FK&P AAR: Transylvanians vs Muscovites

Time for another game of the eastern Europe variant of For King & Parliament: my Transylvanians would take on Bevan’s Muscovites.

Transylvanians

Muscovites

This was a cracking game where the action swayed backwards and forwards across the field.

In summary, the Transylvanian elite National Cavalry (the chaps with the yellow and red lance pennants) charged forwards right of centre of the field and swept all before them: smashing enemy units from the field with ease!

On my left flank, however, the mass of Transylvanian light horse were comprehensively butchered by Muscovite heavy cavalry, who steam-roller-ed over them with barely any effort at all.

In the centre, the two sides came together as the actions above were taking place and, unfortunately, my troops got the worst of it and slowly began to give ground.

Honours were even, with both sides hemorrhaging victory medals, until the very last moments of the game, with the Muscovites just taking the win 16:15!

As I said above: a cracking game…with the charge of the Transylvanian elite National Horse being one of those moments that will go down in gaming history!

Here the battle in pictures:


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ECW Infantry Battalia

Regular visitors will know that I recently bought the new ECW casualty figures from Alternative Army’s Furioso range (and very nice they were too).

Never one to miss an opportunity to buy stuff, at the same time I also ordered enough figures to make up a standard ECW infantry battalia in the way that I configure them for For King & Parliament. Seemed rude not to really!

I hadn’t bought any of the Furioso range before (mainly using Peter Pig and Hallmark via Magister Militum for my ECW collection) so was curious to see how these would fit in.

The first thing to mention is the excellent way in which they were delivered, especially the pikemen. I don’t usually like figures with integral pikes - the pikes always seem to get bent out of shape in transit and then never go back to how they should be - preferring to add my own using rigid wire spears, but these arrived absolutely and beautifully straight, taped to a piece of cardboard to make sure they remained so. Well done to AA!

Secondly, the figures paint up very well indeed. The detail is crisp, and takes Contrast paints very nicely indeed. The pikemen come in breastplate and helm, and it’s nicely sized breastplate that is easy to (after the undercoat) re-paint in black and then highlight with a dull steel colour. Likewise the musketeers: the detail (the apostles, the feathers on some of their hats) highlight clearly and easily. Great stuff.

Finally, their sizing is comparable to the rest of my collection. Yes, the pikes are considerably more solid than the wire spears I’ve used elsewhere, but this is a minor gripe: height-wise they work very well.

So, all in all, I am very impressed with the Furioso pike and shot from Alternative and will doubtless find myself browsing the rest of the range in the very near future! Highly recommended.


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TTS AAR: Sicilio- Normans: The Return Match

With plenty of time remaining and the table and figures all set up, Bevan and I decided to swap sides and play again: I would take the Papal Italians (proxied by a Burgundian Ordnance army) and Bevan would play the Sicilio-Normans.

Now if I thought my luck was bad in the last game, in this game it really fell off a cliff!

On the right flank I lost a unit of Knights to some scummy Sicilian light cavalry, leaving a huge hole in my line that enemy Knights immediately exploited. I did manage to get a breakthrough of my own going, but it took longer than it should and the battle ended elsewhere before I could take full advantage.

On the left, I got into the perfect position to do some damage, but the cards weren’t with me, and my glorious flank charges fizzled out unsuccessful!

Meanwhile, the Sicilio-Norman infantry ground forward in the centre and, with what I had lost already and the fall of my camp to the enemy Knights that had broken through, I was soon out of victory medals.

A frustrating game: as Bevan said afterwards, I didn’t do anything tactically wrong…it’s just the cards didn’t fall my way. To misquote the great Les Dawson: I had all the cards I needed, just in the wrong order!

No matter, these things happen. At least I could get my revenge in quickly, as we were due a couple of games of For King & Parliament, Eastern Front Variant in 24 hours time, with my Transylvanians facing the Muscovites. But more on that later…

ECW Casualties

Those who have gamed with me know that I do love a good marker: be it an ammo marker, a pin, shock, wounds…whatever system, I love a good marker!

