TFL Painting Challenge: Late March Update

I haven’t had a chance to updater things since 4th March, so quite a few entries to process.

Do visit the individual galleries via the NavBar, above, but here’s a selection to wet the whistle:

More Norman Milites

The Normans are coming along nicely now: the last two bases of Milites rolled off the production line this weekend, along with the brigade leader, Bishop Odo in on-foot pose.

Again, the shields were the real pain to do, but do look good at tabletop distance.

That’s about half the Normans done now: just a brigade of knights not in chainmail, the archers and the lights.

IABSM AAR: North of Caen

Here are some pictures of game Alex Sotheran has been playing using the first scenario from the I Ain’t Been Shot Mum rulebook: North of Caen. These were posted in the IABSM Facebook group.

AAR: TTS European Championships

Friend Peter had organised a new competition for To The Strongest - the European Championships - and wanted to know if I was interested in taking part. Now I don’t really do competition battles any more: ghastly memories of arguing over minutiae in WRG 6th or similar and ultra-competitive behaviour (usually from me!) souring the experience…and the TTS tournaments are all played in 28mm and my collection, as you all probably know, is exclusively 15mm.

I checked the diary, however, and it turned out that, unusually, I had a completely free day that Saturday, so I said to Peter that I would come along and help and, if needed, make up the numbers as a super-sub should an odd number of players turn up (assume the joke about expecting an even number of odd players to turn up!).

I duly arrived at Ewelme (you-elm apparently) Primary School early yesterday morning and enjoyed half an hour of peaceful reflection eating my breakfast sandwich in an idyllic rural setting until everyone else arrived. To be honest, it was worth the half hour travel time for that alone!

Peter was lending me a Burgundian Ordnance army, so handed me a box full of troops and then it was fingers crossed to see if I would get any games…but as it happened, even numbers were present. No matter: I was happy to time keep and generally help out, and there were some spectacular looking armies to admire, even if they all looked very big to me!

About 15 minutes in, however, one of the players was forced to up-sticks and head home to sort a family matter, so I quickly grabbed the Burg’s and settled down to fulfil my super-substitute role.

My opponent, Andy, was using Almoravids: a very nice looking set of Spanish Berber types, all of whom were already deployed and ready to rock. We agreed that keeping to the tournament schedule meant we couldn’t go through the usual scouting, terrain and deployment process, so I just slammed the Burgs onto the table in a long line and off we went.

I am about to sub in for John, on the right

It was a great battle. The very first javelin thrown by the Almoravids went straight through my CinC, Charles the Bold’s, visor and killed him instantly! I followed that up by managing to draw five Aces in seven cards and it looked as if a hideous defeat was about to follow…but the Burg’s are a resilient lot, and somehow managed to fight their way back to a 100:73 point victory. I do remember one set of Knights smashing the Black Guard from the table in one charge, and killing a couple of enemy generals, but not much more than that!

Then it was onto game two: fighting Michael and his Later Italian Condotta with Swiss Allies, or Venetians for short. This was another cracking game, involving my Knights coming up against some very menacing looking pike blocks. Star of the show was my little Organ Gun artillery unit, which held up the Swiss pike block for two or perhaps three turns as it marched relentlessly towards my camp. The crew of said gun even managed to do the Swiss some damage in the melee! This stout and quite frankly incredible defence allowed me to get some Knights onto the Swiss flank and, much to the shock of all concerned, send them fleeing for the rear. Much to my surprise, another win at 108:58 points.

At this point we broke for lunch and a tour of the school-church-alms house complex, all built by Alice Chaucer, thrice-married grand-daughter of Geoffrey, and the first female Knight of the Garter. Fascinating stuff that included a secret stair and the minstrels’ gallery where Henry VIII allegedly first, er, succeeded, shall we say, with Anne Boleyn.

Onto the afternoon session, and bad news for the super-sub. Another player had withdrawn from the tournament meaning that numbers were uneven again. I was all prepared to return to the bench when someone else, Mark to be exact, said that they would be happy to sit this game out to give me another go. This was gentlemanly behaviour in the extreme, so it was time to face Chris and his Later Swiss. More pikes!

