IABSM AAR: Counter-Attack
/Time to go back...back...back in time to 2007, and an AAR for IABSM from The Mad Padre rescued from the depths of the Internet.
It's France 1940, and the French are counter-attacking. Click on the pic to see more.
Time to go back...back...back in time to 2007, and an AAR for IABSM from The Mad Padre rescued from the depths of the Internet.
It's France 1940, and the French are counter-attacking. Click on the pic to see more.
Saturday morning before the rugby saw a great game of I Ain't Been Shot, Mum take place as the Benson boys and I played the first scenario of the Vyazma or Bust! campaign.
Click here or on the picture below to see how the game unfolded. Be warned: it was bloody, very bloody!
Fantastic day of rugby yesterday with the climax of the Six Nations. Once again England were so close but yet so far from becoming champions, but well done to the Irish anyway.
How can we maintain that level of excitement through to Sunday night? Why, an update to the painting challenge of course!
Today's achievements (and they are legion!) are:
Today's picture, as you might have guessed, is of WillieB's ships. Very nice:
Not quite sure why I bought these, as I don't have any Tirailleurs for French in North Africa, but I'm sure it seemed like a good idea at the time, and they have painted up quite nicely.
So, here they are: two Laffly S15 TOE armoured trucks...
Old Hickory, released today, is the third of the Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End.
Thirty pages long, Old Hickory contains an overview of US operations in Normandy and beyond from Operation Cobra to the German counter attack at Mortain, Operation Luttich. It goes on to present a mini-campaign covering the defence of L'Abbaye Blanche, a key position to the North of Mortain where the US 30th Division stood firm against 2nd SS Das Reich, and Der Fuhrer regiment in particular.
The campaign is a total of six game tables with the duration running between three and eight games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Now available at only £3.60 (the price of a pint!) at www.toofatlardies.co.uk.
Hopefully the next special will contain a conversion for IABSM as the Christmas Special 2014 did for the first Pint-Sized Campaign for Chain of Command, 29! Let's go!
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Here's the third and, for the moment, final AAR from The Wargaming Addict played on a wargaming engine as opposed to the tabletop.
This time the Addict picks a scenario from the Blenneville or Bust! scenario pack, set in Normandy: the opening game involving the clash of two recon forces just west of Pierrecourt.
Click here or on the picture below to see the whole report
As those who follow this blog will know, I have recently painted a squadron of plastic British A13 cruiser tanks from Zvezda in desert colours. I was naturally keen to get them onto the tabletop, so invited my regular opponent, Neil, round for a battle.
I'd determined to use one of the two 'all tank' scenarios from the Operation Compass scenario pack (written by me and available to purchase from all good retailers: well, here and the TFL main site!) so carefully printed off the pages we'd need for Scenario 10: The Road From Fort Capuzzo.
It wasn't until I'd laid out the terrain and turned to getting the figures out that I realised that Scenario 10 doesn't feature any A13s: just A9s and A10s!
No bother: the newly painted tanks will have to wait their turn as my BEF tanks demonstrate what they can do re-tasked to the desert.
So click here or on the picture below to see what happens when Rae Leakey and his tank squadron drive towards the road from Fort Capuzzo in December 1940: an interesting game that takes place up in the blue in the dead of the night...
Having updated the challenge on Saturday, I thought I'd be okay for a couple of days, especially as I am in the middle of writing up the AAR from Saturday night's game...but, no, unfortunately not: so many entries flooded in yesterday and today that I have had to sacrifice my AAR writing for a special Monday Night update.
So, in no particular order, we have achievements from:
Inspired by the above, I'm off to do some painting of my own now, but before I do, here's today's picture: Egg's British infantry in 15mm
Now that the rugby is over for the day (magnificent game Wales vs Ireland...more mixed feelings about the England vs Scotland game), it must be time for a painting challenge update.
A high volume of entries today:
Three photos today: a close up of Mr Plowman's sci-fi figures; one of Mr Bowler's 1/600 ships, and Carole's walled garden...
Here's the second of the three promised IABSM AARs from The Wargaming Addict.
Keen to make up for his previous performance, the Addict plays the same scenario again, but this time with very different results.
