IABSM AAR: US Airborne on D-Day
/Another great AAR from Carole from her blog Hippolyta's Tiny Footsteps.
Click on the pic below to see how Capt. Eugene O’Neill of the US Airborne makes out as his men hit the ground on D-Day...
Another great AAR from Carole from her blog Hippolyta's Tiny Footsteps.
Click on the pic below to see how Capt. Eugene O’Neill of the US Airborne makes out as his men hit the ground on D-Day...
Played a great game of IABSM earlier this week, using the fifth scenario from my newly-published scenario pack for Poland 1939, The September War.
The game covers the German 5th Panzer Division's attack on the town of Pszczyna, held by the Polish 6th Infantry Division.
Click on the picture below to see whether the Invader's assault succeeded...
I played a very enjoyable game of Quadrant 13 today: exciting action as the Chuhuac and Ikwen find out what happens when you break a contract with the Dwarves!
Click on the picture below to see all:
Great After Action Report from Carole and her friends at Lincombe Barn Wargames Society involving an American attempt to push through the bocage in Normany, 1944.
Click on the picture, below, to see all:
Here's a couple of quick AAR from the archive's of Lardy Jon Yuengling, both from games run at Cold Wars in 2011.
They are also both games from Lebanon 1982 using a variant of the WW2 rules, I Ain't Been Shot, Mum.
Click on the names of the games to see the reports:
Quick Lebanon 1982 report from the archives of Jon Yuengling.
Click on the pic below to see what happens 'South of Sidon':
Joe Patchen sends us another of his excellent I Ain't Been Shot, Mum battle reports.
It is Fall, 1943. The Russians have had quite a summer, pushing the Germans back along a broad front after their failed Kursk offensive. The local situation is fluid.
A small infantry force of two Russian platoons holds a ford and bridge over a river with the aid of a couple of 76.2mm AT guns. Their job is to push across the other side and pave the way for a platoon of SP guns and two platoons of T-34/76s to push across and exit the far side of the board. The tanks are expected in the not too distant future.
Unbeknownst to the Russians, a strong German armoured reconnaissance force of armoured cars, panzergrenadiers, and a couple platoons of tanks are on their way to spoil the anticipated offensive. They're tasked to reach and blow the bridge if possible or at least jam up any attempted Russian crossing.
Click on the pic below to find out what happened next...
It’s off to Poland, 1939, again, as Bevan, Dave and I play another action from my scenario book for IABSM: The September War.
This time, the game was from scenario #03: Charge at Krojanty. Based on an episode from the larger fighting around the Tuchole Forest that took place over the first couple of days of September 1939, the action would involve a large force of Polish cavalry surprising a German infantry platoon that had paused for a rest. Each side would then gradually be reinforced, developing into quite a large encounter.
There are several object lessons here for would-be Polish and German commanders. Click on the picture, below, to read all...
Here's a battle report from Mark Kinsey's blog, Daddy's Little Men. It's from a game of I Ain't Been Shot, Mum using a scenario, Highway to Hell, taken from the 2013 TFL Summer Special (still available on the TFL website).
Click on the picture, below, to see all:
Another great IABSM AAR from Mark Luther's archive. This time, the action takes place in Belgium in 1944, near the Albert Canal.
German SP guns and some Luftwaffe infantry try and hold off the Durham Light Infantry supported by Shermans.
Click on the pic below to see all...
Those excellent gentlemen at The Stipsicz Hussars recently played a game of I Ain't Been Shot, Mum using scenario #20: Nee Soon from the Fall of the Liongate scenario pack.
Click on the pic below to see a few photos of the game:
Barring major disasters, The September War, my new scenario pack for IABSM containing 33 scenarios from the German invasion of Poland in September 1939, should be published tomorrow, Wednesday 15th March 2017.
The September War is largely based on Alexander Kawczynski's supplement for another rule system, but with the scenarios fully adapted for IABSM. As usual with my packs, each scenario generally consists of six pages: two for the Umpire and two for each player. Once you add the background and support material, The September War comes in at 240 pages long and will cost £9.50.
To wet your collective whistles, here is an AAR from the playtest of scenario #01: Chojnice. Will the Poles manage to blow the vital railway bridge in time? Or will the Germans manage to capture the bridge and defuse the explosives, then send their armoured train in to wreak havoc on the Polish border defences? Click on the picture below to find out more...
Mike Whitaker, fresh from proof-reading the Poland scenario pack for me (it's out next week), presents a lovely little battle report from the first game in his club's IABSM campaign.
It's Italy, 1944, and the Allies are tasked with capturing a village from the Germans. As it's a campaign, the players get a core force and get to choose some supports. I wonder if they chose wisely...?
Click on the pic to the right to see how the game went.
You can visit Mike's blog Trouble At T'Mill by clicking here.
Another great battle report from Mark Luther: this time, action on the Eastern Front from 1941.
The game is played in 6mm, and Mark uses some rather natty Shapeways 3D Printing vehicles that, presumably, you can't get anywhere else. Well worth a look.
Click on the pic below to see all:
Another great AAR from the archives of the "Burt's Stuff" blog, a Spanish-language blog that you can visit by clicking here.
This time, it's a random game set on the eastern front, with the Germans trying to take a small town from its Soviet defenders.
Click on the pic below to see all:
Nice to see someone playing a scenario from Vyazma or Bust!
Here, fellow Lardy Vaggelis plays #2A: The Bridge at Urk in 6mm. Will the Germans manage to find a way through to outflank Sychevka? Will the Soviet commander survive the disgrace of his last battle? It all happens around the bustling metropolis that is Urk. Click on the pic below to see the story unfold...
You can visit Vaggelis' excellent looking blog Wargames and History by clicking here.
Charles Eckart has sent through a nice little Charlie Don't Surf! after action report.
Here we see the US carrying out a Search & Destroy mission: a company of 173 Brigade infantry reinforced by three ACAV tracks and three M48A3 tanks searches for the newly arrived NVA 95B regiment that is trying to establish a base in South Viet Nam near the Cambodian border.
It is an unusual game, in that the PAVN forces are strong enough to put up a semi-conventional fight combined with guerrilla tactics.
Click on the pic below to see all:
Many of you will have seen some of Egg's beautiful models in the pictures from the TFL Painting Challenge. Here's a chance to actually see them in action, with a quick AAR covering Scenario #01 from the Cymru Am Byth Welsh Guards scenario pack: the Defence of Arras.
Click on the pic below to see all:
Egg has unearthed a couple of IABSM battle reports for us all to enjoy.
The first is set in Syria in 1941, and sees British troops attempting to hold a town against Vichy French attackers.
There are full briefings and OBs for each side, allowing you to play the game as well. Click on the pic below to see all:
Another quick Lebanon 1982 AAR from Jon Yuengling.
This time a column of Israeli armour, supported by infantry, look for both the PLO and a way out of town. Click on the pic to see all.
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
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