Q13: More Chuhuac Battlesuits

My Chuhuac (15mm sci-fi velociraptors with guns from Loud Ninja Games) force consists of three platoons: one camouflaged for the jungle, one for the desert, and one (special ops) for the city.

Each platoon consists of a couple of large squads of infantry in APCs, a squad of grav bikes, and a squad of battlesuits. Or that was the plan, until half way through the usual massive initial paint, I got distracted by other things.

Anyway, had a bit of time to spare this weekend, so filled in one of the gaps: the battlesuit squad for the second (desert) platoon.

Film Review: Battle for Moscow aka Panfilov's 28

Flicking through Amazon Prime last night looking for something to watch, I came across the film Battle for Moscow aka Panfilov's 28. Worth a look, I thought, so clicked to spend my £4.99 and settled down to see what was what.

Well it's a cracking bit of military movie making. Here's the summary:

USSR, Late November, 1941. Based on the account by reporter Vasiliy Koroteev that appeared in the Red Army's newspaper, Krasnaya Zvezda, shortly after the battle, this is the story of Panifilov's Twenty-Eight, a group of twenty-eight soldiers of the Red Army's 316th Rifle Division, under the command of General Ivan Panfilov, that stopped the advance on Moscow of a column of fifty-four Nazi tanks of the 11th Panzer Division for several days. Though armed only with standard issue Mosin-Nagant infantry rifles and DP and PM-M1910 machine guns, all useless against tanks, and with wholly inadequate RPG-40 anti-tank grenades and PTRD-41 anti-tank rifles, they fought tirelessly and defiantly, with uncommon bravery and unwavering dedication, to protect Moscow and their Motherland.

The film begins with some infantry in a small village, gathered around some tables in the snow being taught how to disable German tanks. There's lots of chat about duty and the Motherland, a bit of banter as we start to identify the different soldiers, and a general sense of teeth being gritted as they prepare for battle. 

There's some interesting uniforms on display, as this is a Kasakh regiment (loving the huge and bright purple collar flashes!) and, as they start to dig in, a sense that they have a tough time ahead of them. There's some more banter about Thermopylae and the Seven Samurai, and then we're straight into the trenches to await the Nazi attack.

Not a still from the film, but a group shot of the main actors

The Germans get a pre-game stonk, and then come forward with tanks and infantry...but this first assault is beaten back fairly easily as the Soviets are under hidden Blinds and inflict double Shock when firing from ambush.

There's then a bit of a pause for more chat, and then we're on to the climactic battle as the Germans first pound the Russian trenches with off-table artillery, and then come forward again with an overwhelming number of tanks and infantry committed to the assault. I won't tell you what happens, but think Rourke's Drift!

It's stirring stuff, and the German tanks (Panzer IIIs and IVCs) look amazing , especially the shots from inside the tanks. The Russians have 45mm anti-tank guns, anti-tank rifles, and anti-tank grenades...and, presumably, balls of steel!

The cinematography is excellent, the sound very good (no mumbling actors here) and, as above, the special effects are cracking too. 

For those worried about the gore factor, it's not shot in the modern grossly graphic style (the first episode of the new season of Preacher was ten times worse!) but more akin to movies such as The Longest Day or Battle of the Bulge.

In all, it's a really good, old-fashioned war movie.

Highly recommended.

Here come the Germans!

Jagdtigers from Zvezda

One of the recent new 15mm releases from Zvezda was the Jagdtiger: joining the Sturmtiger and Elefant on the list of available German wunderwaffe.

Now I don't know why Zvezda would concentrate on such rare vehicles as opposed to, say, expanding their early war range or starting on the Polish, Italians or Japanese,  but I'm glad they did, as it means that I can add them to my collection guilt-free at about £3 a time rather than having to pay an exorbitant amount for the Battlefront equivalent.

As you can see from the photo, they paint up beautifully and are certainly not short on detail.

The Jagdtiger were a little bit more difficult to put together than some of the other Zvezda models that I have made, and I actually had to use a bit of green stuff to fill some gaps, but still the two combined took me only a couple of hours to complete from start to finish.

Highly recommended, as are all Zvezda's models.

Incidentally, if anyone is wondering, in IABSM the Jagtiger has armour 16 and gun strike 20: ridiculous!

PS  If Mr Zvezda is reading this, can we have some Polish 7TP tanks now please.

