IABSM AAR: Objective - The Crossroads

Another quick after action report from Burt Minarot’s excellent Spanish-language blog Las Partidas de Burt.

Here, British troops are trying to slow down a German force advancing towards a vital crossroads designated as the next jump-off point for the Allied advance.

Click on the picture below to see all:

IABSM AAR: Chasseur 3: La Ville

Friend Dave and company have been playing a mini I Ain’t Been Shot, Mum campaign, Chasseur, and invited me to take part in game three. The campaign is set during the invasion of France in May/June 1940, and I would play a column of German Panzers as it motors towards the Seine.

The AAR contains all you need to play the scenario for yourselves, so click on the pic below to see what happens:

IABSM AAR: On the Northern Shoulder of Kursk, Fight 3

Yet another stupendously huge IABSM AAR from Just Jack: the third in his series of fighting on the northern shoulder of Kursk.

This time, the Soviets are counter-attacking towards Kastenwold, and seem to be doing a good job of it too!

This is another huge AAR: 162 photos if I recall correctly. So click on the pic below to see all…

IABSM AAR: Operation Martlet, Day 2

Great little AAR by Desmondo Darkin, taken from the IABSM Facebook Group.

The scenario was based on Day 2 of Operation Martlet, 25th June. 1944: the British attack on the German line at St Nicholas Farm and the Grand Farm.

Desmondo and friends used the Oh What a Total Bummer dice-driven version of IABSM. Click on the pic below to see what happened:

IABSM AAR: On the Shoulder of Kursk, Fight 2

Another stupendous After Action Report from Just Jack, currently fighting a mini-campaign On the Northern Shoulder of Kursk.

This is fight two, so make sure you are sitting comfortably as we launch into another epic tale: even if this report contains only 144 photos this time!

Just Jack runs as excellent blog, Blackhawknet, that can be found by clicking here.

Click on the pic below to see all:

IABSM AAR: The Road to Gravelines

Tim Whitworth and friends are working their way through the Defence of Calais scenario pack. Here’s a quick AAR from Scenario #04: The Road to Gravelines.

The unenviable task facing the British was to get a massive truck borne supply consignment of rations from Calais to Dunkirk along the road via Gravelines. Early in morning the convoy left the Calais Gate and travelled the route until it reached the village of Le Beau Marais where 1 Panzer Division forward elements had set up a substantial roadblock on the village crossroads and billeted up for the night.

The game begins with the British reaching the roadblock and the Germans being alerted to their presence.

Click on the picture below to see what happened:

IABSM AAR: On the Northern Shoulder of Kursk

A stupendous AAR from Just Jack from his excellent blog BlackHawkNet covering a game of IABSM set on the northern shoulder of the great battle of Kursk in July 1943.

This is well worth a read although, just to warn you, there are 175 captioned photos of the action!

So get yourself a cup of tea, settle down, and click on the picture below…

IABSM at Pie, Mash & Lard 2019

It was the Pie, Mash & Lard Lardy Day at the South London Warlords yesterday: a day which included a IABSM game put on by Ian Spence involving a US mixed force of tanks, Recce and infantry pushing German defenders out of a village and driving off table. A bloody affair which ended up with most German units eliminated, except the crucial platoon that held the village itself.

Click on the pic below to see Desmondo Darkin’s full report plus pictures:

IABSM AAR: Taking Ochota By Surprise

By the end of the first week of September 1939, the German 4th Panzer Division had advanced as far as Warsaw. Thinking the Poles would be knocked off balance by the speed of their advance, German commanders issued orders for the city to be stormed via the Ochota district on the western flak of Warsaw.

The Poles, however, had heavily reinforced the area, with units from the 40th “Children of Lwow” Regiment barricading streets and manning gun emplacements along all the approaches.

The Poles let the Germans drive into the city, and then opened fire with everything they had. Worse, many streets had been covered in turpentine, which was then lit on fire, destroying several German tanks and catching German infantry in the inferno that followed.

This then was the background for scenario #48 (Taking Ochota by Surprise) of the second September war scenario pack. The game would begin as the Poles (played by Dave) open their attack on the advancing Germans (played by John). The Germans’ objective was just to get as many of their units as possible back off the table; the Poles’ objective was to destroy as many German units as possible.

Click on the picture below to see what happened:

IABSM AAR: Decision at Le Mer, D-Day -1

Bob Cockayne and friends have been playing out an epic Normandy game over the last month or so.

They only have a limited time each session, so tend to play a single game over a number of get-togethers, with Bob reporting on each one on a week-by-week “serial” basis.

You can see Bob’s original posts on the Beasts of War forum but, firmly believing in the binge-the-box-set mentality (I’ve just finished a Peaky Blinders marathon!), I’ve gathered them all together into one massive AAR that you can read here on Vis Lardica by clicking on the picture, below.

IABSM AAR: Cymru Am Byth #12: Let's Get At The B*st*rds!

Mark Luther gives his very special treatment to the twelfth scenario from the Cymru Am Byth Welsh Guard scenario pack.

This is an attack for control of the little cluster of farm buildings on top of hill 242 overlooking Chenedolle at Le Haut Perrier on August 11, 1944.

Click on the picture, below, to see all: