An IABSM 6mm game played December 2009. The scenario involves elements of the Aufkarungs company of the 16 Panzer Division guarding the flank of the division's counterattack on Sandomierz Bulge on August 1th 1944. Meanwhile the Soviet 52nd Tank Brigade has moved into village of Mokre to the south of and on the flank of the German thrust.
The Panzergrenadier units have the high gound and can see anyone moving out of the village. If this happens they can summon a battery of StuG IIIGs from 1 Komp III Abt, 2 Panzer Regiment. If more help is needed, the remnants of the 501 Heavy Panzer company can be recalled from the front of the advance.
At start the German recce force had: two platoons with Sdkfz 251 (on or off board optional), all squads with Panzerfaust 30s; two Sdkfz 250/9; one Sdkfz 251/9; and an Sdkfz 250/3 command track. The heavy panzer company is down to three Tiger IIs in running order: they got mauled on the 11th.
The 52nd Tank Brigade starts off board and come in on a variable number of Blinds (roll a 4-sided dice each turn: that many units come on plus a dummy Blind). They have eight T34/76s; four T34/85s; and a weak company of SMG (tank rider) troops. Three IS2s from the 71st Heavy Tank Regiment are attached.
Air support is possible for each side: FW190s for the Germans; Yak 9s or PE-2s for the Soviets. Roll a 6 when the German or Soviet Air Support card comes up.
We played this twice. The first game Pieter Michiel as the Russians had a nice game of manoeuvre: all his stuff came in right from the start. The Germans had next to nothing to stop the armor as the Stugs didn't come in until we felt sorry for the Germans. The Tiger IIs also had to be brought in just so PM had something to shoot at. A game that was deserving of an apology. The first game is the last 13 pictures.
Mark Luther