IABSM AAR: Lockdown Game
/Here’s a quick series of pictures from Rick Staple taken from the IABSM Facebook page.
It’s lockdown: so a quick joint/solo game of IABSM:
Here’s a quick series of pictures from Rick Staple taken from the IABSM Facebook page.
It’s lockdown: so a quick joint/solo game of IABSM:
Here’s a great little after action report from James Mantos’ excellent blog Rabbits in my Basement.
Here he’s playing the Counter-Attack scenario from the random game generator at the back of the I Ain’t Been Shot, Mum rulebook.
Click on the picture below to see what happened:
Time for another lockdown game of I Ain’t Been Shot, Mum against K, Daughter #1’s boyfriend, trapped with us for the duration.
I used scenario #3 from the Defence of Calais scenario pack: 3RTR at Hames-Boucres. I would take the Brits, K would play the Germans.
The game begins as a squadron of British tanks (a Squadron HQ of an A9 and an A10; two troops of three A13s each; a troop of three MkVIb light tanks; and a couple of recon Dingos) headed in column along a sunken road towards the village of Hames-Boucres (a few miles from Calais) with orders to deal with a few "rogue enemy tanks" that had apparently been spotted roaming around the countryside…
Click on the picture below to see what they encountered:
It was time for the first lockdown game of I Ain’t Been Shot, Mum!
The daughter’s boyfriend K (trapped here for the duration) had tried and enjoyed To The Strongest, it was now time to introduce him to WW2 gaming, and what better place to start than with a game of IABSM set in Poland on 1st September 1939.
The scenario is taken from the first September War scenario pack, and involves the fighting around Chojnice, an important Polish communications hub where, during the first day of the invasion, the Poles fought a delaying action, only withdrawing in late afternoon.
The game itself centered around a railway bridge that the Poles must hold, rig with explosives, and then blow up before the Germans can take the bridge and defuse the charges.
Click on the picture below to see all…
Over a few days earlier this month, fellow-Lardy Alex Sotheran played a solo game of IABSM set in Stalingrad, where the 6th Army are attempting to batter their way to the Volga but the Soviet defence line is proving tenacious.
Alex has posted both a YouTube video of the game and some absolutely cracking pictures.
To watch on YouTube, click the video link below. It’s 2.5 hours long, but well worth a watch.
To see the pictorial report, click on the picture below:
Mark Luther set himself a real challenge when he decided to run a COVID-19 lockdown game of I Ain’t Been Shot, Mum remotely.
This game was played over two days using photographs of the table and texts: a great effort from all concerned. It’s a cracking battle report as well, so click on the picture below to see all…
Ed.’s Note: I expect you all to read this as it took me absolutely ages to load and caption all the pictures in the right order. Amazing set up, but the terrain does make everything blur into one when viewed in thumbnail size!
All this spare time at home has given Mark Luther a chance to write up an AAR that has previously just been a collection of pictures.
So here’s the Operation Express battle report again, but this time with the pictures correctly labelled and ordered.
Click on the picture below to see all. This is a magnificent report of a great looking game, so recommended!
Fantastic battle report from Tim Whitworth on a game of I Ain’t Been Shot, Mum played just before we all went into lockdown.
Tim and his friends have been playing through a Blenneville or Bust! campaign taken from the scenario pack of the same name. This was the final game in the series, and a chance for the Germans to achieve maximum victory points.
Find out what happened by clicking on the link below. Highly recommended: this is a serious after action report!
Some nice pictures from a game of I Ain’t Been Shot, Mum run by Julian Whippy and friends, and taken from the IABSM Facebook page.
British Paras hold a bridge waiting for their relieving armour to arrive. Click on the pic below to see all:
George Anderson reports on his second game of I Ain’t Been Shot, Mum, taken from his excellent blog Musing on Wargames and Life.
George still isn’t sold on the game, but let’s hope he gives it a few more tries. Click on the picture below to see what he thinks.
Lovely After Action Report from the pen of Tim Whitworth, taken from the IABSM Facebook page and his own blog Eagles & Lions Wargaming.
As the Germans had halted the American attack at Pierrecourt they were back on the counter offensive again, this time with a combined force of 30th Panther and 30th Panzer Grenadier regiments.
Click on the picture below to see all…
Time to break out the I Ain’t Been Shot, Mum again with a scenario taken from the second September War scenario book: #60 Szack.
Szack was a small village in what was south-eastern Poland (it’s now just inside Ukraine) that was the site of a backwards-and-forwards series of actions between the Poles and the Soviets in very late September 1939. The scenario covers the first Soviet attack:
Soviet troops consisting of the 112th Infantry Regiment, some 13,000 soldiers supported by fifteen T-26 tanks and fifteen guns, arrived at the village of Szack on September 28th.
The Polish force near the village numbered 4,000 men of the Border Protection Corp, including General Wilhelm Orlik-Rückermann, and sixteen anti-tank guns.
Having taken the village, the Soviets then charged the Polish positions with infantry supported by the T-26 tanks. The Poles waited until the Soviets were right on top of them before opening fire with their anti-tank guns, destroying eight tanks.
Click on the picture below to see the action:
One of the great things about the world of Lard is the growing profusion of Lardy Days, where Lard-minded gamers can get together and indulge in their favourite pastime.
One of the early events on the 2020 Lard calendar was the Big Winter Wonder-Lard day held by Bristol Independent Gamers at the end of February. About twelve games, all fully participation, were run in each of the morning and afternoon sessions, covering just about the whole spectrum of Lard: What A Tanker; Chain of Command; Bag the Hun; Sharp Practice and, of course, I Ain’t Been Shot, Mum.
That game was run by Phil and Jenny, and featured action from the Arras Counter-Attack in May 1940. Click on the picture below to see an excellent pictorial report of the day’s events (lifted from the IABSM Facebook Group):
I was browsing the Internet the other day when I came across George Anderson’s excellent blog Musings on Wargaming and Life. Some really good content on the site, including a battle report from his first time playing IABSM.
George has played other TFL games but, as I said, this was his first time playing IABSM. Hopefully he’ll give it another go, but this does go to show that here on VL you’ll find every IABSM battle report, even the ones that aren’t totally positive.
Click on the pic below to see all:
Alex Sotheran continues to explain the basic I Ain’t Been Shot, Mum rules in the second video in the series.
This episode covers Spotting, Movement and the use of Big Men.
Click on the link below to see all:
Tim Whitworth and chums continue to play the Blenneville or Bust! campaign. We seem to have missed out on an AAR for the second scenario, but here’s the report for their third game: Pierrecourt.
The Germans are defending, the Americans attacking. Who will prevail? Click on the picture, below, to see all.
Tim Whitworth and friends have started playing through the Blenneville or Bust! scenario pack: a pyramid campaign set in Normandy in 1944.
In the first encounter, #01 West of Pierrecourt, American reconnaissance troops probe forward looking for a bridge over the river that will take the weight of their armour, but the Germans lie in wait…
Click on the picture, below, to see what happened.
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