IABSM AAR: Take the Hills

Another great I Ain’t Been Shot, Mum battle report from the keyboard of Chris Lane, and taken from the IABSM Facebook Group.

Their game this time saw part two of what has now become their fall of Singapore campaign. In this battle, a full strength British company was tasked of taking two strategic hills while the Japanese (briefly) rested. The Japanese commander was tasked with holding the hills but with the option of taking a junction for a major victory.

Click on the picture below to see all…

IABSM AAR: Anzio #14: North of Carroceto

Lovely little battle report from Dan Albrecht and buddies, taken from the I Ain’t Been Shot, Mum Facebook page.

They used Scenario #14 from the Anzio: Wildcat to Whale scenario pack, North of Carroceto. The scenario focuses on the German attack on the Right Flank Company of the Scots Guards holding the area of Carroceto railway station during the late evening and night of 9th/10th February 1944.

What is particularly interesting about this game is that it features the use of a sand table, something that you rarely see these days. Click on the picture below to see all.

IABSM AAR: A Canadian VC Luther-Style!

Here’s another great battle report from Mark Luther, this time using the A Canadian VC scenario from the main I Ain’t Been Shot, Mum v3 rulebook. Mark played this game remotely with four players scattered around Atlanta area and in Florida.

The game is based on the August 19, 1944 Canadian advance into St Lambert where the Allies are trying to plug the Falaise Gap.

Click on the picture below to see all:

IABSM AAR: Virtual Lard 2

One of the things that has been going on during lockdown is a series of virtual Lardy Days where people who are not lucky enough to be able to push lead with a member of their “bubble” can game remotely.

Mike Whitaker ran a game of I Ain’t Been Shot, Mum at the recent Virtual Lard 2. Here’s a quick AAR of the action taken from his excellent blog Trouble At T’Mill. Click on the picture below to see all:

IABSM AAR: Ost Front 1944

Another great little game from Julian Whippy and friends, taken from the IABSM Facebook Group.

Its the Eastern Front in 1944. The Bagramyans drive to the coast of Lithuania with 5th Guards Tank Army, colliding with Gross Deutschland and 551 Volksgrenadiers. The Russians had to clear the railway station and blow up the railway line with engineers before a train arrived in Turn 10.

Click on the pic below to see all.

IABSM AAR: The Defence of Wulkow

Another brilliant 6mm I Ain’t Been Shot, Mum battle report from Mark Luther, this time featuring action in 1945.

On the 16th of April 1945 the Soviet army unleashed its last offensive against the German Reich. The bridgeheads over the Oder River split asunder and spewed forth red infantry and armor which forged forward to take Berlin. Although by this late stage in the war the German army was on its knees, it had a strong defensive position on the Seelow heights and gave a good account of itself, selling each meter of the Reich dearly.

Click on the picture below to see all:

IABSM AAR: Slaughter at Izdeshkovo!

Back to sanity after all this pike and shot malarkey with a quick game of I Ain’t Been Shot, Mum.

I’d decided to play through the Vyazma or Bust! early war eastern front campaign with K., Daughter #1’s boyfriend: trapped with us for the duration, but now an avid wargamer. I was looking forward to this game, especially as K. had been happy to let me have the Soviets.

Unfortunately, it was to be one of those games where the dice gods had utterly deserted me: even K., nascent gamer that he is, commented on the fact that I couldn’t roll a five or six to save my life: he even mentioned it later when I rolled double six whilst playing Monopoly (I won that one at least, bankrupting K. in the process!).

Click on the picture below to see my humiliation!

IABSM AAR: Lille Revisited

Still on lockdown, but it’s bank holiday Monday so it must be time for another game of I Ain’t Been Shot Mum against K, Daughter #1’s boyfriend, trapped with us for the duration, but rapidly becoming a regular wargamer with, now, eight games under his belt.

The premise for today’s game is simple: it’s France 1940, and Rommel’s Germans are advancing rapidly on Lille, aiming for the village of Lomme, whose capture will seal off the escape route of all English and French forces in the area. The Allies have realised what the Germans are up to, and have dispatched a small force to hold Lomme for as long as possible. The scene is set for an epic clash!