This, third game was also excellent. The Burg’s were caught napping, out-scouted and then pinned back against the edge of the table by some extraordinarily fast marching from the Swiss (I still don’t know what they do with their pikes when acting as mounted infantry LOL). I was sure I was doomed, and told Chris the same, but he assured me that all was not lost…a bad mistake on his part as his prophesy began to come true. Still pinned against the edge of the table, a camp lost to the enemy, the Burg’s stuck their heels in and began to push back. A couple of enemy generals were dispatched (it was a bit of a theme for the day) and some non-pike units broken, but it was a combination of missile-fire to disorder then send in the Knights to punish, which finally broke a Swiss pike block sending loads of victory medals my way. If we’d played on, the game could still have gone either way, but I ended the winner with a score of 102:79 points.

At that point I returned to the substitutes’ bench and spent a very enjoyable couple of hours wandering around the games, admiring both the action and all the very lovely figures on display.

Time for the results and I was amazed to find that I had come fourth. This was obviously partly due to the bye I had received in the fourth round, but was very welcome news indeed. Even more surprising (doubtless particularly so to those who have gamed against me!) was that I was also voted Most Chivalrous Player of the day. Even my family were gob-smacked by that one!

So many thanks to Peter for organising a great day, and for everyone else there, particularly my three opponents Andy, Michael and Chris. I had a whale of a time and am now wondering from whom I can borrow an army for the next one!

IABSM AAR: Russian Civil War Action

The core I Ain’t Been Shot Mum system is really very flexible indeed, and here’s an example to prove my point.

Taken from the IABSM Facebook Group, here are some pictures of a Russian Civil War game played by Lee and friends. Technically 20-odd years prior to the period, and ran very smoothly:

I love the sabot bases: they work really well.

Overlord 2023/Valour & Fortitude

I went to Abingdon Wargames Club’s Overlord 2023 show at the weekend. This was the first one back after lockdown and COVID, and a very pleasant little show it is too.

Whilst it’s not the biggest show in the world, it had all the important elements needed: demo games, trade stands, car-parking, reasonable food and drink, and only a £4 entrance fee.

I didn’t buy anything, for a change, I’m still painting Normans and working on the lead mountain, but I did get to play in a very nice 6mm game of Valour & Fortitude: the fast-play, skeleton Napoleonic/19th Century rules from the Perry twins.

It’s quite a brutal game, in the same style as the Neil Thomas rules I have been using for the post-Napoleonic 19th Century period, in that battalia take a few hits then go shaken then are removed from the table, all of which can happen in one round of melee…but it was a fun encounter where myself and a chap who’s name I didn’t catch, as the French, successfully defended a river/bridge against large numbers of Prussians.

My thanks to Si, Mark and John for running the scenario, and to my opponent and fellow player for making it an enjoyable game. As I said, above, the French hung on, just, for long enough to win…but it was the very narrowest of narrow victories!

If you can get to Abingdon without too much trouble, put Overlord into your diaries for next year: definitely worth going to.

TFL Painting Challenge: First March Update

Apologies for the lack of recent posts: real world work has been incredibly busy!

Here’s an update with entries stretching back just over three weeks…and there are some huge entries as well.

This week we have Andrew with his medievals, Chris with a howitzer, Lloyd with a truly awesome number of little ‘planes, Matt with a legion of Star Wars Legion figures and a few other bits and bobs, Mervyn with some Strength & Honour bases, Asley with some cracking sci-fi figures, and Stumpy with some Napoleonic command stands

Do please visit the individual galleries, but here’s a taster:

TTS AAR: Vikings Resurgent!

Time for a quick game of To The Strongest. Today’s game would feature the Vikings, commanded by Yours Truly, versus the Burgundian Ordnance, commanded by John.

The yellow caps are lance markers, the red meeples indicate veteran Huscarl units.

Two very different armies: my Vikings are a foot-only army comprised mostly of big shieldwall units (I’ll call them warbands) with a few lights thrown in; the Burgundians are a combination of lethal and indestructible Knights with some useful missile-armed spearmen in support.

