Gallery: WW2 Italians
/Originally posted 21st October 2010
The last of the late war tanks added to the Gallery:
The last of the late war tanks added to the Gallery:
The next pictures from Khurasan's Pelagic Dominate range.
A new GYFTOOMF army list: Critical Mass Games' excellent ARC Fleet human army contains a good mix of infantry types supported by both grav tanks and walkers.
I've updated some of the army lists for Get Your Frickin' Tentacle Out Of My Face (the sci-fi variant of IABSM) to take into account new releases from Khurasan Miniatures. These include two ridiculously superheavy vehicles for the Garn (the tank variant is shown below) and the Myzontid Ranger infantry for the Pelagic Dominate (the standard infantry grouping also shown below).
A couple more units finished for my Italian WW2 army: a platoon of light tanks for the western desert and a platoon of Semovente 90/53s for Sicily (both shown below).
A sci-fi AAR: the Protolene Khanate invade Earth and find themselves up against the US Army!
A couple more units finished for my Italian WW2 army: a platoon of tank destroyers and a platoon of armoured cars (both shown below).
I haven't had a chance to do much gaming in the last month or so: holidays, work, real life etc! I have, however, been able to do a little painting: here are the first pictures of the Protolene Khanate, Critical Mass Games' excellent range of dog-headed sci-fi infantry and walkers.
To give you some idea of how large the medium walkers are, the infantry below are mounted on 20p plastic tokens, the medium walkers on large FOW bases...
Can't wait to try them out on the table!
A Vietnam AAR from Yours Truly: the first scenario from the Surf's Up scenario book:
A couple of pictures loaded: 2-pounder portees for the desert Brits, and light and medium mortars for the desert Italians.
The first pictures from Khurasan's Pelagic Dominate range.
I've updated all the army lists for Get Your Frickin' Tentacle Out Of My Face (the sci-fi variant of IABSM) to take into account new releases, extra information, and to make the initiative dice for each type of infantry more consistent.
Dom Skelton gives us an AAR detailing his first game of Charlie Don't Surf, playing a scenario from theSurf's Up scenario booklet.
A couple of pictures loaded: Matildas for the desert Brits, and 20/65 AA guns for the desert Italians.
Graham Nolan gives us an AAR detailing his group's first game of Charlie Don't Surf.
Finally got around to uploading pictures of my elite Aphid scouts and (quite fantastic) battlesuits for Get Your Fricking Tentacle Out Of My Face.
For all those who game the Vietnam war, or who have wanted to but never found a set of rules you liked, I am very pleased to announce the release of the latest TFL ruleset: Charlie Don't Surf.
Available from the TFL website, along with Surf's Up a companion book of scenarios, I cannot recommend this ruleset highly enough. Not only does it incorporate all the latest TFL game mechanics and tweaks destined for IABSM v3, but it totally and 100% captures the feel of the period. So di di mau to the TFL website and get yourself a copy of this Number Ten Thousand ruleset!
The second AAR from the Operation Compass scenario booklet. Action similar to that of Sidi Barrani, but this time east of Buq Buq.
I've added details for Zombiesmith's beautifully realised quasi-WW1 alien race: the Quar. Highly recommended figures for those who play either GYFTOOMF or even M&B.
The first AAR from the Operation Compass scenario booklet. Night time action at Sidi Barrani as 6RTR attempt to crush the last resistance from 1st and 2nd Libyan Divisions in the dunes to the east of the town.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
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