TFL Gamesday: Tobruk

Originally posted 16th June 2011

The TFL Games Day 2011 took place on Sunday 12th June, with the action being a re-fight of the Commonwealth break-in to Tobruk in January 1941.  Seven games were fought during the day. In the morning, the Commonwealth troops broke through the Italian perimeter. A lunchtime interlude saw the Matildas of 7TRT attempting to suppress the main Italian gun line. Finally, the Commonwealth troops fanned out, with three games charting their progress inside the perimeter.

Full reports of the day's play, plus tons of photos!

Playtesting Q13

Originally posted 6th June 2011

I'm expanding the quick IABSM sci-fi expansion I did in one of the Specials, Get Your Frickin' Tentacle Out Of My Face, into a full blown, stand-alone set of rules. It's going to be significantly different to IABSM, CDS and GYFTOOMF, although the basic mechanics (and concepts for the latter) will remain the same (-ish!).

Here's a quick AAR from our first playtest of the full rules.

Drones from GZG

The expanded system worked very well, with a few inconsistencies dealt with minor amendments. What is obvious is that facing a force with aircraft with none of your own or any AA cover is a recipe for disaster, which makes perfect sense when you think about it. Imagine the drones as Apache helicopters...

The much-expanded definitions (of troops, weapons, movement) and core rules worked really well, although much more playtesting is required to check game balance. What was good was the way that Tech Level played an important part in things (increasing chances to spot, targeting, damage etc) without slowing the game down at all. Also fun was the use of a Drone Operator: with the real damage being done to the Felids when the overall commander of the human force used his entire turn to activate said DO, who was hiding behind a hill on the other side of the battlefield, who then used his activation to "send in the drones". Playing the Felids I definitely found the threat of air attack ended up defining my tactics!

AAR: Two from Brian Cantwell

Originally posted 14th April 2011

Two excellent and well-illustrated After Action Reports from the pen of Brian Cantwell, both concerning actions in France in the summer of 1940: at Hannut, the French 3rd DLM (light mechanised division) take on the German 4th Panzer Division; and at Jandrain, the Somuas of 3rd DLM counter-attack the panzers of 3rd Panzer Division.

AAR: The Road to Fort Capuzzo

Originally posted 15th March 2011

An AAR from Zippee, who recently played the first scenario from the Operation Compass Scenario pack.

A successful and enjoyable game, except for the fact that the Zipmeister's camera tripod fell apart just after he'd laid out the terrain. Accompanying illustrations are therefore of the desert in all its lonely glory. Enjoy!

AAR: Double Trouble on the Eastern Front

Originally posted 30th January 2011

The second and third IABSM games of the New Year: a quick pick up game involving a Soviet assault on a Fallschirmjager-held village somewhere on the Eastern Front.

Terrific action, including some stunning exploits from Soviet tank-killers and a German anti-tank gun crew led by Leutnant Freddi Feuerzangenbowle! 

Blasts from the Past

Originally posted 16th January 2011

Whilst sorting through all the files on my computer, I came across some photos of some of the first games of IABSM that I set up and ran myself.

Those of you who notice that some of the hedges in both these games are made out of green ring binder spines will be relived to know that I now have huge numbers of "proper" hedges!

AAR: Action within Tobruk

Originally posted 3rd January 2011

The first game of the New Year: a scenario taken from the Operation Compass scenario booklet covering the early war in the Western Desert.

Today, deep within the heart of the Italian stronghold of Tobruk , the assaulting Australians find themselves on the end of a rather nasty looking Italian counter-attack. 

'Beer & Lard Day' at Burton on Trent

Originally posted 15th November 2010

This weekend saw the first Burton-upon-Trent “Beer & Lard Day”: a day’s wargaming that gives those people unable to easily travel down to Lard HQ for our annual events an opportunity to try out games from the TooFatLardies stable of rules.

My role was to run the games using I Ain’t Been Shot, Mum!, the Lardies’ WW2 company level ruleset.  I ran three different scenarios on the day, the first of which was 3RTR at Hames-Boucres: the third game from the Defence of Calais early war scenario pack.