IABSM AAR: SS Wiking on the Danube
/Here’s another of |Mark Luther’s great 6mm IABSM battle reports.
Click on the picture to see all:
Here’s another of |Mark Luther’s great 6mm IABSM battle reports.
Click on the picture to see all:
Yes, I know we have had two lots of Arras already (three if you count the 15mm game from a couple of weeks ago) but here is another set of photographs taken from this last weekend’s Salute-warm-up Arras game.
These are all by Phil Turner, one of the players in the game, and are lifted from the IABSM Facebook Group.
I would recommend a look at these, even if you think you’ve “seen it all before”: there are some cracking close ups well worth gander!
Click on the picture below…
Here are more great shots of Michael Curtis and Friends’ Arras Counter-Attack demo game planned for Salute this year.
This was the second run-through of the weekend, with a slight change to the British start position to see whether that would speed up the “action” part of the game.
Click on the picture below to see all.
Michael Curtis and friends are putting on a demo game of I Ain’t Been Shot, Mum at Salute this year. The scenario chosen is the Arras counterattack of May 1940.
Demo games need a lot of preparation, and a good few run throughs before they are ready for public consumption. Click on the pic below to see this one:
Those of you who regularly visit this site will know that we had a different Arras battle report last Tuesday. Here’s the link so that you can compare the two.
A nice little pictorial battle report from Joe McGinn featuring a game of I Ain’t Been Shot, Mum and the British counter-attack at Arras in May 1940.
Click on the picture below to see all:
Here’s a rather nice battle report from Alex Sotheran covering a game played just before Christmas last year, and taken from Alex’s excellent blog Storm of Steel.
The action is once again set in Malaya in late 1941, and covers an action very similar to the encounter at Slim River.
Click on the picture below to see all:
Here’s another great I Ain’t Been Shot, Mum AAR from Desmondo Darkin: Krickenbeck.
This time it’s a late war game, with German Volkstrum defending a narrow river crossing against overwhelming British numbers.
Click on the picture below to see how the game turned out…
Nice little battle report from Desmondo Darkin taken from the IABSM Facebook Group.
This was an early war game based on the “Arkforce” that was left to defend a perimeter near Le Havre in June 1940.
Click on the picture below to see all…
Here’s the final episode from Just Jack’s incredible “On the Northern Shoulder of Kursk” series of battle reports.
Here the Germans launch a last-ditch attempt to take the 1st May Collective Farm is the face of the usual determined Soviet defence.
This is another truly epic report (146 photographs plus plenty of text) so well worth a look. Click on the picture below to see all:
Check out Just Jack’s blog by clicking here.
Another of Mark Luther’s great After Action Reports: this time a game of I Ain’t Been Shot, Mum in 6mm set in Normandy 1944.
No words, but some cracking images. Click on the picture below to see all.
Here’s another great I Ain’t Been Shot, Mum! after action report from the pen of Tim Whitworth and picked up from the IABSM Facebook Group.
This time, Tim and friends play one of the scenarios from the pen of Mike Whitaker that can be found in the various Lardy Specials. I can’t remember which one it is, so you’ll have to get them all to find out!
This encounter is set around the Gothic line in 1944. A British company attack supported by Sherman tanks and artillery against Germans dug in and determined to fight for the last inch of their territory. Click on the picture below to see all:
And why not compare the action here to Mike’s original report, which can be found by clicking here.
Here’s a battle report from a game of I Ain’t Been Shot, Mum played last weekend against John and Dave.
Unusually for us, the scenario was late war, eastern front: with the Soviets rushing forwards to secure a gap in a ridge that the Germans were also seeking to block.
It was a very close run thing, with a fair degree of carnage on both sides. Click on the picture below to see all…
A quick AAR from Julian Whippy and friends taken from the IABSM Facebook Group.
The game features a huge 12’ by 8’ table, and a German assault on stubborn British infantry.
Click on the picture below to see all:
Another quite frankly amazing After Action Report from Just Jack, taken from his excellent BlackHawkHet blog.
Here, Jack is playing the fifth of his series of battles set on the northern shoulder of the battle of Kursk.
Click on the picture below to see all: highly recommended.
A largely photographic battle report created from a mash-up of posts from Desmondo Darkin and Iain Fuller on the IABSM Facebook Group. The game is adapted from the Chain of Command “Operation Martlet” pint-sized camapign book.
They are playing a version of I Ain’t Been Shot, Mum that uses dice, not cards, to control initiative: a mash-up, if you like, of CoC and IABSM. Seems to have given them a great game.
Click on the pic below to see all:
It’s always nice when you hear about someone returning to I Ain’t Been Shot, Mum after a bit of a break and having a thoroughly good game…so here’s a quick AAR from Rob Goodfellow of the Tamworth Games Club.
Here Rob and friends play through the second sample scenario from the IABSM v3 rulebook: South of Cherbourg. Click on the picture below to see all.
Even better, Rob tells me that they are now thinking of playing through the Blenneville or Bust! scenario pack: so I’m sure we can expect plenty more AARs in the near future!
Here is another stupendous After Action Report from Just Jack, taken (with permission) from his excellent BlackHawkHet blog.
I say “stupendous” because not only is it a really good read, but it’s huge as well: 144 photos, all individually captioned with an account of the action that’s shown. It’s so huge that it actually broke my attempt to get a post every day in November: I managed one every day right up to Monday 25th and then ran into this monster!
It also didn’t help that Squarespace was playing up: I had to type out about one caption in every five as the cut-and-paste just wasn’t working. Thanks for the bleeding finger tips, Squarespace!
Anyhow, enough of my moaning. It’s a great read: click on the picture below to do so…
Micahel Curtis and friends are preparing to run a demo game of I Ain’t Been Shot, Mum at Salute next year, based on the Arras counterattack.
To put on a successful demo takes an awful lot of work, including many playtests. Click on the picture below for a very nice looking report of their latest one:
Those of you who have been on this year’s wargame show and Lardy Day circuit this year may well have seen Mike Whitaker’s excellent demonstration game Bloody Omaha. This is a fantastic set up representing The Big Red One’s assault of the eastern end of Omaha beach (Colleville-Sur-Mer).
Those of you who know Mike will know that he is a man of mighty generous spirit, as is proved here as he lays on the game for a couple of fellow Lardy’s who hadn’t had a chance to take part in any of the show sessions.
Click on the picture below to see a magnificent battle report taken from the Roll A One blog and Mike’s own blog Trouble At T’Mill.
One of the reasons I love running this site (at great expense in terms of time and money BTW!) is the opportunity to post battle reports from games based on scenarios from the various scenario packs that I’ve written.
I like seeing whether the game worked or not (fortunately they generally do!), and how people have interpreted the situation, terrain, any special rules and the like. It’s also great to see the beautiful figures and scenery that people use as well.
It gives me great pleasure, therefore, to introduce the following AAR by Time Whitworth using the 3RTR at Hames-Boucres scenario from the Defence of Calais pack (the first I wrote). It’s a great scenario that I’ve played several times myself. Click on the pic below to see all:
Vis Lardica is a website devoted to wargaming and military history, with a special emphasis on the company-sized rulesets produced by the TooFatLardies: I Ain't Been Shot Mum (WW2); Charlie Don't Surf (Vietnam); and Quadrant 13 (science fiction)
Welcome to Vis Lardica, a not-for-profit website mostly dedicated to the company-sized wargaming rules produced by the TooFatLardies, but encompassing my other gaming interests as well.
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