The Protolene Khanate

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Manufacturer: Critical Mass Games
Races:  The Protolene Khanate; Force Composition
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The Protolene Khanate

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Tech Level:  2

DescriptionCritical Mass Games' Protolene Khanate are a race of what appear to be dog-headed humanoids whose troops split into three different types: Scouts, Hunters and the elite Predators. Their infantry support units are based not on wheeled or tracked vehicles, but on two-legged walkers of different sizes: the Ayame "light" battlesuits; the Marrok "medium" battlesuits; and the Tamaska/Fenrir "heavy" battlesuits.

Little more is currently known!

 Infantry

 Troops/Dice 0 1 2 3 4
 Scout Squad 1, 2 3, 4 5, 6 7, 8 ~
 Hunter Squad 1, 2 3, 4 5, 6 7, 8 ~
 Predator Squad 1, 2 3, 4 5 6, 7 8
  • Scout infantry receive a - designation when firing at ranges over 18" as they have laser carbines rather than laser rifles.

  • Predator Squads receive -1 die when firing at ranges over 9", as they only have pistols; but count as Elite Troops (+50% dice) in Close Combat.

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 Anti-Tank Weapons
 Infantry Anti-Tank 0-4" 4-8" 8-12" 12-16" 16-24"
 Scout Infantry 2 ~ ~ ~ ~
 Hunter Infantry 2 2 ~ ~ ~
 Predator Infantry 4 ~ ~ ~ ~
 Predator Ayame Walker 4 2 ~ ~ ~
 Predator Marrok Walker 8 4 ~ ~ ~
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 Armoured Vehicles
 Tank or Vehicle Armour Movement Weapons

 Ayame Scout Walker

2

Fast

  • 2 x 2-man DF Bolt Autoweapons

 Ayame Hunter Walker

3

Average

  • 2 x 3-man DF Boom

 Ayame Predator Walker

4

Fast

  • Count as 4 Dice in Close Combat

  • Infantry Anti-Tank Factor

 Marrok Scout Walker

4

Fast

  • 2 x 4-man DF Bolt Autoweapons

 Marrok Hunter Walker

5

Average

  • 2 x 6-man DF Boom

 Marrok Predator Walker

6

Average

  • Count as 8 Dice in Close Combat + Flame Weapons

  • Infantry Anti-Tank Factor

 Tamaska Heavy Walker

8

Average

  • 2 x 6-man DF Bolt

  • Infantry Anti-Tank Factor

 Fenrir Heavy Carrier

8

Slow

  • 2 x 4-man DF Bolt

  • May carry up to ten infantry

  • Walkers count as WLK for all movement.

  • Walkers may fire each "arm" once per turn, firing one weapon on that arm and using one initiative dice to do so e.g. a Marrok Hunter has a 6-man DF Boom on each arm and may thus only fire twice in a turn.

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Force Composition

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Scout/Hunter/Predator Infantry Platoons

 Scout Platoon

 1 x Big Man

 1 x Sniper

 3 x Scout Squad (each 8-strong)

 [1 x Command; 1 x Particle Cannon; 1 x Heavy Assault Laser; 5 x Laser Carbine]

 Hunter Platoon

 1 x Big Man

 3 x Hunter Squad (each 8-strong)

 [1 x Command; 1 x Particle Cannon; 1 x Heavy Assault Laser; 5 x Laser Rifle]

 Predator Platoon

 1 x Big Man

 3 x Predator Squad (each 8-strong)

 [1 x Sergeant; 7 x Laser Pistol)

  • A role-specific company (i.e. Scout, Hunter or Predator) consists of a Company HQ of a Big Man, three infantry platoons (as above), and one Ayame Walker Platoon of three light walkers.

  • In addition to its medium and heavy walker support (see below), a Protolene Infantry Regiment consists of three of the same role-specific Companies and one of each other type of Company i.e. a Hunter Regiment consists of three Hunter companies, a Scout company, and a Predator company; a Scout Regiment consists of three Scout companies, a Hunter company and a Predator company; and a Predator Regiment consists of three Predator companies, a Hunter company and a Scout company. Each Regiment assigns its assets as mission-required, but only usually within the regiment i.e. it is very rare for one regiment's assets to be lent to another regiment.

Medium & Heavy Support Units

 Medium Walker Platoon

 3 x Marrok Medium Walker

 Heavy Walker Platoon

 3 x Tamaska/Fenrir Heavy Walker

  • A medium walker company consists of a Company HQ of two walkers, and three platoons.

  • A heavy walker company consists of a Company HQ of one walker, and two platoons.

  • A Protolene Infantry Regiment has one medium of its own role assigned to it.

  • In addition, there are Medium Walker Regiments that consist of three of the same role-specific medium companies, and one of each other type of medium company; plus a role-specific infantry company.

  • Heavy walkers are grouped into independent companies of fifteen either Tamaska (support) or Fenrir (transport) platoons plus a small HQ unit.

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Card Allocation

One card is included in the pack for each platoon present.  One card should also be included for each support platoon present. The command structure in terms of Big Men is shown above. The cards available on the types of unit present.

Sniper:  a Scout force usually has at least one sniper attached.

Scan: Can apply to Scouts with specialist detection equipment.

Rapid Deployment:  always applies to Scouts; usually applies to Predators.

Reconnaissance:  always applies to Scouts.

Rally:  always applies to Predators, usually applies to Hunters.

Charge!:  always applies to Predators, sometimes applies to Hunters

Heroic Commander: always applies to Predators, sometimes applies to Hunters.

Dynamic Commander: always applies to Scouts, sometimes applies to Predators.