I Ain't Been Shot is the WW2 game from the TooFatLardies designed for Company level games i.e. where each side fields roughly a reinforced company of troops at 1 man to 1 figure scale.

Infantry combat is at the heart of the rules, but there are also comprehensive mechanisms for armour support, artillery etc. The rules were originally designed for 15 mm scale figures, but are frequently used for other scales such as 6 mm or 25 mm. The system is heavily influenced by the Kriegsspiel approach, so is perhaps not best suited for rules lawyers, and emphasises the use of historical scenarios rather than points-based encounters.