|Rule Amendments for Vis Magica|
No set of wargaming rules ever hit the streets perfect as no amount of playtesting can ever really match the collected intellect of the wargames community. Likewise, no publication ever left the printer's without error. Vis Magica is no different.
Below you will find the "official" amendments and corrections to the rules. These should be adopted by all Vis Magica players.
|Correction: Morale Checks|
|The section on Morale
Checks is missing a line or two. The corrections below should be taken
as how the rules should read.
Paragraph 10.1 Performing a Morale Check should read as follows:
10.1 Performing a Morale Check
Take the base's current strength and modify for its situation on the table below.
A base is defined as taking casualties from the flank or rear if it has taken casualties from the flank or rear since its last morale check, or from this turn's melee phase.
Roll 2d6. If the score is LESS than its modified strength, then it has passed its morale check except that a double one is always a pass and a double six is always a failure.
Paragraph 10.2 Morale Check Results should read as follows:
10.2 Morale Check Results
A base with good morale that passes its morale test remains at good morale. A base with good morale that fails its morale test becomes shaken or routed.
A base with good morale that fails its morale check becomes shaken provided it was forced to take the morale check as a result of any factor other than combat.
If the morale check is taken as a result of combat (i.e. as a result of losing casualties from shooting, or from losing a melee), then a base with good morale that fails its morale check becomes shaken unless it lost half or more of its remaining strength that phase, in which case it routs.
For example, a base with good morale and a strength of 8 is interpenetrated by a routing base. If it failed the resultant morale check, the base would go shaken. If that same base had been shot at by an enemy base and lost 2 or 3 strength points (i.e. over 25% and under 50%) from that fire, and failed the resultant morale check, then it would also have gone shaken. However, if it had lost 4 or more strength points from that enemy fire (i.e. 50% plus of remaining strength points), then it would have routed if it failed the resultant morale check.
Unless rolling to rally, a base with shaken morale that passes a morale test remains shaken. If it fails a morale test, it routs. If rolling to rally, a base with shaken morale becomes good morale. If it fails, it remains at shaken morale. It is suggested that shaken bases are marked with a yellow counter.
A base with routed morale that passes its morale test remains routed unless it is rolling to rally, in which case it turns to face the enemy, its morale becomes shaken, it is in disorder, and it is given H orders. A base with routed morale that fails its morale test or is forced into melee by an enemy base is removed from the field: permanently destroyed as a combat unit. It is suggested that routed bases are marked with a red counter.
You can download a pdf of the two corrected pages by clicking here.
|Correction: Shooting at Flying Bases (Page 45)|
|Page 45 should contain
the note about shooting at flying bases that appears on page 51:
Bases shooting at flying bases can only do so at short range, and this counts as long range.
|Addition: Close Order and Mounted Bases in Bad Terrain (Page 48)|
|Page 48 should contain
the following paragraph:
All Close Order troops, all Cavalry and all Chariots are marked as Disordered if they end their movement in Difficult or Impassable terrain.