IABSM AAR: Breakthrough in Normandy

In addition to four ready-to-play scenarios, the IABSM v3 rulebook contains a random scenario generator allowing you to quickly and easily build scenarios of your own. 

There are six basic types of encounter detailed in the generator, the fifth one being "Breakthrough": where a strong, fast-moving force attempts to break through an enemy position.

Here's an AAR from Carole Flint using the "Breakthrough" scenario generator, with a game set in Normandy, 1944, and detailed on her excellent blog Hippolyta's Tiny Footsteps.

A force of British tanks and their supports attempts to punch a hole in the German defensive line. Click on the pic below to see all... 

IABSM AAR: Heavy PaK Front by Mark Luther

Another great 6mm IABSM AAR from Mark Luther. This scenario involves the Germans advancing into a hail of fire from Soviet anti-tanks guns...and then there's the JS-IIs to contend with as well. I'll play the Soviets please!

Click on the pic below to see all:

For those who are interested, I will be at Colours tomorrow, Saturday 16th September, probably for most of the morning.

For those wishing to join me, you can find details of the event by clicking here. At only £6 entry, it's got to be worthwhile, either as a shopping trip or a chance to see the demo games. I personally can't stand the venue, but the show is always good.

IABSM AAR: A Canadian VC Re-Visited

You may remember that when I posted James Tree's AAR using the A Canadian VC scenario from the rulebook, I posted links to all the other battle reports using the same set up.

Well, James had a look at some of them, and decided he hadn't quite played the scenario correctly...so there was nothing for it but to play the game again.

Click on the pic below to see how it worked out this time: take two!

IABSM AAR: For the Honour of France...Again

Rather than immediately clear away the rather nice set up for the For the Honour of France game played a couple of weeks ago (click here to read the AAR, opens in a new window), I decided to use the same scenario for a game that I was umpiring between John and Dave that took place last weekend.

A very different game from last time. Click on he pic below to see all:

Second Polish Infantry Platoon

Here they are at last: the second Polish infantry platoon. These are a mix of Forged in Battle and Battlefront figures, but mostly FiB.

Love the Poles as an early war army, but thirty-six man platoons are a killer to paint, especially as they're all in khaki! Only one more platoon to go now.

It will soon be time to start on the armour. I'm just waiting for PSC or Zvezda to produce Vickers and/or 7TP tanks, as I need about three squadrons worth, which could get rather expensive if I go the Battlefront route.

IABSM AAR: A Canadian VC #11

One of the things I love about being a scenario writer is seeing how different people interpret the scenarios that I write: how do they translate my maps to their tabletops, how do their players handle the tactical challenges set for them.

I enjoy all this not just with my scenarios but with all scenarios, so it's nice to see the eleventh battle report for a game using the A Canadian VC scenario from the IABSM v3 rulebook: this one posted onto the IABSM Facebook group by James Tree.

I hope he doesn't mind, but I've also reproduced the whole AAR here as well. Click on the pic below to see all...then perhaps go back to the main AAR page to compare and contrast how the other ten games looked and played out.

IABSM AAR: Kursk

Here's a great IABSM after action report from the somewhat surprisingly named Miniature Bastards* Russian-language blog by Valderech.

I haven't been able to make contact with Valderech, so I hope he doesn't mind me reproducing his entry here, but his game looks absolutely superb and deserves a wide audience.

As for the accompanying words, I have tried to convert the gobbledegook that Google Translate came up with into something resembling good English, so for any clumsy phrases etc, blame me.

Click on the picture below to see all:

*Now whilst my little men do sometimes let me down (my orders are always clear, my tactics always sound!) I'm not sure bad language is called for!

Gaming Models' Polish wz.29 Armoured Car

Regular readers might remember that the chaps at Gaming Models in the US sent me some of their 15mm Polish models to have a look at. A previous post dealt with the Polski FIAT truck, now let's look at the Ursus wz.29 armoured car.

The wz.29 was supposedly obsolete at the start of the German invasion, having been largely replaced by the wz.34. All remaining wz.29's were attached to Polish units in the Modlin area, and fought against the reconnaissance elements of Panzerdivision Kempf and infantry from the SS Deutschland regiment. Despite their apparent obsolescence, the wz.29's fared better than their more modern counterpart: mainly because in addition to the standard MMG, they had a 37mm gun in what must have been a very crowded turret.

