LCVPs from Battlefront

Originally posted 12th February 2012

Here is the LCVP (Landing Craft Vehicle Personnel) set from Battlefront. The ships are nice models, and paint up well, but the infantry-being-carried were bloody awful: badly cast with none of the usual detail.

Incidentally, the infantry come in strips of four half-bodies. I mounted six strips in two rows of three on a thin base so that I can either have the LCVPs full of men, or empty, or put a vehicle in them.

These three are now all ready to carry the Rangers ashore for the fourth scenario from the Sicily pack: Gela 1!

AAR: A Canadian VC (or Three!)

Originally posted 29th December 2011

A magnificent day's gaming today!

It's always nice to welcome a new player to your favourite set of rules, so I was very pleased to be invited round to new-to-IABSM Paul's house for a game. 

Here is the report of how we played the "A Canadian VC" scenario from the IABSM3 rulebook not once, not twice, but three times in a row. I'm shattered!

AAR: The Road to Scoglitti & The Biazza Ridge

Originally posted 17th December 2011

It's off to Sicily for two great AARs covering battles from the Sicilian Weekend scenario pack.

First, Brian Cantwell takes us along the Road to Scoglitti, where US Airborne troops take on Tigers with nothing more than grit and determination.

Secondly, Robert Avery (i.e. me) follows the fortunes of the same paratroopers as they fight for their lives along the Biazza Ridge. The Tigers are on the rampage again!

The Road to Scoglitti

The Biazza Ridge

Bloody Burma Redux

Originally posted 26th November 2011

The next scenario pack updated for IABSM3 is "Bloody Burma". 

"Bloody Burma" contains an extensive history of the Japanese invasion of Burma in 1941/2, accompanied by twenty-four unique, company-level scenarios designed for “I Ain’t Been Shot, Mum!” but easily adaptable to other systems. It includes attacks, counter-attacks, encounter battles, fighting retreats, ambushes, and even an attempt to rescue POW’s!

“Bloody Burma” begins gently with a couple of infantry-only actions in the jungles of southern Burma, but rapidly progresses to full scale combined arms warfare (infantry, tanks, artillery and aircraft) on the plains and in the dense woods around Rangoon. Finally, the action moves to the high ground and river valleys to the north of Burma , as British, Indian and Chinese troops desperately try and hold off the rampaging Japanese for long enough to make their getaway!

Each scenario contains a background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, unpack your figures, set up the table, and away you go! There's plenty of information given with each scenario, allowing easy conversion to other systems.

"Bloody Burma " contains the following scenarios: Operation Yacht; Kawkareik; Moulmein ; Paung; Kuzeik; Danyingon; The Yinon Road; Bilin; Pagoda Hill; Mokpalin; Payagyi; Pegu; Taukkyan; Pyuntaza; Henzada; Kyungon; Shwedaung; Kokkogwa; Myingun; Yenangyaung; Htuchaung; Kyaukse; Monywa; and Shwegyin.