They’re dead, Jim: you can tell by the SBOBCP’s

Up to recently, however, I’ve shied away from using “dead” or “wounded” casualty figures to mark things such as disorder, believing that it was far better to concentrate my figure production on actual units rather than waste time and money on something that can easily be replaced by a small bit of brightly coloured plastic.

My recent foray into competition gaming has, however, made me think the opposite. I originally went into competitions using my small bits of brightly coloured plastic, but soon realised that these looked out of place opposite the more subtle casualty markers used by my opponents. I looked like a newbie, for God’s sake!

The situation was remedied for my 28mm Romans in my games of To The Strongest, when friend Peter gave me a set of Roman shields mounted on flocked 2p pieces, but my 15mm English Civil War figures for For King & Parliament still suffered from the SBOBCP syndrome.

The Romans are more subtly dead now, jim!

Until now!

I haven’t really used Alternative Armies’ Furioso range for any of my 17th Century collection, preferring to stick to the usual suspects of Peter Pig, Hallmark via Magister Militum, By Fire & Sword (for Eastern Front) and the occasional Essex. No particular reason for this (I buy sci-fi figures from Loud Ninja via their site) just generally not being familiar with the range and choosing to stick with what I know.

I did, however, see an advertisement for some new casualty markers from Alternative, so thought this might be a good time to dip my toe in the Furioso waters. I duly ordered (taking advantage of a 20% off sale and the situation to buy another battalia of ECW infantry as well…but more on them another day) and received a smart little package in return.

Apologies for the quality of the picture (the setting sun on a Grey Seer’d painting tray) but these are rather nice. They come small enough to mount on a 1p piece, as I have done above, and are very easy to paint up: just the right amount of detail to make them pop. There are six different types (three face up and three face down) but, as you can see, you can easily make a variety pack through different painting schemes.

They also do some standing up wounded if that’s your preference.

These get a highly recommended from me, and I can’t wait to get them onto the table.

TTS AAR: Sicilio-Normans take to the field

Now that I had painted up the Italo-Norman militia, it was time to get them into action. I wanted them to face a contemporaneous army, so friend Bevan would field my Burgundian Ordnance collection masquerading as Papal Italians!

Okay, so things weren’t entirely apt, as I was actually fielding Sicilio-Normans instead of pure Italo-Normans, but as the country of Italy wasn’t actually formed until 1870, I decided that stretching things slightly too far south wouldn’t matter too much.

As you can sort of see in the picture, above, both sides had concentrated their cavalry on one flank (my right, Bevan’s left) so the stage was set for a fairly mighty clash early on in the game…and that’s exactly what happened.

Meanwhile, the each side’s infantry contingent slogged forward towards the enemy, with an unusual run of cards meaning that my troops advanced forward in echelon.

Unfortunately for me, the Pope had obviously secured some divine intervention to support his forces, as my unusual run of cards continued with me drawing appalling cards for the cavalry combat, with what should have been a fight in my favour (four heavy units vs three heavy units, two light units vs one light unit) ending up with my cavalry just about wiped out (one light unit remaining) whilst leaving two of his heavy cavalry units still very much in action.

Meanwhile, the infantry lines had, in a ragged way, closed and gone to melee. Things looked a bit better for me here, and I had started to get back into the game a bit.

Even better, going completely against convention, my newly-painted unit of Italo-Norman militia had burst through the enemy line and had got to within striking distance of the enemy camp…and as Bevan only had four Victory Medals left at this stage, if I could just hold on for another turn, there was a fair chance I could nab the camp, pick up another Medal from somewhere else on the field, and win the game.

Unfortunately, the consequences of losing the cavalry battle on my right wing then came back to haunt me with a vengeance, as the two enemy units of Knights arrived back into the action: flank charging some poor Sicilio-Norman spearmen with devastating effect.

