6DW AAR: Brawl at the Ruined Fort

Another Saturday morning battle with the Benson boys...but what to play?

Well, my usual default here is to have a look at what hasn't been on the table recently (if ever!) so today's game must be Six Day War and must involve the Battlefront ruined fort. Add on some "tail" that's never been on the table, and Bob's your uncle: one quick scenario written!

A column of Israeli recovery vehicles has strayed too close to the front line. As they pass a ruined fort on top of a hill, they spot a force of Egyptian tanks heading towards them.

Click on the pic to see what happened...

IABSM AAR: The Biggest Bloomin' Convoy by Mike Whitaker

Another great battle report from Mike Whitaker: this time featuring, as the title suggests, the biggest bloomin' convoy ever!

I'm a huge fan of tail (no sniggering at the back there), so to see such a huge collection of transport on the table at the same time warms the cockles of my heart!

Click on the picture to see the whole thing and, as I said in my last post, you can visit Mike's Trouble at T'Mill blog by clicking here.

Keep those battle reports coming in, by the way: plenty of room on the site for more!

IABSM AAR: Bashnya or Bust #4C: Holm (The Llardiff Game)

This report is from the game played on October 15th 2016 at the first ever TFL Llardiff Games Day that took place at Firestorm Games in Cardiff.

The idea of this games day was that gamers not necessarily familiar with TFL products could come and have a go at a variety of different games, getting a taste of Lard and then hopefully coming back for more.

I was tasked with showcasing I Ain't Been Shot, Mum!, and told that I should prepare for a series of different players dipping in and out throughout the day, with my efforts focused on setting up and umpiring one game in the morning and one game in the afternoon.

Hmmm, I thought, multiple players dipping in and out: my favourite - not! No matter: Lard calls and I answer...so I decided to bring to Cardiff one of the larger (if not the largest) games from my Bashnya or Bust! scenario pack: scenario #4C, Holm.

This is a late war game where a battalion of Soviet infantry (and remember IABSM is a company-sized game!) supported by just a few tanks tries to overrun a German force defending a small village on the Kaunas front. 

Click on the picture to see all the action.

IABSM AAR: Moiste Cabbage & a Quick Cognac by Robert Avery

Here a battle report from a game played a couple of weeks ago featuring a scenario originally written for the TFL 2005 Xmas Special.

It's France 1940. A German probe has discovered an unguarded crossing over the river Moiste. They dig in and call for reinforcements, but the French have spotted them and send in Captain Cognac and his men to re-take the crossing.

Click on the picture, below, to see all:

IABSM: AAR: Kantemirovka Air Field

Another great after action report from Mark Luther: a 6mm game set on the Eastern Front featuring a Soviet assault on Kantemirovka Air Field.

This game has actually featured in another battle report (Chris Stoesen's Airfield Attack) but looks so good that it deserves another outing, and there are loads of new pics and, of course, Mark's as opposed to Chris' take on the game.

Click on the pic to see more and, if you have battle reports from games using any of TFL's company-sized games (IABSM, CDS, Q13) then feel free to submit them for inclusion here: it's a good way of highlighting your club or event.

IABSM AAR: Blenneville or Bust! Near Avaux

Great write-up of a game at the August meeting of the Devon Wargames Group taken from the Blenneville or Bust! scenario pack.

The action took place Near Avaux: as an embattled German force attempts to hold out against a strong attack by British armour.

You can read all about on the Devon Wargames Group page (click here), or on this site by clicking on the picture, below.

IABSM AAR: Pegasus Re-Visited

Regular visitors to the Vis Lardica site will know that one of my favourite builds this year was the Warbases' Pegasus Bridge model. This enormous piece of scenery took me some time to put together and paint, including a short hiatus whilst Warbases, showing their usual high levels of customer service, replaced a part that I had superglued into the wrong position and then destroyed as I tried to re-position! Now that the thing was built, it was time to get it onto the tabletop and into action.

I did think about replaying the actual Pegasus Bridge action itself but, at a loose end one day, I put together a rather nice set-up on the wargames table featuring the bridge as part of a small town. As I didn't want to take it all apart again and re-build to the correct landscape, I decided to just write a quick scenario featuring the bridge where it was.

Click on the pic below to read all...

IABSM AAR: Find the Front by Mark Luther

A very colourful game of I Ain't Been Shot, Mum! in 6mm from Mark Luther.

The scenario involves one of my favourite situations: a clash of late war reconnaissance units. Forget the big cats and the swarms of Shermans: let's let the armoured cars and half-tracks out to play!

Click on the pic to see all:

IABSM AAR: Polish River Crossing

Considering the work I'm currently doing on the Panzerspah list for the German army in 1939, it's a somewhat marvellous coincidence that the next battle report from the archive of Mark Luther is set in Poland in 1939 and features a German reconnaissance force attempting a river crossing in the face of Polish resistance.

Click on the image below to see all:

what an incredible table!