IABSM AAR: Operation Compass #13: Bardia III

Here’s another I Ain’t Been Shot Mum battle report from the A Wargamer in Cyprus blog. It’s another adaptation of one of the scenarios from the Operation Compass scenario pack: a third scenario from the Australian assault on the Italian fortress of Bardia.

16th Australian Infantry Brigade are within the Italian perimeter and have made some progress against a fairly irresolute defence.  The Aussies have followed a wadi and discovered a second line of Italian defences ready for them.  Click on the picture below to see what happens next:

FK&P AAR: Cock Marsh

After the battle for Cookham Moor, the Parliamentarians have retreated in some disarray: falling back to a position where their rear and one flank is protected by the river Thames.

This protection, however, forms two sides of a potential cage, so the Royalists have hurried forward to do battle again, knowing that if the Roundheads break, there is nowhere, at least on two sides, for them to run.

Could this finally be the decisive battle that both sides have been seeking?

The Field of Battle

The action takes place on Cock Marsh: a bleak, wind-swept area of open ground between Winter Hill and the Thames. The lower slope of Winter Hill borders the south side of the battlefield. The north and part of the east side of the battlefield are bordered by the Thames i.e. impassable terrain. Any unit that is forced off-table into the Thames is lost.

The main part of the tabletop consists of moorland separated by hedgerows and the odd patch of trees. All hedgerows count as linear rough terrain. All wooded squares count as rough terrain. There are two Iron Age burial mounds on the Parliamentarian side of the field.

The Game

Postscript

I’d like to say that my (extremely heavy) defeat was all my fault, but that would be to underplay John’s skill at exploiting my errors.

I am now writing out one hundred times "Do not throw away your cavalry on a frontal charge against even or worse odds” whilst Sit Christopher and his surviving men drag themselves out of the water on the far side of the river!

A great game of For King & Parliament despite my defeat: 150 points a side played out in just over 90 minutes.

Robert Avery

Painting Challenge: Latest Update

Lots of entries from the “hard core” of Painting Challenge participants…so let’s see if those of you who don’t submit very often can get organised and send in your entries. After all, it will soon be Christmas and the end of the Challenge for another year!

Make sure you visit the individual galleries (links above in the NavBar) but here’s a selection from today’s entries:

Pike Only Battalia

To round out my ECW forces, I thought I’d better have some pike-only battalia and, as my Scots need a bit of a boost, I thought I’d make them Scottish.

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The main body of the unit is pikemen from Hallmark Figures via Magister Militum. The three command chaps are from Peter Pig. They are painted mostly with GW Contrast paints, and mounted as a For King & Parliament element on a “vehicle base” from Warbases. The pikes are from North Star, the flag is a custom order from Maverick, and the heather is from Boontown.

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IABSM AAR: Anzio 'Wildcat to Whale' #02: Carroceto

Here’s a great I Ain’t Been Shot, Mum AAR from Tim Whitworth and his friends at The War Room featuring the second scenario from the Anzio ‘Wildcat to Whale’ scenario pack.

At dawn on 25th January 1944, the Guards Brigade, headed by Number 1 Company of the Grenadiers and with Shermans from one squadron of 46th Royal Tank Regiment (crewed mainly by Welshmen from Liverpool) in support headed back towards Aprilia. Using the embankment of the disused railway line (the “Bowling Alley”) as their start point, they first had to take Carroceto.

Click on the picture below to see how they did…

More Dutch Horse

This weekend I finally had the chance to get back to the painting table and polish off another unit of “Dutch” horse for my 15mm ECW collection.

The figures are Hallmark from Magister Militum, painted with GW Contrast Paints.

As with all my ECW figures, I mounted them as a For King & Parliament element on a Warbases Vehicle Base. They are lovely and chunky to move around the tabletop, but I am somewhat terrified of dropping one!

Whilst I was waiting for the paint to dry between colours on the above, I also managed to paint a command base for my Scots Covenantor force. Here I used the Peter Pig special Scots pack of ensign, preacher and dog and a Hallmark gentleman command figure.

I must remember to brush off the spider’s web before photographing!

These came out quite well, and I do love the preacher. One thing I must remember to do, however, is to brush off the bits of errant spider’s web that the varnish picks up when I’m spraying in the garage before photographing the figures. It comes off easily, but you can barely see it in normal light…or at least that’s my excuse.

Onto some pike-only units now.

FK&P AAR: Cookham Moor

After the encounter at Whyteladyes Lane, the Royalists retreated to the small hamlet of Cookham. The Parliamentarians, however, rather than withdrawing to regroup, have followed them.

Cookham, a pleasant place mostly home to farm labourers, is split by the Moor: an open piece of land crossed one way by a small stream, Strand Water, and the other way by Dean Lane, now more of a road.

Unwilling to surrender the Moor, “Little John” Boulters leads his men forwards to the eastern edge of the open ground only to see Sir Christopher and his men just arriving on the other side. The stage is set for another epic For King & Parliament clash!

And that’s where I ran out of coins!

Snatching Defeat…

Well that was a game that was really going my way when a sudden paralysis amongst my troops caused by the loss of my Colonel of Cavalerie and Sir Kavan’s defection (I can see no other explanation as to why Aces suddenly appeared all over his brigade!) meant that the Roylaists were given a chance to rally, catch their breath, and then move forward and concenrate their numbers with devastating effect.