Already Disordered, the Sicilians crumbled and fled, and the game was Bevan’s!

A cracking encounter that, despite my earlier bad luck, got down to the wire, with both sides being in a position where the next casualty would have lost them the game. Sportingly, Bevan did agree that I had had universally bad luck throughout the game, but you have to play the cards you’re dealt so no complaints!

Cuirassiers Ahoy!

With my foray into the 17th Century European wars continuing, I decided I needed to armour-up and get a couple of full-blown cuirassier units.

You don’t really need them for the English Civil War - a full suit of armour being a bit too expensive for most people so a rarity on the ECW battlefield - but I think I can probably justify having them available to early 17th Century European armies.

As most of my ECW collection is Peter Pig, I decided to stick with them for the cuirassiers. At this stage of the 17th Century, heavy cavalry like this would have fought in the “Dutch” or “trotter” style: trotting up into pistol range and letting loose a volley or two before advancing steadily into contact.

Usually I would use Contrast paints on the horses, but as I wanted to drybrush the armour on the riders I undercoated in Matt Black and then painted their steeds with basecoat-highlight-wash as I used to do before speed paints came along.

On reflection, it was probably the wrong choice. I should have undercoated in Grey Seer as usual, painted the horses with Contrast paints, then painted the riders with a second matt black undercoat before drybrushing.

The way I used was certainly expedient - I completed the two units in two days - but I’m not very happy with the horses. The truth is that Contrast paints have their weaknesses, but they are really good for painting 15mm horses.

Anyway, they are done now: two units of cuirassier cavalry to trample over the fields of 17th Century Europe!

TTS AAR: British Open Game 4: Early Imperial Romans vs Chin Chinese

My final game at this year’s British Open To The Strongest tournament, held at SELWG, was against Dene’s Chin Chinese.

Nasty opponents: massed crossbow fire hammering in from distance and then dagger-axemen, spearmen and heavy chariots to fight in melee!

To be absolutely honest, I don’t remember a huge amount about what actually happened during the game! I know that it began with my troops advancing steadily towards the enemy, undergoing the expected hail of crossbow bolts. On the right, I used a unit of Legionaries to hold some cavalry and lights in place. On the left, my equites alares/cohortales effectively cancelled out the rest of his cavalry. In the centre, the two lines clashed with both sides losing some units. Honours even so far.

Things continued to be neck and neck until we both both down to one victory medal: it was going to be sudden death for the next person to lose a unit. I was, however, in a better position tactically, with my troops in a slightly better state than Dene’s. If I could survive his turn, I should be able to win in mine.

Unfortunately, Fortuna deserted me: Dene drew three 10’s in five cards (well, three chits marked ‘10’ in five chits as he was using TTS chits not cards) and KO’d a Legionary unit, meaning that I lost the game 12-13! Talk about close!

So what did that mean for the tournament as a whole?

Tim and his Galatians that I had beaten in Game 3, Dene and his Chin Chinese and I and the Early Imperial Romans all had three wins and one loss…which meant that points wise Tim won the tournament on 613 points, I came second on 596 points, with Dene in third place on 520 points. I was pipped at the post again!

Whatever the result, it had been a great tournament, with four very enjoyable games against very gentlemanly opponents.

As I have said before, I highly recommend taking part in those tournaments that you can manage if only to meet other people from the TTS community.

Finally today, here are some more shots of the final game:

TFL Painting Challenge: End October Update

More entries to this year’s Challenge have come in steadily over the month, and it looks as if a couple of people will hit record scores for themselves.

Please do look at the individual galleries - accessed through the NavBar, above - but here’s a taster of what’s been sent in recently:

More Italo-Norman Spearmen

Here’s the second batch of Italo-Norman Spearmen for my Sicilio-Normans.

These are mostly Baueda 15mm, with a smattering of Museum Miniatures and, I think, Khurasan as well.

The trick of using different shades of blue on the tunics to represent a militia unit (uniformed but not uniform!) has worked very well here. I actually think that they look better from the back rather than the front!

