We played “Citadel:the Breakthrough”, scenario 4, CoC PSC, biggered up to company-size with Des Darkin’s CoC dice activation at Bruce Ross’s.

In the Grossdeutschland sector of Kursk, Soviets fell back to Syrtsevo after managing to force a new Tiger to bail on the outskirts in the last game. This time, GD brought a platoon of Panthers (with the teething issues) along with MkIVs and a PG kompanie. While the Reds got two T-34 platoons and a battery of ZIS-3s(bonus support from last win) and a battered rifle company.

It started with a stonk that forced a bail out of a Red tank, while the German tank platoons approached the village on the short side. The T-34s showed themselves on each village end, and the cannons revealed in the center, just as the Panthers pulled out of an orchard.

Only one PG platoon revealed, and Red inf. stayed under blinds, so very much a tank game. Another T-34 was immobilized. German losses were a brewed Mk. 4, a bailed Panther (“Ronson” rule made them -1 to morale, from 4) with possibly more later from the Zis-3s being only 12in. away.

So GD pulled back, giving the Soviets a win to defend this table again. Thanks, Bruce! IABSM with CoC dice is becoming the 15mm go-to ruleset for the close-in segments of Kursk tank fighting.

Wil Depusoy