IABSM AAR: The Initiation of Dashwood-Brown

The TFL Specials are a great source of inspiration and scenarios. Here, Charles Eckart plays through Mike Brian's scenario from the 2005 Summer Special: The Initiation of Dashwood-Brown.

It's Normandy, 1944. Suave ladies-man Captain Royston Dashwood-Brown and his men of 6th Dorsetshire Regiment are about to get their first taste of action on the battlefields of France.

Click on the map, below, to see how they did...

Xarledi Hover Tanks for the Hura Technocracy

According to the Clear Horizons website, "the Hura Technocracy represents an alien species known as the Hura. While possessing traits of both crabs and mantis insects, the Hura are an advanced species that use their technology to give them every advantage. Not only do they have a strong chitin outer skeleton that can deflect blows almost as well as most basic Human body armor, they utilize a powerful series of miniature, close-contact forcefield generators that provide an extra layer of defense without limiting their strength and speed. Their weaponry, nicknamed “Lightning Rods’, strike out with powerful beams that can fry not only organic material but any unshielded electronics as well".

Not my Hura!

I acquired my Hura through the original Kickstarter, investing enough to get a full company of infantry plus quite a few of the cyber-support weapons too. They then sat in the lead mountain for a couple of years until the built up guilt of ignoring them became too much and they moved to the painting table.

Unable to match the skills of the painter who produced the sample figures, I decided to go aquatic, and have the Hura's basic skin colour as light blue with nicely contrasting dark grey armour. Weapons would be the same green as for the infantry of the Pelagic Dominate on the grounds that they are aquatic too, so whatever they use to build the guns will work for the Hura as well.

Clear Horizons don't produce any specific vehicles for the Hura, so when I saw Brigade Models' new Xarledi tanks for their Yenpalo range, I jumped at the chance to have the Hura using these. Lovely models. The crewman's head, btw, is from CP Models.

The tanks arrived from Brigade in a box full of polystyrene chips. I pulled out the three Xarledis that I thought I'd ordered and put the box to one side. I had just finished the third tank when it was time to put out the rubbish, so I went back to the box...and what did I find? Yes, another tank: I had ordered four but forgotten! There's nothing more annoying than looking at three finished tanks whilst you are frantically finishing the fourth.

Anyhoo, all four are done now, and I've also added a gallery of all my Hura models to the Q13 section of the website. Or you can click on the pic below to go straight there.

TFL Painting Challenge: Another Huge Update

We've all been very busy over the last couple of weeks: lots of entries into the painting challenge.

So, in no particular order, we have:

  • Mark Luther with some more kit for Burma 1944, and the start of a microarmour WW2 Hungarian army.
  • The great Gatzemeyer has some more Anglo-Danes for his warband
  • John Haines pops in some more AWI infantry
  • Carole sends in a stronghold: a camp for her HOTT renaissance army
  • It's time to go out and get a new cabinet, as Andrew Helliwell bursts his old one at the seams with another sixty TYW foot figures
  • Chris Gilbride returns to the challenge for the first time this year with a big entry consisting of various terrain pieces and some WW2 Soviet tanks
  • Where would we be without our weekly entry from Mervyn: this time it's Numidians, Congalese and terrain
  • Matt Slade showcases the new Warbases 15mm sci-fi terrain. Lots of of pics!
  • More modern Danes from Doug Melville
  • And last, but by no means least, a big entry of African tribesmen from Jason Ralls

As per usual, clicking on the names above will take you to their gallery (opens in a new window).

Today's pictures are below:

Q13: Another 15mm Manufacturer Added to the List

Just when you thought you had them all, up pops another. My thanks to those of you who e-mailed me.

Vanguard Miniatures are mostly a 6mm manufacturer, but have got three 15mm ranges available as well. These are the entomorphs, who are rather nice and need to be purchased asap, some space ork types known as skinnerz (any relation, Nick?) and some human types. They also stock Onslaught Miniatures ranges as well.

Here are some of the entomorphs and, yes, sigh, some space orkz too!

Loving these Entomorphs, will have to get some

Q13: Xar Flying Saucers!

I've often complained that figure manufacturers have a habit of releasing incomplete sci-fi armies: a few infantry codes but without any support weapons, vehicles etc.

One manufacturer, however, who can never be accused of that is Ground Zero Games (GZG). If ever there was a good reason to use the word plethora, then  looking at the GZG catalogue is it!