IABSM AAR: Storming the Citadel IV

Will Depusoy and friends have been playing through the PSC Storming the Citadel campaign set during the battle of Kursk , 1943, and posted this After Action Report on the IABSM Facebook group.

Here, the Soviet 67th Guards tries to hold the village of Butovo against German Grossdeutschland divison.

Click on the picture below to see all:

TTS AAR: British Open Game 3: Early Imperial Romans versus Galatians

My third game at this year British Open at SELWG was against Tim and his Galatians.

Galatians are a unique army: like Gauls or Ancient Britons, but nearly all deep fanatical warrior units with loads of heroes. It was going to be tough to chew my way through them!

Neither Tim nor I were in the mood for any shilly-shallying around or tactics or anything like that: both battle lines headed for the other determined to get stuck in as soon as possible:

Annoyingly, one of Tim’s units burst through the Auxilia and made it into an undefended part of my camp.

Honours were even on my right: whilst most of my cavalry were forced to retreat, the Contariorum smashed an enemy unit off the table, and threatened to wreak havoc in the Galatian rear (ooh-er, madam!) despite the threat of scythed chariots.

On my left, I was cautious about his cavalry swinging wide around the wood and coming in from the flank. I therefore held back a unit of Legionaries against that threat: something that I was very glad I had done when suddenly a couple of chariot units appeared from off-table on that side - good use of the stratagem card that I thus neutralised by accident!

So, as ever, it was up to the main body of Legionaries to do the job…and they did. Pushing forward relentlessly, the Praetorians and other veteran units smashed three enemy units from the field, giving me a pretty narrow 13-9 victory.

So not much finesse, but a win. A warning to those intending to fight Galatians: those warrior units are tough! Three hits to kill them, they rally easily, and ignore wounds until they are dead. A battle I was glad to get through!

Militiae Spearmen for the Italo-Normans

One of the last things I needed for my Italo-Normans was at least one unit of Militiae: militia spearmen that would need to be distinct from the Sicilian Spearmen and Mercenary Spearmen I already have.

I used mostly Baueda figures for these: they are simpler to paint than the excellent Museum Miniatures Z range that forms the greater part of my Norman collection…something important when you have to paint 54 of them!

I used the Museum command figures and, as Magister Militum hadn’t managed to get me all the Baueda models I needed, leavened the mass with a couple of spare Museum Normans: you can see them in the centre of the front rank, and the crossbowman far left.

Unlike the Sicilians and other Norman Spearmen, I wanted these chaps to look like a militia which, to me, means some kind of uniform. At the same time, I didn’t want them exactly uniform either: these are militia not the guards!

My solution was to paint the mass of the spear in three different shades of one colour: in this case, green. Now they look like they all come from the same unit, but that different tunics have been ordered and issued at different times. I have another unit to paint: they will be various shades of blue.

I’m happy with these chaps: now to paint the blue ones!

TTS AAR: British Open Game 2: Early Imperial versus Middle Imperial Romans

My second game at the SELWG competition was a bit of a time-displaced civil war: my Early Imperial Romans versus Colin’s Middle Imperial Romans.

This meant that I would be facing a foe as manoeuvrable as my troops, and able to play the retreat-rally-re-engage game as well as I could. Colin was also fielding three camps, although his were behind a much bigger wall than mine!

Romans versus Romans

As I had the initiative, I advanced forward rapidly: my troops were slightly better quality than his and so the sooner I got into contact the better.

I also noticed that as the enemy came forward to meet me, they moved the Auxilia that had been protecting the right flank of their camp into a position where they could support their front line, leaving a gap that I thought my light cavalry might just be able to exploit…so over to my left I sent them.

The initial clash was a little bit in Colin’s favour: although I routed one of his cavalry units, one of my legionary units fled the field, and a risky move by my Auxilia didn’t pay off as their flank charge didn’t go in.

