Soviet SU-12s

Originally posted 31st December 2013

More Christmas painting: this time figures from Battlefront's range covering the pre-war battles between Japan and the Soviet Union. 

First up we have the SU-12 battery: Gaz trucks with a 75mm field artillery piece mounted on the back. These are nice models that are much easier to build than others that I have done, particularly in the way that the wheels went on and the gun went together. The Su-12 was used during the Great Patriotic War as well, so great for Barbarossa scenarios too. Recommended.

AA Support for the Gitungi

Originally posted 28th December 2013

Some AA support for my Gitungi.

Anyone who has ever played Q13 knows that a bit of AA is absolutely vital, but so few ranges include appropriate figures. Here, Micropanzer's Gitungi are enhanced with a GZG hover vehicle mounting some sort of AA missile launcher.

Incidentally, Jason at Micropanzer is working on his next set of Gitungi releases, so hopefully a  fuller range will be available soon...

New Gitungi Soon

A WW2 German Field Kitchen

Originally posted 28th December 2013

The first of my Christmas painting: the German field kitchen from QRF, with a couple of customers from Peter Pig's 'German Infantry Eating Lunch'.

The kitchen itself is really nice: a good cast with plenty of character. The two chef models are horrible, though, no definition to the faces. The Peter Pig figures are exactly what you'd expect: well cast infantry in imaginative poses with the usual open mouths...more appropriate than normal here. 

Useless for wargaming, but absolutely necessary for the serious wargamer, I also like the way the vignette makes it look as if the chef is being taken to task for the quality of his food! 

Big Men for the Protolenes

Originally posted 24th December 2013

I'm trying not to start any more sci-fi armies for the moment, concentrating on completing the many that I have already.

This is actually harder than it sounds, as some of them don't actually come from complete ranges and have to be filled in as and when I come across something appropriate. For example, Khurasan's ambulatory plants, the Vornid, are lovely, but the 'range' only consists of a few infantry poses. I've already added Hydra's Slishians as command figures, and am now waiting for a package from Ravenstar with some 'Horrids' to add bio-vehicles.

Anyway, first up in the gap-filling are some command figures for Critical Mass's Protolene Khanates:

Blenneville or Bust! Reviews

Originally posted 21st December 2013

Here are a couple of comments that have recently appeared about my IABSM scenario pack  Blenneville or Bust! on the TFL Yahoo Group:

I am about to start Blenneville (which I think is probably one of the finest wargaming scenario books I have ever come across in three decades of wargaming). 

Justintonna 17/12/13

It was only when playing Robert's Blenneville campaign after many years that it hit home how good IABSM is.

Craig Ambler 09/12/13

Most kind, Gentlemen!

WWW2 US Forces Augmented

Originally posted 7th December 2013

My Invasion Earth games are based on various alien races invading the Earth towards the end of WW2. Opposing the various aliens are my US troops, augmented by Clockwork Goblin's excellent range of Weird World War 2 figures.

Here are the Goblin's latest releases for the US force: Hyena light jump walkers for the soon-to-be-released Firefly jump troops, and some rocket-launcher types for the powered armour infantry company HQ. Highly recommended.

Hyena Light Jump Walkers

Infantry Command element

Nova Respublik Army List for Q13

Originally posted 25th November 2013

A new army list for Q13 based on  Khurasan Miniatures range of futuristic Soviets: the Nova Respublik.

This is a very nice collection of figures with plenty of options. There are some good, solid infantry backed up by proper support weapons and a brilliant high command set. Four variants of the same basic medium tank chassis, two APCs, one general transport, and the absolutely super Doe gunship. Add in walkers and robot guns, and you have everything you need to build a rounded company and supports.

Here's the gunship:

The Hauk

Originally posted 25th November 2013

I have now finished my platoon of Hauk airmobile troops. These are superb figures by Khurasan that go really well with my existing Harook. 

One can see the Harook as descendents of the prehistoric Titanis or giant terror bird, with the Hauk as descendents of raptors such as hawks and eagles, both species living together in reasonable harmony, one on the plains of their home planet, one up in the mountains.

To celebrate the arrival of the Hauk, I've also updated the Harook army list to include them as an airmobile option, using the equally superb Aerie dropships mentioned below on 8th November.

Five Planets Scenario Pack for Q13 Published

Originally posted 19th November 2013

I'm pleased to announce the release of my latest scenario pack: Five Planets.

Five Planets is a campaign and scenario pack for Quadrant 13 (Q13), the company-sized, sci-fi wargame rules from the TooFatLardies.

The pack contains twelve scenarios set within the Pankova solar system, with two adversaries fighting over its priceless resources. The action begins on Peach, the outermost planet, a most desolate, moon-like place but the gateway to the system, then moves through the asteroid belt to Cheteria, the ice planet. After Cheteria comes Three, the garden world that feeds the system, followed by D’Var, the desert planet whose sands conceal vast seas of valuable oil. Finally the campaign climaxes on fiery Adeen, closest to the sun, but the source of limitless power.

The campaign is designed to be played through twice: with each player first taking the part of the race invading the Pankova system, the Attackers, and then taking the part of the incumbents, the Defenders. Be warned, sometimes the Defenders are attacking, and sometimes the Attackers are defending: as first one side then the other gains an advantage.

Although written for Q13, Five Planets can be easily adapted for any sci-fi rules system. Each scenario contains a full game briefing, a map, and then a briefing for each player, including a description of the forces available. All players need to do is print off the appropriate pages for the scenario that they want to play, set up the battlefield, break out the figures, and away they go. As the army lists given are generic, players can use them to play any sci-fi army that they choose: whether based on a particular range of figures, background from another ruleset, background from a film or book, or even a background that they have made up themselves.

So set your weapons to exterminate and prepare to do battle: there’s glory to be won on the Five Planets!

AAR: Carroceto

Originally posted 14th November 2013

Lardy Craig Ambler takes a trip to Italy to play Carroceto, the second scenario in the Anzio: Wildcat to Whale scenario pack.

A game characterised by lethal dice rolling:  the British suffering fifty Kills and only three points of Shock. My only question is where I can get dice like that!

Grav Transports for the Hauk

Originally posted 8th November 2013

the start of my Hauk troops: avians from Khuarasan who will support Mad Robot's Harook as their airmobile arm. 

First to be finished are the Aerie grav transports. I'm particularly pleased with the cockpit canopies: carefully copied, albeit in a different colour, from the examples on Khurasan's website.

These are arriving just in time to be used in the final playtesting of my Five Planets scenario pack for Q13, which is due for publication before the start of December. Although designed for 15mm Q13, it can be used with any sci-fi rules, so start saving your pennies now!

AAR: Near Avaux II

Originally posted 3rd November 2013

Unusually, both my usual wargaming opponents were available in the same week. Last night, Dave and I fought to an epic draw (see below), tonight was Neil's turn. As I didn't have time to set up anything new, we'd fight the same battle as before. Not only that, but I would play the Germans again, and decided to set up in almost exactly the same way as before, looking forward to seeing how the two games would differ.

Well, it was indeed a very different game...