IABSM game played in April 2010 with Martin at my place in Powder Springs. The scenario depicted the Charge of the Chars north of Juniville June 10, 1940.
We went with the idea that only the Char B 1bis were on the west side of stream that separated Pommery farm from Juniville. The Germans had an Infantry Company in place there with two MMGs and three Pak 35s and an infantry gun from the II/1 Schutzen Regt of Gefechstgruppe Balck. The seven Char B 1bis are from the 1/41e Btn of Groupement Salanie.
Because there is little that the 37mm ATGs can do against the Char B, we added the StuGIIIBs of 659 StuG Bty later as reinforcements (after the fourth German Blind card was drawn after the French tanks moved up the slope). The Char Bs operated on four cards for just seven tanks to make their movements less coordinated.
Mark Luther
View from the French entry
The French tanks came in from this corner and had to capture, or drive away the Germans from, the farm. Open country, but still lots of places for the Paks to hide.
The Farm
Not having a good description of the actual farm, I used artistic license to depict a sizable homestead with orchards and vineyards and several out-buildings made of stone.
Overview of Table
The Germans could occupy almost the whole of the board. They had to hold the farm. Not that easy with just three puny 37mms.
The first of the Char B
We allowed up to four tanks to enter the table at a time, randomly selecting which pairs. They are slow tanks, and with the 'vehicle breakdown' card in the mix, there was a chance that they might not make it to the farm even without any enemy action. (CinC models)
Advance Underway
Five of the might Char B are heading towards the Pommery Farm. So far no breakdowns and no enemy fire.
First sign of the Boche
A Pak (under the command of the battery CO) scores some hits on the lead Char. The engine damage causes them to move with one less pip per die. The slow get slower. Return MG fire is ineffectual.
Another view of the action
The Pak crew is already getting nervous about facing down this threat and has called up their ride.
Charging the Pak
I decided early on not to sit back and try to take out the Pak with fire but to run them down if they were in short range. Since they would probably not fire until the tanks were in close range, they would only get a couple of chances to stop the tank from crushing them. The Char comes up short though and it looks like the Pak might get away.
Close Quarters
The Pak crew does take a shock point from the MG fire as they wrestle their gun up to the truck. In the meantime, one of the Char B on the road has broken down.
Escape
The Kfz 69 hauls off down the road and cuts into the tree line to avoid shots from the Char B. Very close call for the Pak The card that it has driven onto is a grenadier platoon trying to hide from the French.
Back to the Farm
The Kfz 69 and its Pak crew then dash to back to the cover of some farm buildings as the Char grinds slowly up the slope. More possible Germans in the tree line.
All the Char B on the board
The last pair of Char B 1is finally arrive, but most have stalled out as they look over the terrain. When they start to move up they begin to take hits from another Pak to their left front. As soon one of their movement cards comes up, I move at full speed towards the ATG.
Another Close Encounter
One of the Char B crashes through a hedge next to ATG. One of the other non-moving Char B has opened up with its hull 75mm and just missed the target.
More action along the road
The Company CO moves up next to the lead Char B. They stay hull down to survey the next phase of their attack. Meanwhile they throw some MG fire at the grenadiers in the tree line.
More Germans in the hedges
The Char B has crushed the Pak but got hung up as it tried to run over the Kfz 69. It uses its turret MG to spray the bushes as the driver tries to disengage from the truck.
Looks like more stuff around the farm
The German infantry moves back to the farm. The two Char B are waiting for more of their comrades to move up, but apparently yet another has broken down, leaving just five moving...including the one hung up on the Pak's tow.
Stuck!
Still stuck on a truck. 1 in 6 chance to get stuck, and the Char B managed it. It has a 1 in 6 chance to get unstuck also. Another Char slowly advances.
More Germans retreating
The rightside inf platoon decides to pull back to the woods. Not much they can do w/o any AT weapons.
Pak in hiding
The Pak deploys behind the stone barn in anticipation of wheeling out for a side shot. The FO in the tower is finally getting hold of a 105 battery
Moving up
Both of the Char B have taken some engine hits so are not moving at top speed. Making a cautious advance since they know that there are more Paks out there.
More Germans in hiding
There is an Infantry gun under that blind next to the Grenadiers. Just waiting for a point blank side shot.
Artillery fire
105s start to fall. Not a lot they can do without a direct hit, but without much in the way of AT weapons, the Grenadiers need help.
Help arrives
Three StuG IIIBs from the 659 Stug Batterie appear to the relief of the German infantry. At this stage of the war they are not used to dealing with armor though.
Char advancing
Slowing moving along the road. More Chars advancing in the background
Getting a heads up
The Pak battery commander briefs the StuGs on the situation. The Chars noticed their arrival but couldn't get a shot on their flanks
Surrounded by Explosions
A broken-down Char B is the target of 105 fire, but manages to survive with little damage. Unlikely the crew would decide to abandon ship in the middle of this barrage anyways.
StuGs open fire
The StuGs and the Pak open fire on the slowly moving Char Bs. No damaging hits scored though
Returning fire
The Char B spots the StuGs and fires back with its 75mm.
One StuG explodes!
The Char commander's tank scores a direct hit and sends parts of the StuG skyward.
More action in the center
Another Pak opened up on the advancing Char B from the stone out-building. The Chars move not-rapidly-enough towards the ATG. The turret MG fire is ineffective and this Pak also manages to escape .The Char that was hung up on a smashed Kfz 69 has managed to work its way free and is now joinng in the general advance.
Chars continue
As the Char b's move towards the farm, the infantry gun takes a shot at the flank of the lead tank. This causes a temporary immobilisation. The other tanks move towards the offending gun. Note that one of the other StuGs is now smoking after being hit by the Char CO's tank.
Germans regrouping
One infantry platoon in the courtyard, another under the blind by the Pak hiding by the barn (that was on the right flank). The infantry gun is valiently firing at the advancing Chars. One StuG and a Pak at the stone barn.
Preparing to crunch another gun
Why try to gun them down when its easier to run them over? The infantry gun is about to be smashed.
Clankety Clankety Clankety
The crew runs away before it is crushed beneath the Char.
Close Assault
An infantry platoon charges out to close assault a stalled Char. A MMG keeps the crew inside as they charge through the field. The next random event card came up 'surrender' so we applied it to this hapless tank crew. I believe that was a first in our games.
More infantry mobbing
The tank managed to get off a futile burst of MG fire before it surrendered. The French are down to four runners now.
Back to the woods with the prisoners
The Germans hustle the tank crew back to the woods as the other Chars head towards the farm.
Point Blank Encounter
The last StuG pulled back behind the small barn when its partner was destroyed. The Char B rushed the building hoping to use its turret gun to disable the assault gun. However the Stug got a round off and immobilized the Char who missed several shots with its 47mm.
Meanwhile some of the grenadiers move up along with the company CO.
Another Close Assault
The StuG pulls back down the hill along with the Pak as the immobile Char is mobbed by infantry.
German Human Wave
Not content with one platoon trying to pry open the stuck Char, the other platoon moves up. After a few turns of this the crew gives up.
The other Chars were involved in a shoot out with the Pak to the right, which they managed to silence with MG and 75 HE fire. The relocated Pak from this position had moved around to the left to engage the Company CO Char.
We decided to call it at this point since there were only three functioning Chars and they wouldn't be able to root out the infantry.
The Germans lost two StuGs and two Paks along with an infantry gun and their transports. The Chars were indeed hardy. Four of them took over ten hits, the one in this picture took 16 hits before surrendering.