I knew I would lose if I let the Burgundians pick me off one unit at a time: the only way to win was to move forward and attack en masse so that my battle line could absorb the initial charge of his Knights then swamp them with numbers.

I also knew that my light bowmen were useless against the Knights (the arrows would just plink off!) so determined to send both light units up the far left flank and try and get behind his battle line and into his camps, knowing that he didn’t have enough units to face my warbands and defend his rear.

I therefore moved my warbands forward in a long line, being careful not to let the more impetuous Vikings surge forward in an uncontrolled manner.

This meant that when the main lines did clash the outcome was exactly as I had predicted: the warbands hit by the Knights were badly disordered at first contact but not destroyed, and then other warbands piled in to help.

Keep your eyes on the light units to the far left as well: they are doing what they were supposed to do!

By now I was whittling down his army, especially on my right flank. With so few Burgundian units on the table, he just couldn’t afford to lose many and, as we reached the climax of the battle, I had wiped the four units on his left and left-centre for the loss of only one of my warbands.

That meant that I only really needed one big push to win the day and, rather pleasingly, that came from (yes, you guessed it) one of my light units finally taking the first Burgundian camp.

With half their army destroyed and their baggage taken, that was enough to send the neo-Frenchmen packing: the Vikings had won the day!

Norman Crossbowmen

I needed a rest from doing kite shields, so decided to paint up some crossbowmen bases. These would have started to appear from about 1000CE onwards.

Again, these are very nice figures from Museum Miniatures. I have painted them up as relatively ‘official’ units, all wearing padded armour a bit like a fabric version of a hauberk.

I like the poses on these figures, particularly the ones I have used at the back who are using the stirrup to pull the string back.

I’m also going to do a couple of bases of light crossbowmen, but these two bases are the backbone of the missile defence of the army.

As you can doubtless see, I had problems with the shields of the command group, so I wasn’t completely free of the shield-curse yet!

More Normans

The Normans, excellent 15mm figures from Museum Miniatures, are continuing to roll off the production line.

Following from the armoured milites, we have the first of their foot equivalents: either Spearmen or Shieldwall dependent on which list you use.

As most of each figure involved chainmail or helmet, I changed from my usual Contrast Paints method to the method I used to use back in the day: black undercoat then paint up in layers from there. Not too shabby a result, I hope you will agree!

Once again, it was the shields that caused me the biggest bother, as it’s quite a large area to paint free hand. Again, I used the “decals that are a bit small then paint up” method: using the decals almost as a guide to what to paint where. Note that they don’t show as quite so rough on the figures actually on the tabletop: one of the downsides of having a good camera is that they take a real picture!

CDS AAR: Valley of Tears at Winter Wonderlard 2023

Yesterday saw the annual Winter Wonderlard Lardie Day in Bristol.

I couldn’t be there myself (real world interfering with gaming again!) but here’s the first of the AAR using TFL company-sized rules from the day, with Steve Blease and his “Valley of Tears” Golan Heights scenario using Charlie Don’t Surf .

There were two sessions: see pictures from both, and others taken on the day, by clicking on the picture, below:

TFL Painting Challenge: First Feb Update

Everyone has been very busy over the last couple of weeks, so lots of huge entries to log.

This update we have first entries from Mr Hodge and Mr Kay, plus more entries from Matt, Carole, John, Stump, Andrew, Lloyd, Mervyn and Nick.

Do visit the individual galleries, but here’s a taster:

TTS AAR: A Defeat for the Legions!

Time for another game of To The Strongest with John.

Rather than play a standard pick-up game where each side lines up on opposite sides of the table, we went for a more scenario based encounter, with the Romans starting the game in three columns: their main legionary force in the centre, their horse to the right and their lights to the left. The Celtic types facing them were largely deployed as one might start a standard game, but with enough exceptions to make things interesting.

To have any chance of victory, the Romans needed to deploy for battle as soon as possible: a task completed fairly easily as the superb drill of the legionaries kicked into play. There was a gap in the line on the road itself: the Cohorts VIII and IX not performing as expected!

Note that the yellow markers indicate that the Romans have pila ready to use.