On the plus side, however, my equites sagitarrii (horse archers) had managed to get right the way around the end of the enemy line and captured one of Colin’s three camps. You can see them somewhat precariously balanced on the battlements in the picture below!

The situation in the centre and on the left continued on - my cavalry dispersing his and preparing to turn and hit the left-rear of his line; his infantry properly bursting through my centre - but those horse archers of mine were merrily ransacking the next enemy camp:

Those of you familiar with the system and of a mathematical frame of mind will have worked out that with two of his cavalry units defeated and two camps taken, I only needed that final camp to fall in order to win the game.

The enemy did get back to re-claim one part their camp, but it was to no avail: by that time I had managed to kill two more of his infantry units, including the Auxilia lurking in the marsh shown in the picture below.

In all, a victory for me 12:6.

To The Strongest Tournaments 2024

Regular visitors will know that I have been playing in all the To The Strongest competitions this year, so I thought I’d mention the start of next year’s schedule and encourage anyone else who plays to enter as many events as possible.

The events are great fun: hard fought, obviously, but everything very sportsmanlike and all conducted in a very gentlemanly manner. I have played sixteen tournament games so far this year (with more on the way) and made lots of new friends in doing so.

I’ve also been inspired by the beautifully painted armies that have faced my Romans over the tabletop…and all sorts of armies too: not just the usual power-gamer suspects! Everything from Almoravids to Timurids, Medieval Russians to other Romans and many more.

Beautifully painted Carthagiians at Britcon

So what’s on offer?

January 27th sees the Welsh Open at The South Wales Gaming Centre/Firestorm Games in Cardiff. I haven’t played in this one before, and am looking forward to it. It’s due to have twenty-four players and all but three slots seem to be sold out, so quick-quick to get a place!

  • 28mm figures and 140 points as costed by published army lists, whichever QRS and Even Stronger that is current on 1st December will be used

  • 6x4 Table (12x8 Grid)

  • 4 rounds scored by the usual Welsh Open method

  • £12.50 to enter and a hot lunch included!

Western Han Chinese at the 2023 To The Worlds Strongest tournament

Then February 24th sees the world championships/To the Worlds Strongest tournament in Blewbury near Oxford. I came fourth last year and, be warned, am looking to improve my ranking in 2024! The competition is under new management this year, and I’m very excited to compete again: I had a blast in 2023!

  • Any army from the Ancient and Medieval lists, that are current at 1st January 2024, can be used up to a value of 140 points using 28mm figures. There will be no amendments to the points values in the published lists.

  • The competition will comprise of the usual 4 games, being played on a 6’x4’ table using a 12 x 8 grid of 6” squares. Scoring system will be the same as previous Worlds competitions.

  • Entry fee will be £20.00

Hopefully the above inspires you to take the plunge: I highly recommend doing so.

TTS AAR: British Open Game One: Early Imperial Romans vs Dacians

Last Saturday it was off to the Lee Valley Athletics Centre for the To The Strongest British Open, part of the BHGS Teams event at SELWG.

My first opponent was Andy and his Dacians. It’s fast becoming a tradition for me to face Andy first at a competition: we’ve faced off first in three of the four tournaments I’ve played in this year.

I had lost the Scouting phase, so had to deploy first. I set up my legionaries in a long line starting from the left, with the equites (cavalry) on my right.

As the game began, the Dacians rapidly shot forward and, almost immediately, the two battle lines crashed into each other

To summarise the rest of the game, I badly lost the right flank, with my equites alares and cohortales crumbling under the onslaught, but in the centre and on the left the legionaries had the bit between their teeth and steadily pushed the enemy back.

I had to reinforce the right with a unit of legionaries borrowed from the centre, but this gave me time to decisively win on the left and in the centre, with the coup de grace being the Praetorians taking the Dacian camp.

A hard fought game (the Dacians warbands are tough!) that ended in a 12-6 victory in my favour.

Here are some shots of the rest of the game:

IABSM AAR: Soviet Steamroller Wins!