Ralph Plowman's Xar

One of their latest releases are the Xar:  six legged aliens also known as Critters. True to form, the initial release included basic infantry types with two types of support weapons and separate officer/specialist types. That first release was soon followed by unarmed Xar in a variety of martial arts poses (just brilliant!) that could be used as such or also engineers, gun crews or other such support types, with the plethora of equipment and vehicles available elsewhere in the GZG range.

Now GZG have topped themselves again by launching the first of the vehicle codes for the Xar:  flying saucers! Each one comes as a thickish disc about 2.5cms in diameter topped by a Xar and sided by an impressive array of guns. As you'll see from the pictures below, despite my rudimentary painting technique, these are great. Highly recommended.

Must clean off the spider webs before photography!

New 15mm WW2 Figure Manufacturer

Having sorted out the list of sci-fi figure manufacturers, I thought I'd better take a look at the WW2 list as well.

Coincidentally, just as I was doing this, a notice about a new one appeared on TMP:  Butlers Printed Models.  This is a 3D printing outfit who will print your required vehicles to order.

As it's 3D printing, the finish is a bit rougher than resin or plastic, but then tanks (especially Soviet ones!) tend to be pretty rough to the touch.

At the moment, Butler's have all the basic vehicles required at some very competitive prices. All they need to do now is a Polish 7TP and I shall be reaching for my credit card!

Click on the pic below to see all:

OML5: The After Action Report

My chosen scenario for Operation Market Larden 2017 (the TFL games day held in Evesham each year) was scenario #06 from the Poland 1939 supplement, The September War: Wegierska Gorka.

Taking place between 2nd and 3rd September 1939, the battle for Węgierską Górką, or the “Hungarian Height”, took place near the Polish-Slovak border and was fought between Polish mountain troops and German infantry. The Polish position included a number of anti-tank bunkers overlooking the valley below, and was therefore of significant strategic importance.

Here are the two AARs from the day: one game in the morning, one game in the afternoon. Click on the pic for all. My thanks to Noddy, Ty, Bob and Vlad for making it a great day's gaming.

List of 15mm Sci-Fi Manufacturers Updated

With some of my favourite 15mm sci-fi figure manufacturers suddenly disappearing from the scene, I thought it about time to properly update the list that's available in the Quadrant 13 section of the website, or by clicking here

Very interesting: about a quarter of the 50 or so listings needed updating. Is it me, or does that seem like quite a lot?

To help you decide, here's a listing of what's changed:

  • Astro Miniatures: deleted as the man behind it is taking a break
  • Cactus:  fairly new on the list, but the website has disappeared: deleted
  • Clockwork Miniatures:  still on the list, but only an information page on their website  now, as their 25mm range has shifted to Warlord Games as part of their Bolt Action weird WW2 variant. No sign at all of the 15mm range :(
  • Combat Wombat: has been only a FB page for ages. Now that says the range has been sold to Skullduggery Press...but nothing on the Skullduggery site. Left on in the hope that they return.
  • Critical Mass:  sold to Ral Partha Europe. The infantry has started appearing on the RPE shop, no sign of the vehicles yet. Left on, but links to the RPE page now.
  • Mad Robot:  deleted, as the Harook have disappeared from their website :(
  • Spriggan:  just before I deleted their entry, I happened to notice that the 15mm Spuggs were also now in the RPE store. Link changed.
  • New entry:  Sayiner Microtoys with a few 15mm vehicles
  • New entry:  Slap Miniatures with their Space Dorks and more

All the above just goes to reinforce my opinion that, whenever you see miniatures that you like, you should buy them immediately as, if you don't, they can disappear from the scene without warning.

That might be why my lead mountain is so high, and why my children look hungry all the time!

Helicopter Landing Pad from Ironclad Miniatures

A couple of weeks ago I mentioned that I'd been to Vanquish, the small wargames show that takes place in May each year in Bourne End, Bucks. I didn't spend much there, but one thing I did buy was the helicopter landing pad from Ironclad Miniatures

As a new purchase, the pad went straight to the front of the painting queue (!) and despite my current bout of painter's block, was soon ready for the tabletop:

Not a very good picture, but a great piece of terrain

I've chosen to put a cross in the centre of the pad as I want to use it for Q13 as well as for Charlie Don't Surf!, but you can see in the smaller picture (from the Ironclad site) how good it looks if you can do a decent 'H'!

