AAR: IABSM3 Playtests
/Originally posted 4th September 2011
Richard Clarke introduces IABSM3 with two battle reports taken from the playtesting process.
I Ain't Been Lucky, Or Opportunistic, Mum!
The Fight For Amen Corner
Richard Clarke introduces IABSM3 with two battle reports taken from the playtesting process.
I Ain't Been Lucky, Or Opportunistic, Mum!
The Fight For Amen Corner
James Mantos introduces a nephew to the noble art of IABSM: a great battle report proving once again that you should never wargame with children or animals.
Last Tuesday I took the full version of the sci-fi rules over to Lard Island HQ for a playtest there.
A short AAR from the second full playtest of the full version of the sci-fi rules.
The Hive must hold their position for a randomly generated length of time in the face of sustained attack from the Pelagic Dominate.
A beautiful looking game from Martin, describing C Company, 1st Dorsets' attempt to take Point 54 on D-Day.
I've added the report from the Scandinavian contingent
The TFL Games Day 2011 took place on Sunday 12th June, with the action being a re-fight of the Commonwealth break-in to Tobruk in January 1941. Seven games were fought during the day. In the morning, the Commonwealth troops broke through the Italian perimeter. A lunchtime interlude saw the Matildas of 7TRT attempting to suppress the main Italian gun line. Finally, the Commonwealth troops fanned out, with three games charting their progress inside the perimeter.
Full reports of the day's play, plus tons of photos!
I'm expanding the quick IABSM sci-fi expansion I did in one of the Specials, Get Your Frickin' Tentacle Out Of My Face, into a full blown, stand-alone set of rules. It's going to be significantly different to IABSM, CDS and GYFTOOMF, although the basic mechanics (and concepts for the latter) will remain the same (-ish!).
Here's a quick AAR from our first playtest of the full rules.
The expanded system worked very well, with a few inconsistencies dealt with minor amendments. What is obvious is that facing a force with aircraft with none of your own or any AA cover is a recipe for disaster, which makes perfect sense when you think about it. Imagine the drones as Apache helicopters...
The much-expanded definitions (of troops, weapons, movement) and core rules worked really well, although much more playtesting is required to check game balance. What was good was the way that Tech Level played an important part in things (increasing chances to spot, targeting, damage etc) without slowing the game down at all. Also fun was the use of a Drone Operator: with the real damage being done to the Felids when the overall commander of the human force used his entire turn to activate said DO, who was hiding behind a hill on the other side of the battlefield, who then used his activation to "send in the drones". Playing the Felids I definitely found the threat of air attack ended up defining my tactics!
A battle report from the Eastern Front
An excellent and picture-heavy AAR from the Vyazma or Bust scenario pack.
Two excellent and well-illustrated After Action Reports from the pen of Brian Cantwell, both concerning actions in France in the summer of 1940: at Hannut, the French 3rd DLM (light mechanised division) take on the German 4th Panzer Division; and at Jandrain, the Somuas of 3rd DLM counter-attack the panzers of 3rd Panzer Division.
Another version of the Battle of Girba from the Operation Compass scenario pack. This time John Sullins plays the game...
Zippee's second battle report from the Operation Compass scenario pack. This time, British armour encounters an Italian column patrolling along the Wire.
An AAR from Zippee, who recently played the first scenario from the Operation Compass Scenario pack.
A successful and enjoyable game, except for the fact that the Zipmeister's camera tripod fell apart just after he'd laid out the terrain. Accompanying illustrations are therefore of the desert in all its lonely glory. Enjoy!
The second and third IABSM games of the New Year: a quick pick up game involving a Soviet assault on a Fallschirmjager-held village somewhere on the Eastern Front.
Terrific action, including some stunning exploits from Soviet tank-killers and a German anti-tank gun crew led by Leutnant Freddi Feuerzangenbowle!
Whilst sorting through all the files on my computer, I came across some photos of some of the first games of IABSM that I set up and ran myself.
Those of you who notice that some of the hedges in both these games are made out of green ring binder spines will be relived to know that I now have huge numbers of "proper" hedges!
The first game of the New Year: a scenario taken from the Operation Compass scenario booklet covering the early war in the Western Desert.
Today, deep within the heart of the Italian stronghold of Tobruk , the assaulting Australians find themselves on the end of a rather nasty looking Italian counter-attack.
Originally posted 18th November 2010
Here's the second AAR from the Burton-upon-Trent “Beer & Lard Day”. This time we're off to the jungles of Malaya for action along the Slim River.
Click on the pic to see all.
This weekend saw the first Burton-upon-Trent “Beer & Lard Day”: a day’s wargaming that gives those people unable to easily travel down to Lard HQ for our annual events an opportunity to try out games from the TooFatLardies stable of rules.
My role was to run the games using I Ain’t Been Shot, Mum!, the Lardies’ WW2 company level ruleset. I ran three different scenarios on the day, the first of which was 3RTR at Hames-Boucres: the third game from the Defence of Calais early war scenario pack.
Originally posted 31st October 2010
A Get Your Frickin' Tentacle Out Of My Face battle report: the tyrannosaur-like Garn take on the rather fishy Pelagic Dominate.
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