AAR: Invasion Earth
/Originally posted 6th January 2013
The first game of the new year: World War Two US troops desperately try to repel an invasion from Space Bugs!
The first game of the new year: World War Two US troops desperately try to repel an invasion from Space Bugs!
Clockwork Goblin are a relatively new miniatures company who produce a range of 15mm figures based on the alternative history premise that WW2 continues into an age of powered armour, walkers, zombies and super-boosted humans.
I am going to use the US forces to combine with my existing WW2 US forces for Invasion Earth! style scenarios using Quadrant 13. Here's a review of what the Clockwork Goblin US range consists of so far.
A couple of after action reports from the Christmas period.
First off, Katzenstein uses his British infantry for the first time and, apparently, and unlike whenever I put any newly painted troops on the table, they seem to have won!
Secondly, Sergeant Steiner tries IABSM for the first time.
And still more of the Forged in Battle late war Germans: this time it's the SdKfz 234/2 Pumas from the Panzerspahkompanie's heavy platoon.
I've always thought that these were a must for any later German force, but apparently only 101 were ever produced. However rare, however, these are very nice models: the crew figures painting up very nicely as well.
More of the Forged in Battle late war Germans: this time it's some of the half-tracks from the Panzergrenadier Schwerer Zug (Heavy Platoon).
In a genius bit of packaging, the FiB set comes with two SdKfz 251/2 (81mm mortars) and two SdKfz 251/9 (75mm gun): all you need for a standard schwerer zug. Each vehicle comes with crew and, as is normal for FiB, has an integral base.
Only one small problem: they are considerably shorter than my Plastic Soldier Company SdKfz 251/1 models, which is a bit of a pain no matter which manufacturer has their models scaled correctly. No matter, however, I am sure the difference won' t be too noticeable on the tabletop.
Those of you who follow this site regularly will remember that battle four in Benito's Vyazma or Bust! campaign had ended in a draw. Votes were called for, and the overwhelming response was for Benito to play the game again as if the Germans had renewed their assault on Yelna the next day.
Here's the report of what happened. Another close game!
Here's the blurb about the launch from The Miniatures Page:
Lovers of science-fiction gaming are in for a real treat with the latest arrival from TooFatLardies. Penned by Robert Avery, Quadrant 13 are rules for company-plus-level actions in a science-fiction universe, using 6mm to 15mm figures. So, what are they all about?
As lovers of science-fiction gaming will know, the boom in the last couple of years has been the explosion of superb ranges of 15mm and smaller sci-fi figures and vehicles from a whole swathe of new companies with great ideas. What has been missing, for us at least, has been a "generic" set of science-fiction rules which can allow us to create our own worlds and cultures which we can then populate with these great new ranges.
But what do we mean by generic? Well, over the years, we have seen lots of sci-fi rulesets which are tied to a specific backdrop created by the publishers. Often this has involved a large slice of background "fluff" which is really only relevant to that particular universe. What we wanted to create was a set of hard sci-fi rules which were totally generic, allowing the gamer to develop his or her own setting using whatever races or technology levels they wanted. And Robert Avery was the man for the job!
Robert has worked with us to produce many scenario supplements in the past, and has been a long-time sci-fi gamer with a leaning to the hard side of the genre. He wanted to put together a set of rules where the gamer was in charge, and where the mechanisms were there to allow them complete freedom in their game design. Quadrant 13 is the result.
Borrowing the game engine used for Charlie Don't Surf, our Vietnam rules, and I Ain't Been Shot, Mum!, our WWII rules, Robert took Quadrant 13 and applied a whole new layer of technological detail and sci-fi feel. Now you can field forces of differing technologies with a whole raft of settings. Quadrant 13 is a stand-alone game: no other rulebooks or supplements are necessary to play. The rules contain a guide to creating your forces as well as a scenario generator and several army lists.
What is more, there are plenty of other lists are available on the author's own site.
Quadrant 13 is available in printable PDF formt or as a navigable PDF designed for use on the iPad or similar tablets for just £9.50 GBP. If you'd like both, the bundle for both editions is £12.50 GBP.
I've been wanting to get Forged in Battle's StuG support set for some time: I love collecting the 'tail' elements of an army as well as its 'teeth'!
The Warfare show in Reading (well, Caversham if you want to be precise) gave me the opportunity. Even better, the stand they were on (West Wind Productions I think) had a five for four offer, so I bought the StuG support vehicles, some Hetzers, some half-tracks, some Pumas and some Marder IIIs.
I've only had the opportunity to paint the first lot of StuG support vehicles and the Hetzers and I must say I'm very impressed. I like the integral basing (all my vehicles are based: mainly for protection when handling and in transit), and the models take paint very well indeed.
Everyone is going Vyazma or Bust crazy! Not only do we have Benito submitting battle reports faster than I can get them loaded up, but here's a great report by Brian Weathersby from a game featuring scenario 2A: the Bridge at Urk.
Next, here are a couple of Fallschirmjaeger-manned 2cm FlaK 38 guns for the Germans. I haven't got many anti-aircraft assets for my WW2 armies, as IABSM doesn't really emphasise that aspect of things, but these two are a start. They are Battlefront models: easy to put together and paint...although I hate the way they don't sit flush to their bases. I might glue them down in a moment!
Oh, and the observant amongst you will note that I have the mounting stand round one way on one base and the other way on the other. Not intentional, I assure you, and a lesson to be learnt in paying attention!
I haven't had the time to do any actual gaming recently, what with getting Q13 ready and real-life work, but I have been painting a little.
First up, the excellent 15mm KhT-26 flamethrower tanks new from Zvezda. These cost only a couple of quid each, snap together in seconds, and paint up really easily. I'm a big fan of the Zvezda kits, and these babies will give the evil Germans a very nasty surprise!
Back to Benito's Vyazma or Bust campaign. This time the action moves into Yelna, and street fighting occurs.
Benito returns to I Ain't Been Shot, Mum! with an AAR taken from the Where The Hell Have You Been, Boys? scenario pack: the Battle for Neuville.
An excellent Charlie Don't Surf AAR from Benito and his friends in Spain. Some lovely photos.
Well, Benito and his friends in Spain are playing through the Vyazma or Bust campaign almost too fast for me to keep up with their battle reports!
Here are the AAR from the second and third games in the campaign.
First up is Belyj, second is On The Road to Pochinok.
Benito turns his hand to the Second World War, and the first scenario from the Vyazma or Bust! campaign: Izdeshkovo.
Not a good result for the Germans!
A set of three Jagdpanthers for the later Germans. Here I think I used the wrong yellow as my dunkelgelbcolour, so the tank hunters have come out in a rather funky pattern!
The Engineer Support Platoon for the Americans.
The last of the Soviet 'planes from the Old Glory Lil' Flyin' Fokkers range: the MiG 3 fighter.
An excellent Charlie Don't Surf AAR from Benito and his friends in Spain. Some lovely photos.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
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