Then, much to both our surprises, the “time” was announced: no new turns could now be started. As I was just finishing off a turn, literally about to draw cards to activate my final command, that meant that the game would end once I had finished what I was doing: no chance for Peter to polish me off.
I won’t say that this wasn’t a collosal relief, as one more turn would, I think, have given Peter the victory. Looking at the picture above, I can see the light cavalry next to the pen taking my camp, possibly both; the other lights on the back row and his elephants smashing my knights with the army standard from the flank and off the table; and me also losing the disordered knights in the centre. As he already had nine of my coins, Peter only needed another four to get a total victory, and I’ve just listed the opportunities to gain ten!
As the game had seemed very short (and we weren’t playing particularly slowly) I checked with the organiser whether we could, in fact, start another turn, but was told very firmly that we couldn’t. Madness to check, I hear you cry, but, fair’s fair: Peter had me beaten and deserved the overall victory…but I won’t say I wasn’t pleased that the “end the game” decision stood!
So a winning draw for Peter 6-9, leaving all to play for in the final game of the day.