One thing to note, the pad is actually listed in their 20mm terrain section rather than their 15mm section but, to be honest, works really well with a 15mm helicopter.

Painting Challenge: Monster Update

Loads of submissions this week: good stuff, keep it up!

In no particular order, we have:

  • Lloyd Bowler returns with more aircraft than you can shake an 88 at
  • Loads of cannibals and pygmies from Mervyn
  • There are StuGs from Mr Davies
  • And more medievals from Mr Helliwell
  • Steve Burt joins Mervyn in Darkest Africa
  • Carole has a new renaissance army
  • It's rød grød med fløde from Doug with his modern Danish battlegroup
  • And, last but by no means least, a trip to Mars with Matt Slade

As is now usual, clicking on the names in bold above opens that person's gallery in a new window.

Today's pictures are as follows:

Here's Doug's modern Danish battle group: see his gallery for close ups

Da tank from da Vinci:  part of Carole's newly painted renaissance army

Gloucester Gladiators from the Hat!

Keep those entries coming!

New CoC Pint-Sized Campaign: Bloody Bucket

Although this site tends to cocentrate on the company-sized games from the TooFatLardies (IABSM, CDS, Q13), we do like to promote new releases for their other systems.

Here, then, is the latest pint-sized campaign for Chain of Command:  Bloody Bucket. Here's the blurb:

"This Pint Sized Campaign for Chain of Command is the first covering the battle of the Bulge.  The action here covers the initial German attack against the US 28th Infantry Division as the 26th Volksgrenadier Division attempt to clear the ground between the Our and Clerf Rivers in preparation for Panzer Lehr’s advance on Bastogne.  What followed was three days of epic action which destroyed the German chances of victory.

Six battlefields provide a campaign which sees the Germans attacking and infiltrating to isolate the US defenders, initially with infantry but soon with armoured support while a gallant band of men fight on to the end.

This classic Pint Sized Campaign is designed to be run using the campaign rules in At the Sharp End and with Chain of Command rules.  Can you break through and open the route to the Meuse and Antwerp, or will you make an heroic stand and halt Hitler’s lunatic vision of victory in the West?

Thirty-two pages long, this Pint Sized campaign provides the background history to the campaign with situation maps.  Uses period maps to show the location of the actions and then provides a complete campaign with forces for both sides, support options for players to select from and full victory conditions for all six battles and the campaign as a whole."

Click here or on the picture of the front cover to buy "Bloody Bucket".

IABSM AAR: The Dunkirk Perimeter Given the Luther Treatment!

Back in January 2015 I put together a quick game for the lads from Benson featuring a fictional action on the Dunkirk perimeter. Set, obviously, in 1940, some plucky British defenders attempt to hold back the German tide. Click here to see that AAR. 

Mark Luther read that battle report, and put on his own version of the game. Click on the picture below to see how it turned out:

Hura: Second Platoon Complete

Despite my current lack of painting mojo, I have managed to finish the second platoon of Hura: the 15mm four-armed sci-fi infantry originally kickstarter-ed and now available from Clear Horizon Miniatures.

Technically I have one more platoon and the company commanders to go, but I'm unsure about actually painting the third platoon.

That would give me a good, solid, nine-squad company, but I've found that in Q13 I rarely use more than two platoons, so re-tasking these for duty as gun crews and other miscellaneous bods might be more useful than a third infantry platoon.

On top of that, the Hura support weapons now really look to me as if they should form the third squad of an infantry platoon i.e. a platoon would be infantry squad, infantry squad, support squad.

If I do that, I have my three squads per platoon, and all the company command I need, and can concentrate on getting some vehicles and artillery/AA pieces...which I can then crew with my now-spare figures.

Decisions, decisions!

One thing I do need to do is to find the Hura some vehicles, as Clear Horizon don't produce any. My usual solutions would be to pop to GroundZeroGames, who have a cornucopia of such things, but this time I think I'm going to go with Brigade Models' new Yenpalo Heavy Grav Tanks:

What I might also do is get some of the Yenpalo lizard riders and see if I can do a bit of a conversion job: adding half a Hura to each one.

A couple of squads of mounted scouts would add a certain something to the army: it will just be a question of whether I can get the conversion to work without too much superglue, pinning and green stuff!