To The World's Strongest Game Two: Early Imperial Romans vs Komenonon Byzantines

After the disaster that was game one, I was looking forward to the chance for redemption in game two. My opponent was Nigel and his Komenonon Byzantines, who I’d fought at Warfare last year, although that was using the Venetians. Let’s see how the Romans would do…

I was facing cavalry on either flank, but was not that concerned about my left: my camp was protected by Impassable ground and defended by elite Lanciarii light infantry, meaning I felt safe to concentrate my veteran cavalry on the right, aiming to overwhelm the enemy horse and, again, loop round to take the rest of his army in the rear. All my infantry needed to do was to hold the centre against the Varangian Guard and all would be good.

I therefore advanced my centre and right forward strongly whilst holding back my left.

My cavalry did indeed “do the business”, with the Equites Alares smashing through on the far right wing and looping around into the rear of the rest of the enemy horse. all was proceeding to plan!

Nigel, however, realised what was about to happen and rapidly transferred his other cavalry command over to this wing, meaning that instead of being able to run riot in his infantry’s rear, my victorious cavalry had to fight more heavy cavalry coming in from the left.

Meanwhile, the Varangian guard had been heading straight for my line, determined to get into contact as soon as possible. That was okay by me: my legionaries were the equal of any infantry, and with the success of the cavalry, all I needed to do was to hold them for a couple of turns.

Unfortunately there was, again, something wrong with my infantry today, with every legionary or auxilia unit that came into contact with the enemy becoming disordered whether they were the attackers or not.

No matter, I had plenty of infantry ready to put the boot in, but some clever use of lights plus the fact that he had one unit of cavalry free to interfere, meant that Nigel was able to take the initiative in the centre.

Would my legionaries like to charge into either (a) the rear of the Varangians or (b) the cavalry threatening the flanks of their comrades?

No, they would not, thank you very much: far too much like hard work.

Worse, when the Byzantine cavalry charged the flank of my veteran legionaries, the “elite” Roman infantry broke and ran…and, like the last game, took the unit next to them with them as well!

Suddenly, from being in a commanding position well on the way to victory, the roles were reversed and I was looking at defeat!

The Varangians charged forward again, and another two legionary units dissolved. What was going on with my milites today?

And that was it: my last two medals gone as I went down to a narrow 11-12 defeat. I had only needed one more victory medal for the game to be mine, but the legionarirs just weren’t up for it.

Congratulations to Nigel for fighting his way back into the game: I think at one stage I was eight victory medals up!

As for my Romans…well, there were still two more game to go, so two more chances for them to redeem themselves or face consequences that could well involve the traditional punishment of decimation, but through the tender application of a large club hammer!

TTS AAR: Warfare 24, Game Two: Venetians vs Komnenon Byzantines

My second game at this year’s To The Strongest tournament at Warfare was against Nigel’s Komnenon Byzantines: a tough nut to crack with their combination of Kavallariori lance-armed horse and Varangian Guard veteran shieldwall infantry.

I lost the scouting again, and quickly saw the Byzantines advancing towards me at a rapid rate of knots.

I advanced my left flank out to meet him, getting an advantage as I was able to charge a unit of my Later Knights in against some of his veteran cavalry. Nigel attempted to evade but failed, which meant i would enjoy three strikes (attack, lance and bonus rear) against his hapless horsemen, with my army standard providing me with a back-up should I fail the first one.

Unbelievably, every single one of my attacks failed to hit, something my rudimentary stats skills tell me should only happen approximately 6% of the time.

This was not good, and I soon found myself victim to a general assault across my line. Particularly worrying was the big hole facing the elite Varangian Guard: the only thing between them and my camp were a couple of raw schioppettiere hand gunners, almost as afraid of the weapons they held as the mad vikings’ approach!

Fortunately - very fortunately - my other command of knights on the right flank was doing what they were supposed to do, and had forced back the Byzantine horse, both light and heavy.

This gave them the chance to manouevre onto the flank of the advancing Varangians: something that, much to my surprise, caused a crisis of confidence in the enemy centre, which promptly withdrew back away from my troops.

This was very strange, but also very welcome…the only problem being that we were now almost out of time, which seemed like a very quick game to me, but I wasn’t manning the stop-watch!

I was winning, just, but needed a big win to make up for my huge defeat in game one, but the only way I was going to win this was my either destroying a 3-coin unit such as one of the Varangian Guard, or by taking the Byzantine camp, currently unguarded.

The camp it was then, but it would need three activations for the knights on the far side of the table to reach it. Fortune, however, had decided to compensate me for the failure to hit the enemy horse and, with a triumphant clatter of hooves, the knights rode down the Byzantine camp followers taking the camp and Nigel’s last three coins for an 11-0 victory.

So a bit of a narrow escape: I think I would have been in deep trouble if those Varangians had ignored the knights on their flank and headed straight forward!

But as great game against a fun opponent, so onto game 3 with one loss and one win under the belt.

Timurids at Vanquish...Part Two

With the first game such a disaster for the Timruids, I was keen to ‘get back on the horse’ and try my luck again against the Early Byzantines.

For this game, as it was supposed to be a participation/demonstration event, we had a brand new player join the table, so he (with a bit of help) would face me.

The calm before the storm

As you can see in the picture, above, this time I adopted a more traditional deployment: infantry in the centre, with my cavalry on the wings. My plan ws obviously to outflank on the left, and roll up his line to the right.

The two sides quickly headed towards each other, with my plan to conquer all on the left starting to unfold.

The plan unfolds

Unfortunately, the cards had other ideas and my flanking manouevre failed dismally!

Flanking force stymied by an Ace

This left me very vulnerable to the fire from his mass auxiliaries with bows, and soon our new companion was drawing 8s, 9s and 10s from his deck to shoot my heavy cavalry straight off the field.

I’ve never seen cards like it. Usually shooting is more of a nuisance than a threat, but here my opponent drew so many high cards that we calculated that there were only four 8s, 9s or 10s left in the deck, whereupon he promptly drew two 8s for his next two shots!

For my units in the center and right of the table, it really was a case of “now you see them, now you don’t”!

My flanking force on the left had now started to arrive, but it was too late to make a difference. One more ‘twang’ of enemy bows, and the last of my coins left the table!

All that was left was on the left!

So that was Vanquish: an excellent little show but with a decidedly sub-optimale performance from the Timurids.

Let’s hope this weekend’s inaugural To The Smallest goes better!

Timurid's at Vanquish...Part One

I had another opportunity to practice for To The Smallest at this year’s Vanquish show in Bourne End, as friends of mine from SOGS were putting on a TTS demo game.

I only arrived at lunchtime, but we still managed to find time for two games: both would involve my Timurids fighting a force of Early Byzantines.

In the first game, my plan was to stack my infantry on the right, then head forward with them as fast as possible before turning to roll the Bysantines up from the flank. You can see the first moves in the picture above.

This worked really well, and had the added advantage of keeping my troops away from his rather nasty extra-bow-armed auxiliary-types in the centre.

My flanking force got into the perfect position, and turned to begin the rollup. Surely nothing could stop me now!

Well you’d think that, wouldn’t you!

Unfortunately the cards deserted me in a big way, and my perfectly positioned flanking force just wouldn’t get moving or, when they did, achieved almost nothing.

Meanwhile, in the centre, his largely-raw auxiliaries suddenly developed backbones and just wouldn’t break despite the attentions of my heavy, half-veteran cavalry. In fact, rather than fleeing from the field as they should, it was my horse that ran away!

Nothing was going right for me, and with the last of my victory medals handed over to my opponent, the game was lost!

A 2-14 defeat that boded ill for my chances in Wales!