Here are some shots of a game of IABSM that Chris Lane posted on the IABSM Facebook Group.

As Chris says: The sprog and I had a good game last night of the Russians trying to take a village. Suffice to say I lost as the sprog’s T-34s steamrollered the left flank.

Reclaiming Romans

Regular visitors to the site will know that I am currently using a borrowed 28mm Early Imperial Roman army on this year’s To The Strongest competition circuit. This is because my collection is 15mm but there are no 15mm competitions, and I really didn’t want to go to the time and trouble of assembling a whole 28mm army just for that.

All that has, however, now changed, as friend Si gave me (literally) a basket of battered old 28mm Romans that had been cluttering up his place for far too long. It took quite a bit of re-painting, re-arming and re-basing, but my Romans, as opposed to my borrowed Romans, will be making their debut at SELWG this weekend.

The first stage when starting a project like this is to work out what you have actually got: how many complete units you can make from what you’ve been given, and what you’ll need to bring them up to scratch. With the Romans, I needed a box full of pila, some 15mm ECW pikes that would substitute as lances for the equites contariorum, and a whole load of bases and flock.

Equites Cohortales

Equites Contariorum (note the 15mm ECW pikes used as lances)

Next is to remove everything from their existing bases. This is the messiest part of the process. I soak the bases in water for 24 hours minimum (I use the plastic cases that tufts come in: they are just deep enough so I have to use just the right amount of water) after which you will find that most figures will just pop off the bases no problem. With the Romans, someone had used some kind of plaster to build up the bases, so an old flat head screwdriver was also needed to assist in the popping!

Scrape the bases clean of all soaking flock (and plaster crumbs!) and make sure all the figures stand upright on their own. Horses often need their hooves glued back onto bases after breakages, and it can be a delicate process to ease thin weapons, poles etc back into shape. Here’s also where you fix up each individual figure with a new weapon if necessary: trying to match the weapons you don’t need to fix on other figures in the unit.

legionaries

legionaries (note the need to have two different shield types , one for each rank)

Then it’s time to re-paint all the chipped bits. I try to do no more than touch up existing paint jobs as I like to celebrate the efforts of the original painter, but sometimes you’ll need to re-undercoat a section and start again. You’ll need a wide variety of paints for this as you can’t guarantee that the OP used the same paint sets you do!

Faces and hands are key here: a highlight in a lighter flesh tone can make all the difference. I also like my Roman generals to be wearing purple as a main colour, so I did re-paint the command figures’ cloaks or tunic to reflect that.

commanders: re-purpled!

Finally it’s a re-base. A brilliant base can make figures with even the most average of paint jobs look really good, but I must confess that as these Romans aren’t core to my collection, I went with a simple grass flock scheme. That matches what I did with the borrowed army, so I needed them all to look the same as I’ll be using a combination of old and new together on the tabletop.

So there you have it: about half the figures I need to substitute for the borrowed. My thanks to Si for his most generous gift, and let’s see how the “new” figures do on Saturday!

Auxiliaries

Lanciarii

I think i probably made a mistake here. These are meant to be auxiliaries, but I’ve re-armed them with pila, which makes them legionaries. The shields are Auxiliary, the command figures are Legionary: I think I’ll have to call them a unit that could be one or the other dependent on need!

TFL Painting Challenge: First October Update

Although it’s only a couple of weeks since the last update, there are enough entries in to make another worthwhile.

Some very substantial submissions this time, so make sure you look in people’s individual galleries as I only feature one entry from each person in the taster gallery, below:

FK&P AAR: Tounton Bridge

Friend Rob came over for a game of For King & Parliament yesterday and we ended up playing through the first scenario from the Siege of Norchester campaign pack.

For this battle, the Royalists need to keep possession of a bridge near the hamlet of Tounton, with the Parliamentarians obviously needing to wrest it from them.