Click on the picture below to see what happened:

IABSM AAR: Minsk-Mazowiecki

Another lockdown game of I Ain’t Been Shot, Mum against Daughter #1’s boyfriend, K, trapped with us for the duration.

This time we would be returning to Poland in 1939, using scenario #37 from the second September War scenario pack: Minsk-Mazowiecki. The action takes place on 13th September as Polish cavalry under General Wladyslaw Anders attempt to break through elements of the German 3rd Army as they march on Modlin.

Click on the picture below to see all:

IABSM AAR: Lockdown Game

Here’s a quick series of pictures from Rick Staple taken from the IABSM Facebook page.

It’s lockdown: so a quick joint/solo game of IABSM:

IABSM AAR: Border Clash with Borduria

Here’s another battle report from James Manto’s excellent blog Rabbits in my Basement.

For this game, James has expanded his Medieval and 18th Century Imaginations concept to the post-WW2 period, with an epic clash across the fictional border between Mantovia (huzzah!) and Borduria (boo, hiss!) set in 1949.

Click on the link above or the image below to see James’ picture-heavy write-up:

IABSM AAR: 3RTR at Hames Boucres

Time for another lockdown game of I Ain’t Been Shot, Mum against K, Daughter #1’s boyfriend, trapped with us for the duration.

I used scenario #3 from the Defence of Calais scenario pack: 3RTR at Hames-Boucres. I would take the Brits, K would play the Germans.

The game begins as a squadron of British tanks (a Squadron HQ of an A9 and an A10; two troops of three A13s each; a troop of three MkVIb light tanks; and a couple of recon Dingos) headed in column along a sunken road towards the village of Hames-Boucres (a few miles from Calais) with orders to deal with a few "rogue enemy tanks" that had apparently been spotted roaming around the countryside…

Click on the picture below to see what they encountered:

IABSM AAR: The September War #01: Chojnice

It was time for the first lockdown game of I Ain’t Been Shot, Mum!

The daughter’s boyfriend K (trapped here for the duration) had tried and enjoyed To The Strongest, it was now time to introduce him to WW2 gaming, and what better place to start than with a game of IABSM set in Poland on 1st September 1939.

The scenario is taken from the first September War scenario pack, and involves the fighting around Chojnice, an important Polish communications hub where, during the first day of the invasion, the Poles fought a delaying action, only withdrawing in late afternoon.

The game itself centered around a railway bridge that the Poles must hold, rig with explosives, and then blow up before the Germans can take the bridge and defuse the charges.

Click on the picture below to see all…

IABSM AAR: Campaign for Greece #13: Glider Assault

Another amazing-looking 6mm game of I Ain’t Been Shot, Mum from Mark Luther: his second, played-remotely, lockdown special.

This time he has used scenario #13 from the Campaign for Greece scenario pack, entitled Glider Assault.

Click on the picture below to see all:

IABSM AAR: War of the Rats

Over a few days earlier this month, fellow-Lardy Alex Sotheran played a solo game of IABSM set in Stalingrad, where the 6th Army are attempting to batter their way to the Volga but the Soviet defence line is proving tenacious.

Alex has posted both a YouTube video of the game and some absolutely cracking pictures.

To watch on YouTube, click the video link below. It’s 2.5 hours long, but well worth a watch.

To see the pictorial report, click on the picture below:

IABSM AAR: Fallschirmjaegers on the Neva

Mark Luther set himself a real challenge when he decided to run a COVID-19 lockdown game of I Ain’t Been Shot, Mum remotely.

This game was played over two days using photographs of the table and texts: a great effort from all concerned. It’s a cracking battle report as well, so click on the picture below to see all…

Ed.’s Note: I expect you all to read this as it took me absolutely ages to load and caption all the pictures in the right order. Amazing set up, but the terrain does make everything blur into one when viewed in thumbnail size!