It didn’t help that my CinC, Sir Christopher, led a sorely-needed Scots mercenary battalia on a complete Jeb Stuart-like perambulation up the wrong side of the left hand wood, effectively taking them out of the battle at the moment of decision. That was deffo my fault though!

A great game that saw John keeping his nerve as I scored early successes, pulling back and then seeing an opportunity and taking full advantage. Just to emphasise the point: at one stage of the game (after the early clashes) I was something like eight coins in front!

Time for the Parliamentarians to retreat and regroup!

Robert Avery

Pictures from Virtual Lard 3

What with COVID-19 putting paid to wargaming shows across the country, it’s good to see some remote events still taking place. One such that happened last weekend was Virtual Lard 3, and one game run there was an I Ain’t Been Shot, Mum scenario by Mike Whitaker.

The game was set in the Italian theatre. Here are some photos:

Scots Covenantor Artillery

Another unit for my ECW Scots Covenantor army: this time it’s the artillery.

These are figures from Khurasan Miniatures’ 15mm Scots & Irish range, with one man per crew coming from Peter Pig.

They are painted with GW Contrast Paints, and mounted on a vehicle base from Warbases. The “heather” comes from Boontown.

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Roll Up, Roll Up! Another Large Painting Challenge Update

Lots of business occurring since the last update!

Please do visit the individual galleries (accessed vis the Nav Bar, above), but here’s a selection of this fortnight’s entries:

FK&P AAR: Whyteladyes Lane

Time for the next encounter in my North Wessex For King & Parliament English Civil War campaign.

After the battle just north of Bisham Abbey, Sir Christopher Grey has led his Parliamentarian army (reinforced with more Scots mercenaries) east in an attempt to loop around the Royalists whom, he believes, are regrouping before moving north on their existing axis of attack.

The Roundheads get as far as Cookham Dean before they realise that the Cavaliers have been tipped off and have managed to get a blocking force across the Parliamentarian line of advance.

Battle will once more be joined!

At this point the Parliamentarians finally ran out of coins and I was forced to admit defeat: a fairly crushing defeat!

Aftermath

It had been a great game, even if I had lost!

The truth was that I never really got the Parliamentary battle line properly sorted, which allowed the Royalists to defeat my brigades piecemeal. Annoying, as before the battle I’d specifically told John that I needed to avoid that happening!

Robert Avery

IABSM AAR: Hill 227.9 NW of Ponyri

Here’s another great 6mm I Ain’t Been Shot, Mum battle report from Mark Luther, fought remotely due to the C19 lockdown.

The encounter is based on the lopsided engagement in the area between Step' and Hill 227.9 on the morning of July 6, 1943 involving the 107th Tank Brigade and the StuG IIIs of StuG Abt. 245 and off-table Tigers of s.Pz. Abt .505.

Click on the picture below to see all:

More Scots

A very productive weekend with another two units of Scots for my ECW collection rolling off the production line. All the below are 15mm figures from Khurasan’s Scots & Irish for the ECW range, painted with GW Contrast Paints and mounted on Warbases vehicle bases to give a nice chunky element for For King & Parliament.

First up was the third unit of Highlanders:

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Following the Highlanders was a suitably manky unit of mounted Scottish Pistoliers. In FK&P , Scottish horse are nearly always downgraded due to the poor quality of their steeds.

IABSM AAR: Operation Compass: The Invasion of Egypt

Here’s another great battle report from the A Wargamer in Cyprus website featuring a game of I Ain’t Been Shot, Mum taken from the Operation Compass scenario pack.

It’s 14th September 1940, and the Italians have finally begun their invasion of Egypt. A huge column of Italians - motorcyclists in front, followed by infantry in trucks, followed by tanks - has streamed across the border in almost a parade ground formation. Five divisions-worth heading into Egypt.

In front of them is a mixed force of British troops - infantry, artillery and tanks - with orders to slow them down. Click on the picture below to see what happened:

Painting Challenge: Mid-September Update

Some very nice examples of our craft submitted over the last couple of weeks.

Make sure you check out the everyone’s individual galleries, but here’s a selection:

IABNM Moderns AAR: Counter-Attack

Over the years, various people have adapted the TooFatLardies' company-level rules I Ain't Been Shot, Mum (WW2) and Charlie Don't Surf (Vietnam) for other, more modern periods.

One such adaptation, never officially published, was I Ain’t Been Nuked Mum. Here’s a battle report from 2015 taken from the now unfortunately moribund Maxim to Milan blog imagining action from the Cold War of the 1970’s.

The scenario is an attack-defence scenario based on a West German counter-attack after Soviet forces had been halted by NATO resistance.

Click on the pic below to see all.

IABSM AAR: Operation Compass: Fort Capuzzo

Blogger “A Wargamer in Cyprus” has been playing through the Operation Compass scenario pack. I haven’t been able to get hold of him to ask permission, so I hope he doesn’t mind, but here’s a quick report of his game using a slightly amended version of Scenario #01: The Road to Fort Capuzzo.

Hostilities have just been declared, and the 11th Hussars are on the rampage. Click on the picture below to see all: