Gitungi Mole Mine Specialists and Sloag Rider Knights

I have often complained that a lot of sci-fi figure manufacturers limit their ranges to a handful of trooper poses and the odd heavy weapon team.

Where are the technical specialists? The engineers? The recon teams etc? Generally you have to mix and match across different ranges to construct a force that even resembles what I would call an 'army' or a company-sized force for Q13.

One manufacturer who has recently bucked that trend and really expanded out from his basic range is Micropanzer with the Gitungi. Now available is a full set of figures from basic troopers through to veterans in heavier armour, troops wearing powered armour, scouts, add-on jet-packs, and a whole set of specialists and support weapons.

Funding for this expansion was via a voucher system: you paid up front for what you wanted and got lead to the value of your investment plus a multiplier. I can't remember what the multiplier was, but it certainly gave me good value for money as the large box in the lead mountain testified.

Here are the first two support units for my basic Gitungi force: mole mine specialists and sloag-rider knights.

The first, the mole mine specialists, are a brilliant idea. You get a drone operator, complete with remote control and finger-poised-to-press-a-button, and a selection of mines that, in the fluff, travel underground until they are next to their target...then "boom"! The Gitungi army list already notes how they will work in Q13, and I can't wait to try them out:

Next up is a really wacky unit that I just love: the Sloag rider Knights. They are Gitungi with long power-lances riding giant armoured slugs or sloags in the fluff. I can see these as being very useful for worlds with a very boggy surface, and although I don't think they would last long on a Q13 battlefield (being the equivalent of modern cavalry) I do think they would work well in a more skirmish-game environment. Again, I can't wait to try them out...charge!

There's also a unit of sloag-riders with guns, but I haven't got them yet.

More new Gitungi to follow soon...

Quar: Ailthean Light Tractors

It's been over a month since I've had a chance to do any painting (something to do with spending all my time re-loading content onto this website!) so it was a real pleasure to sit down at the painting table yesterday and  make the tiniest of dents in the lead mountain.

Earlier this year, Zombiesmith added a whole set of new troops to their 15mm Quar line (think WW1 anteaters), and here are the first completed: a half-wedge of Ailthean Light Tractors for my Crusader forces.

Assault Crabs from Khurasan Miniatures

Originally posted 9th August 2014

I've been wanting to get these Assault Crabs from Khurasan for my Hive army some time. 

Although the picture doesn't show it very well, these models have a lovely layered, shell-like back that dry brushes up really nicely. I used several ever-lightening shades of red, then orange and finally a very, very light brush of yellow. Turned out really well.

Q13 Army Lists: The Quar

Originally posted 20th June 2014

I have been so busy with Bashnya or Bust! that I missed the next wave of Zombiesmith's 15mm Quar releases.

This introduces some very welcome additions to the range, including the much-needed basic company support weapons for both the Crusader and Coftyran forces. It also includes Coftyran officers, new tractors and a great looking Weedl scout kite. Finally, there is a new nationality of Quar released, the Kryster: desert raiders equipped with fast-moving three-wheelers and their own tractor. I have immediately ordered about a metric ton of these, and can't wait to get them on the painting table.

 New figures means a revised army list, so the Quar list now contains all the new releases plus details of the Fidwog forces as well. My thanks to Josh of Zombiesmith for the free pdf.

Q13 Army Lists: The Gitungi Revised

Originally posted 9th May 2014

One of the most annoying things about sci-fi gaming in 15mm is the way some manufacturers never properly complete their ranges. The standard release is an infantry squad of 4-6 different troopers, with maybe the odd officer or support weapon: not nearly enough to make up a proper company-sized force. 

Sometimes this is down to economics (the original release didn't sell, so no throwing good money after bad), sometimes down to real life interfering. Whatever the reason, it's jolly annoying all the same.

Well one alien race has just been saved from a similar fate: Micropanzer are just about to release a second wave of Gitungi figures featuring a whole series of new troop types and support weapons. This almost makes up for the change in OB and the fact that some of their original support drones have mysteriously migrated to another manufacturer's range!

The new troop types are just what you'd expect from Micropanzer: beautifully sculpted, imaginatively realised alien troopers. And there are some cracking concepts in here too. In addition to some powered armour types, some jet packs that can be added to exisiting figures, and some more tripodal support drones, are a nice little anti-tank tracked support gun; some really nicely whacky tech guys (these are brilliant: why can't more manufacturers release the same sort of tech crew); some powerlance-armed snail-slug riders; and a specialist mole mine operator complete with mole mines. I could feel the chrome!

Here, then, is the revised Gitungi army list, taking into account all the new releases. Should mean the birdmen get stuffed next battle!     

Q13 Army Lists: The Chuhuac II

Originally posted 4th May 2014

One of the most exciting things about sci-fi gaming in 15mm is the speed at which new ranges of figures are becoming available. Along with prolific incumbents such as Khurasan, Critical Mass and GZG, new manufacturers are appearing almost on a monthly basis...and one such is Loud Ninja Games with their first range, the Chuhuac, available exclusively through 15mm.co.uk.

These are fantastic models, full of life and animation, that paint up really nicely as well. I have painted one 'platoon' in a jungle-type camouflage, I'm half way through another in desert camouflage, and my special ops teams will be in an urban camouflage.

Here, then, is my first stab at a Chuhuac list for Q13. Their prime attribute is the ability to move quickly (well, they do look like velociraptors!) and each platoon comes with its own spotter as well, so good EWSO technology. As they are light on vehicles, I've statted  the battlesuits as armoured car-like individual vehicles rather than superheavy infantry. I see them as a fast-moving light infantry force that overwhelms quickly through speed rather than firepower.

And if you disagree, then fine, that's the beauty of Q13: you can design as you wish to design them. Just send me a pdf of your list, and I'll add it to this site.

Q13 Army Lists: The Chuhuac

Originally posted 20th April 2014

My latest alien race for Q13 are the Chuhuac: velociraptor-like beings from Loud Ninja Games (available in the UK from 15mm.co.uk). Full Q13 army lists and a gallery soon, but here are some pictures of the first infantry squad:

Q13: Vornid Army List

Originally posted 6th January 2014

I've mentioned before that one of the frustrations of 15mm sci-fi gaming is the fact that some brilliant ranges are incomplete, in that they might have a good selection of infantry, but they have no support weapons or vehicles.

One range that is a case in point is Khurasan's Vornid range of plantmen. Great infantry, nothing else. People weren't buying them, so the range wasn't expanded. Fair enough, but it means it's difficult to use them on the tabletop, as more rounded opponents take them apart too easily.

I've already expanded the Vornid army list with the addition of GZG support weapons crewed by Fungoid mushroom men (also from Khurasan), and Slishian Big Men and gunners from Hydra, and can now report I've found a source of vehicles as well in the form of Ravenstar Studio's Horrid range.

These are, well, horrid, as you'll see from the first additions, below. Ordering them involves e-mailing Ravenstar, but if you want a source of most unpleasant sci-fi creatures, with guns, then the Horrid are worth the trouble. Just to give you an idea of scale, the tanks below are over six inches long: this is Starship Troopers territory!

To the left are links to the updated Vornid Army List, the updated Vornid Gallery, and the updated 15mm Sci-Fi Manufacturers list (where you'll find a link to Ravenstar Studio's blog). Below are the Chitin Two-Gun tanks!

Q13: Praesentia Army List

Originally posted 3rd January 2014

I've finally got around to completing the Praesentia army list for Q13, based on the superb range of figures from Critical Mass Games.

I've been wanting to do these for some time as I am strongly tempted to make them my next sci-fi army purchase. They are the first Tech 4 army to be included within the lists, and have some excellent chrome to make them complete. 

Here's a picture of the box set showing the basic robot infantry force with Praesentia Big Men and various drones for support.

AA Support for the Gitungi

Originally posted 28th December 2013

Some AA support for my Gitungi.

