A recent quick solo game: a Soviet assault on a German defended village.
Two platoons of German regulars (plus two MMGs) in the village and low hills either side, backed up by a lone Tiger I.
The Soviets: three infantry platoons plus a depleted mixed T-34/76 & /85 tank company. The Soviets also get a couple of pre-game stonks.
Lessons Learned:
- MMGs are lethal against infantry at Close Range (as designed)
- The attackers were desperately in need of more support, either a couple of SU-85/100s to take on the Tiger, freeing up the T-34s to support the infantry or some mortars to suppress the MMGs.
- Smoke! Oh, for a 2" mortar!
Custom Rules:
- Infantry fire with a height advantage gets an extra dice - maybe causing the MMGs to be too powerful.
- Vehicles are either moving or stationary, with one Action to stop. Firing at a moving vehicle or more difficult and fire from a moving vehicle gets a -4 on the Direct Fire table.
- Changed the direct fire HE rules to something that was suggested on the forum as the originals seem odd.
- Changed the ground scale to 10m = 20mm because of the small playing area.
Thoughts:
- IABSM is great for a solo game as using 'cards' for to generate the turn sequence is easy to follow!
- Perhaps next time add a couple of SU-100s or use a Stug rather than the Tiger I which seriously over-matched the T-34s.
James Tree