TTS AAR: Britcon Game 3: Venetians vs the Sea Peoples
With the Zanj Revolt and Spartans already defeated, it was now time to face Howard’s beautifully painted Sea Peoples: another infantry-heavy army.
Having beaten two infantry armies by curling the Knights around one flank, I thought it would be rude not to go for a third win that way, so deployed much as I had done in the first two games.
The terrain was unfortunately quite heavy on either flank, with annoying woods all over the place, but all would be good if I could temp the Sea Peoples forward a bit into the more open centre of the table, where I could either get round the back of their line or just curl in on their flanks.
The sight of my line slowly advancing forward did indeed prove too much of a temptation for the SP’s and, even better, rather than attacking all at once, they dripped their warriors forward in a quasi-echelon formation meaning that the Venetian pichieri (pikemen) and alabardieri (billmen) could gang up on the lead unit and very quickly remove it from the board.
Meanwhile, I had made a bit of an error on my right flank.
The two units of Knights who were supposed to be keeping the enemy busy there had got themselves jammed up against the edge of the table and the piece of randomly-placed Impassable terrain and, faced by the SP’s elite chariots, had failed to punch through.
This left them horribly exposed to a flank attack, that duly went in, and my Knights disappeard off into the distance, bitterly complaining that their contracts stated that they delivered the flank attacks not the other way around!
My only consolation was that this little action had tied up quite a lot of the Sea Peoples’ force away from the main action, meaning that I could now try and follow Mr Riding’s principle of fighting the half of the SP’s army that was left elsewhere on the table with the two thirds of mine that faced them.
Back to the left, and my outflanking manoeuvre had been gloriously successful, which meant that I had managed to totally fragment the Sea Peoples’ main battle line.
This meant that my roving Knights could gang up on isolated warbands while my infantry ground inexorably forward.
Now hemorraging coins, it wasn’t long before the final Sea Peoples’ unit fell, leaving the Venetians masters of the field, with the coup de grace fittingly delivered from the left flank.
The only downside was that the loss of the Knights on the right had cost me more coins than I wanted, so the victory was a more modest 169-62 in my favour.
With three wins out of three so far, that left me in pole position at the end of day one. That meant that the next morning I would face Adrian’s Thessalians again - yes, the ones I had lost the warm-up game to just before the tournament began - with the winner then able to be fairly confident of victory overall.
Time for a curry - with only a modest amount of alcohol - and an early night!