Click here or on the picture below to see another great battle played out not on the tabletop, but on the Battleground Engine.
All this posting of AARs has made me quite jealous for a game: lucky I have one tomorrow night!
Oh, and I'll update the painting challenge this weekend too.
Although I have occasionally played computer wargames or wargames moderated by a computer, I have primarily always been a wargames who games on the tabletop with figures, dice and a rulebook.
There's something immensely satisfying about pushing lead around a tabletop loaded with brilliant terrain, and nothing beats the feeling of dice in the hand ready to roll just what you need!
Tabletop gaming, however, does require an awful lot of room.
I, for example, have only recently reclaimed my wargaming room from its sabbatical as a 'kids playroom', and so am very familiar with the effort involved in having to clear the living room, set everything up, and then put it all away before the house can resume normal function.
The Wargaming Addict has apparently solved that problem with the use of the Battleground Gaming Engine. You can visit his site by clicking here, or more simply read the AAR describing his first foray into non-figure gaming using IABSM from December 2013 by clicking on the picture, below.
Interesting stuff...with two more AARs to follow over the next week or so.
Martin981463 posted some great photographs of a recent IABSM game onto the TFL Yahoo group, but Yahoo being Yahoo, the pictures came out in all the wrong order and without the captions.
Here are the pictures again, carefully organised into a gallery, and with captions included.
Click here or on the picture, below, to see the storyboard unfold: enjoy!
Plenty of entries flooding in: last update was Tuesday, and easily enough new achievements to justify another update now.
In no particular order, we have:
Plenty of pictures to choose from...let's have one of Mr Baldwin's WoR units:
Still plenty of you who haven't submitted anything yet for the new year: time for a catch-up submission if you ask me!
I've now almost finished all the models I bought in the Battlefront early war sale. Here are a couple more: two 25mm SA-34 Portees for a French Escadron de Fusiliers Portees.
These are fine models that paint up beautifully. Although the picture is not a particularly good one, there's some nice layering on the crew's uniforms and helmets, and you can see that the brown patches that form part of the vehicles' camouflage has come out quite well too.
Right, back to the sci-fi figures now...
Hi all.
Enough achievements posted to merit a quick Tuesday night update.
In no particular order, we have:
Plus I've had several requests to badger Rich for pics of his painting...but I think I'd rather leave him to get on with rule-writing. After all, he's got to hurry if he's going to get everything finished by Easter!
As for today's photo...well, it's a few days late but it's my tribute to an actor who both was and was not his most famous character. RIP Leonard Nimoy, 1931-2015:
I've mentioned before how much I like Zombiesmith's Quar: WW1 era anteater types with suitably Heath Robinson vehicles.
One of their latest releases is the first of the 'aerocraft': the Weedl Scout Kite. This is a lovely model that is easy to put together and paint. It even comes with a propeller in thin brass.
Here's my attempt at painting one of them:
Ah, as I listen to the oft-heard sound of wife and eldest daughter arguing about...well, I don't know what and, quite frankly, have no wish to know as I might then get dragged into it, I think it's time for a painting challenge update.
Today's entries are from:
Carole also becomes the first person to beat her 2014 score (new entrants don't count) although I suspect her previous year's score was so low because she only started submitting entries late in the year!
Today's picture is a reminder to me to get on with my US Paratroops: it's Mr Baldwin's US Paratroopers...
Something we haven't had for quite a while: a Charlie Don't Surf! after action report.
This one comes from the excellent A Wargaming Gallimaufry blog (click on the name to go there) where you'll also find AARs for Chain of Command and other, non-Lardy games.
The scenario pitches a Free World aid station coming under attack from NVA while an under-strength company is on their way to relieve it. The aid station has the advantage of a Platoon of special forces but were likely to face a heavy assault before the relief force could get there. Click on the picture, below, to see the full report.
I'm still playing lots of Q13...and still getting beaten with monotonous regularity!
Here's a quick AAR of a game featuring the Harook (bird men) versus some Weird World War 2 Americans. I played the Americans and...well I'm sure you can guess what happened!
Click on the pic to see the whole AAR:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
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