So what of the model? Very nice really, and good value at $5 (£3.80) a time. The detailing on the gun is quite difficult to bring out but, as I said, it is a very small turret, and I'm even considering gluing it in place so it doesn't get lost. 

That said, the detailing on the wheels makes the tyres really easy to paint, and you can see how the various doors and hatches come out with a bit of dry-brushing.

The model above was sprayed green, then had the bone and brown camouflaged patches brushed on. A brown wash followed, then a very light bone drybrush focusing on the  edges.

Recommended.

Gaming Models

IABSM AAR: Defence of Calais #01: Les Attaques

As mentioned in a previous post, there's now a thriving I Ain't Been Shot, Mum! group on Facebook, which you can visit by clicking here.

One relatively recent post was from James Tree, with a brief pictorial report of his game using the first scenario from the Defence of Calais scenario pack: Les Attaques. I'm sure he won't mind me reproducing it here, so click on the pic below to see what happens as the Panzers first arrive at the outskirts of Calais...

Gaming Models' Polski FIAT 621 Truck

The chaps at Gaming Models very kindly sent me a few samples of their WW2 Polish vehicles to have a look at.

First off the painting table is the standard lorry of the Polish army in the 1930s: the Polski FIAT 621 truck.

This is a very nice little model, cast in resin, that comes with a separate canvas cover that you can glue in or keep separate. The truck comes unbased but in one piece i.e. you don't need to faff around gluing the wheels on, all you have to do is decide what you want to do with the canvas cover.

Priced at $5 (about £4 at current exchange rates) it's good value and, as you can see in the picture above, paints up very nicely indeed. Even better value is the platoon pack, where you can buy eight trucks for $32 i.e. $4 or £3.12 each.

Mine required no preparation (I didn't even bother to wash it in soapy water) and was painted by undercoating in green, highlighting, then washing using Agrax Earthshade, then a light dry-brush in first a lighter green then Bleached Bone or whatever the modern equivalent is. I decided that this one-off truck wouldn't be camouflaged:  I have seen paint jobs with very garish yellow and brown stripey effects, but the only appropriate photo I can find with the suggestion of camouflage is the one below:

So, there you have it, a very nice and very affordable model: just what you need to properly motorise your Black Brigade!

Gaming Models

IABSM AAR: For the Honour of France

June 1941. A most unlikely conflict has broken out between two former Allies. Vichy French airfields in the Levant have been used by the Lufwaffe to support an uprising in Iraq, and Britain has decided that enough is enough. A task force has been assembled to move north into the Lebanon and Syria to take control of the area for the Free French and safeguard British oil supplies. Unexpectedly Vichy forces resist strongly, fighting for the honour of France.

That’s the introduction to the game of IABSM that Bevan and I played on Sunday evening. An unusual game featuring Australians versus French in the desert.

Click on the (big) picture, below, to see all:

 

LCVPs for the Pacific Theatre

Regular readers will know that I recently painted up a company of Landing Vehicle, Tanks  (or Amtracks) as part of an attempt to satisfy a friend's craving for a bit of War in the Pacific action. Planning the game, I realised that I only had three Landing Craft, Vehicle, Personnel (LCVP) to accompany the Amtracks into action, but had a box of another three buried somewhere in the lead mountain.  

I still had a whole week to go before the game (it was today:  cracking game, AAR on here tomorrow or Monday) so thought I could just about get them done in time. I'd already painted three, so another three should be relatively simple.

Well, yes, in theory, but I had, of course, forgotten that Battlefront aren't interested in the Pacific War any more, so have let the molds go to wrack and ruin whilst they concentrate on Team Yankee. Never have I seen do much flash on so few models in a box set...and whilst I can clean them up in an hour or so, it was still an hour of painting time wasted. 

Worse, one of the strips of infantry was missing: a real pain as there was no way I could get a replacement in time.

I know Battlefront are great and all that, and a huge part of my collection comes from them, but it's things like the above that make you just go "grrrrrr" and do everything you can to support their competition.

Anyhow, I cleaned up the figures, substituted spare truck-passenger figures for the missing strip (see if you can spot them!) and got the little craft done in time.

Lovely models but, please Battlefront, if you're going to go all "the Hobby" on us, get your basic quality control right first!