The Tah-sig are part of Khurasan Minatures' Zantin Re-conquest range, Here's a description from the Khurasan website:

The Tah-sig are radically different from humans from a biological perspective, using liquid nitrogen as a solvent rather than water, and therefore living in a much colder environment.

They are also burrowers rather than surface dwellers and rely on hearing more than sight as their primary sense. The Tah-sig have eyes but their main sense is hearing, and this is as acute, precise, and long-ranged as the human sense of sight. Their armoured environmental suits have built-in aural enhancers mounted on either side of their helmets to amplify and fine-tune this, and to prevent enemy disruption. The suit also has vision enhancement (the faint blue vision slots being visible in the recesses on either side of their helmets), but even when enhanced the vision of a Tah-sig is not equal to the unenhanced sight of a human. 

Khurasan's range only includes infantry figures, so I have added a command tank and squad of AFVs from Dark Star Games' range of 'pizza-slice' tanks, which I've had my eye on for some time.

Here's my current Tah-Sig force:

Company HQ (Grey)

  • 2 x Big Man
  • 1 x Sniper Team (2 figures)
  • 2 x Mortar Team (3 figures each)
  • 1 x Paghgaw IFV

2nd Platoon (Green)

  • 2 x Big Man
  • 3 x Infantry Squad (8 figures each)
  • 1 x Floater ISW Team (2 figures)
  • 2 x Particle Cannon Teams (2 figures each)

1st Platoon (Red)

  • 2 x Big Man
  • 3 x Infantry Squad (8 figures each)
  • 1 x Floater ISW Team (2 figures)
  • 2 x Particle Cannon Teams (2 figures each)

AFV Platoon

  • 1 x AFV Squad (3 x Garshaw GMBTs)

Company HQ

Big Men, Sniper Team and Paghgaw IFV

Mortar Teams

1st Platoon

2nd Platoon

Attached Armour

AFV Squad: 3 x Garshaw GMBTs