dynamic Commander: may apply to ARC Fleet Big Men. Heroic Commander: may apply to ARC Fleet Big Men. Missile Launcher Bonus Fire: always applies to units armed with Missile Launchers. Rally: always applies to an ARC Fleet force Rapid Deployment: always applies to any Grav-vehicle unit. Recon: always applies to Light Recon troops. Scan: applies to any unit made up of Grav Scouts or Scout Combat Walkers. Sniper: always applies to Light Recon Units. |
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