Tounton Bridge is to the left

The Royalists, under Sir Edmund Dexter, were in four brigades. There was a small brigade of Swedish Horse on each wing; and two brigades of foot in the centre, one of which had not seen battle before. Out front was Rankin’s Forlorn Hope, at back were Miller’s Guns.

Facing them were the Roundheads under General Thomas Dread-Naught. Core to his force was a large brigade of Puritan Horse under Colonel Kill-Sin Rhapsody: you can see God’s light shining on them as they enter the field in the picture above! The rest of his men were trawled from the border regions: a brigade of foot, one of horse mounted on steeds really only fit for the knacker’s yard, and a small brigade of tartan-clad men from further north. A rag-tag force maybe, but plenty powerful too.

The action opened with a general Parliamentarian advance against the largely static Royalists.

In the centre, the Royalist Forlorn Hope was dealt with fairly easily, but on the Roundhead right wing, one squadron of Royalist horse dispersed the Border Lancers without difficulty. This left them facing a wood full of Highlanders, but their blood was up and they charged in regardless of the terrain. The Highlanders, supported by some Mounted Pistoliers resisted the charge and that left a stalemate around the wood that lasted for the rest of the game!

Behind this action, however, another unit of Pistoliers had flank charged and dealt with the other squadron of Royalist horse, leaving the Scots to head north towards the rear of the rest of the Cavalier lines and the bridge, albeit on blown horses.

Meanwhile, on the other side of the field. Colonel Rhapsody was leading his Puritan Horse to disaster. Two of his squadrons tried an outflanking manoeuvre on the far left wing, but the Cavalier horse near them proved too fleet of foot: one unit neatly hopping the hedge, turning to face, and then charging furiously into the Puritan’s rear. Two squadrons of God-fearing cavalry got to meet their Lord sooner than they expected!

Onto the centre, where the Parliamentarians had moved forward and thrown their line into a general engagement. The Royalists moved to meet them, then retreated, then moved forward again, musket fire and the shouts of charging pikemen drowning out the cries of the wounded, and this indecision allowed the Roundheads to open a gap in the Cavalier line.

Ideally they would have had cavalry ready to exploit the hole, but the rest of the Puritan Horse was stuck on the left so it was up to some commanded shot to move forward and begin to outflank the Royalist line.

Meanwhile the Roundhead Borders/Scots horse that had broken through on their right had slowly (blown horses puffing and panting their way forward) managed to get around the rear of the Royalist position. Trotting past some enemy Commanded Shot who were happy to keep hiding in Tounton (the unit just wouldn’t activate despite the fact that the Roundheads were a sitting duck!) the Scots, much to their surprise found that they had taken the bridge. Surely the battle was now decided?

It was not, however, as simple as that. Yes, the Royalists were reduced to one coin, and the Parliamentarians technically had the bridge, but the Roundheads had lost an awful lot of cavalry and were also down to one coin. It was sudden death time!

Earlier in the game: the roundheads advance to contact

The Roundheads were pretty convinced that they could destroy the Royalist unit on the right - it was already disordered and surrounded on three sides - they just had to survive the next turn in order to do so. This was when the Royalist Commanded Shot that had been skulking in Tounton finally got their act together, moved out of the houses they had been sheltering in to a position from which they could fire onto the flank of the Scots horse, who had moved off the bridge to cut down the Royalist gunners from behind.

The double-shotted volley rang out and the Scots horse disintegrated! This was too much for the rest of the Roundheads, and rather than push forward to victory, they began to retreat. Moving back onto the bridge, the Royalists had won the day!

Enemy horse? What enemy horse?

The bridge taken.

Enemy horse? What enemy horse? All we can see is two lone scotsmen officer-types!

Totting up the points, the Royalists had won a narrow victory 16:14: snatching victory from the jaws of defeat! It had been a cracking game, with the advantage swinging backwards and forwards throughout. On to Munce’s Wood for the second game in the campaign!

Untried Royalists (the yellow meeple) await the Parliamentarian onslaught!