Anyone who has ever played Q13 knows that a bit of AA is absolutely vital, but so few ranges include appropriate figures. Here, Micropanzer's Gitungi are enhanced with a GZG hover vehicle mounting some sort of AA missile launcher.

Incidentally, Jason at Micropanzer is working on his next set of Gitungi releases, so hopefully a  fuller range will be available soon...

New Gitungi Soon

Big Men for the Protolenes

Originally posted 24th December 2013

I'm trying not to start any more sci-fi armies for the moment, concentrating on completing the many that I have already.

This is actually harder than it sounds, as some of them don't actually come from complete ranges and have to be filled in as and when I come across something appropriate. For example, Khurasan's ambulatory plants, the Vornid, are lovely, but the 'range' only consists of a few infantry poses. I've already added Hydra's Slishians as command figures, and am now waiting for a package from Ravenstar with some 'Horrids' to add bio-vehicles.

Anyway, first up in the gap-filling are some command figures for Critical Mass's Protolene Khanates:

WWW2 US Forces Augmented

Originally posted 7th December 2013

My Invasion Earth games are based on various alien races invading the Earth towards the end of WW2. Opposing the various aliens are my US troops, augmented by Clockwork Goblin's excellent range of Weird World War 2 figures.

Here are the Goblin's latest releases for the US force: Hyena light jump walkers for the soon-to-be-released Firefly jump troops, and some rocket-launcher types for the powered armour infantry company HQ. Highly recommended.

Hyena Light Jump Walkers

Infantry Command element

The Hauk

Originally posted 25th November 2013

I have now finished my platoon of Hauk airmobile troops. These are superb figures by Khurasan that go really well with my existing Harook. 

One can see the Harook as descendents of the prehistoric Titanis or giant terror bird, with the Hauk as descendents of raptors such as hawks and eagles, both species living together in reasonable harmony, one on the plains of their home planet, one up in the mountains.

To celebrate the arrival of the Hauk, I've also updated the Harook army list to include them as an airmobile option, using the equally superb Aerie dropships mentioned below on 8th November.

Grav Transports for the Hauk

Originally posted 8th November 2013

the start of my Hauk troops: avians from Khuarasan who will support Mad Robot's Harook as their airmobile arm. 

First to be finished are the Aerie grav transports. I'm particularly pleased with the cockpit canopies: carefully copied, albeit in a different colour, from the examples on Khurasan's website.

These are arriving just in time to be used in the final playtesting of my Five Planets scenario pack for Q13, which is due for publication before the start of December. Although designed for 15mm Q13, it can be used with any sci-fi rules, so start saving your pennies now!

SuperHeavy Tanks for the Gitungi

Originally posted 26th October 2013

One of the problems with 15mm sci-fi is that manufacturers seem to think that everyone wants to play 28mm skirmish games using 15mm figures. This means they release a "range" of figures that isn't so much a range as a taster, with manufacturers thinking a range is complete with a few infantry types and maybe a support weapon or two. This is especially true for alien races.

No, no, no, no, no!

What you need is leg infantry; command figures at platoon and company level; support weapons like machine gun and mortar equivalents; artillery and anti-tank weapons; technical specialists and drones; recon troops; APCs to motorise your force; maybe assault troops and engineers; then scout cars or light tanks, medium tanks and heavy tanks; flyers; and maybe a drop ship. A full range!

Ranting aside, the Gitungi from Micropanzer are a prime example. Beautiful leg infantry and, now that the drones have been sold off elsewhere, that's it. 

Well my Gitungi are lucky: they have managed to get hold of some of Khurasan's Federal Army tanks. The XM-6 SuperHeavy Grav tanks to be exact. Here they are:

Gitungi Support

Originally posted 24th September 2013

A change from I Ain't Ben Shot, Mum! as the first of the Gitungi support weapons roll off the production line. These are Recovery Drones which will feature in my Q13 Gitungi army list as engineers: not so good for fighting, but useful for engineering tasks such as mine an obstacle clearing and, more importantly, armed with the Gitungi equivalent of smoke generators.