The Celts announced their intention to move forward en masse. Their wings duly did so, but for some reason (the vagaries of the cards) their centre units hung back. This gave me a real opportunity to defeat them in detail on either flank before turning to crush their centre.

On the right, my single unit of legionary cavalry, supported by some auxiliary horse archers, duly moved forward to engage the enemy horse and chariots rapidly trying to curl around my flank. I also brought four cohorts of infantry (two units in TTS terms) across in support.

This really was a good opportunity to win on this flank, but the Gods decided otherwise: consecutive 2’s drawn from the pack meant that my legionary horse sat stationary rather than charging home.

My supporting legionaries were, however, able to charge home, dispersing the Celtic cavalry in front of them (kudos to the single Cohort X base for its contribution to the fight) but this wing was still very much in dispute rather than going my way.

Things weren’t going my way on the other wing either. For some reason, my main legionary force, including the double-size Cohort I with the aquila or Eagle Standard, also hung back, meaning that rather than fighting two enemy warbands with two Roman units, I now risked a delayed fight tying up my units until they were overwhelmed by more Celts coming into the fray!

And so it came to pass: the Celtic warbands in the centre ‘woke up’, and headed forward…

It would now be much more of a traditional stand up fight, and all would be well if I could get the Roman ‘mincing machine’ into action: I needed to bring my men together, make full use of my remaining pila, and rotate units in and out of the front line as required.

Unfortunately none of that happened!

Having split my line to deal with each wing of the initial enemy attack, I couldn’t get free enough of the rampaging Celts to get it back together again. So rather than fighting as one command, my Romans had to fight as three isolated commands on the left, in the centre, and on the right.

Secondly, my legionaries had obviously packed their pila away for the march, as not a single volley had any effect on the opposition. I also suffered a wave of officer casualties including the two tribunes commanding the main body of the legion. On top of that, even John remarked that the cards had turned against me: I was missing hits that should have gone in and failing saves that should have been easy. It was just not the Romans’ day!

My cohorts were gradually disordered and then wiped by the Celts using their superior numbers, and I just didn’t have the coins to withstand those losses for long.

So a defeat for the Romans probably stemming from my failure to wipe the enemy wings at the beginning of the battle. I’d made a bold tactical decision that had a good chance of success, particularly on the right, but it hadn’t worked and I’d suffered the consequences against the remorseless Celtic hordes commanded by John!

First of the Normans

My big project for the first part of 2023 is a 15mm Norman army using the excellent CAD designed figures from Museum Miniatures.

First up are a brigade of veteran milites or knights: cavalry in mail with their big kite shields and carrying lance.

These are painted mostly with GW Contrast paints, which I find give the right balance between how the finished models look and the speed at which I can turn them out.

I wasn’t looking forward to doing the shields, and they were indeed the toughest part of the process.

I wanted to use decals, but Museum has no arrangements with anyone for that, so I looked through what Little Big Man Studios has in their catalogue for other ranges and ordered anything that looked a bit Norman.

In the end,the decals meant for Khurasan’s range of Normans was the closest fit, although even their decals were a bit small: I had to use the decal more as a starting point than as the finished product, something you can see if you look closely at the red and yellow striped shield in the image above: you’ll see the decal in the middle with my painting around the outside. Time consuming and annoying!

The flags came from Wargames Designs: very easy to use provided you’re not completely cack-handed with a pair of scissors!

Although I hemmed and hawed for some time, I eventually decided to go with my original plan and mount the figures on the big bases I like to use for To The Strongest and For King & Parliament. Yes, it reduces the flexibility of what I can do, but the ease of use and look are good enough compensations. The big bases are Warbases vehicle bases and nicely fit my TTS grid.

CDS AAR: Valley of Tears

We're not in Vietnam anymore...

Steve Blease ran through his 6mm Yom Kippur 'Valley of Tears' CDS variant game which he'll be running at the Winter Wonder Lard III Lardy Day in Bristol later this month. Here are a few shots of the action:

TFL Painting Challenge: end of January update

A thousand apologies for the lack of posts recently: real world work has been crazy and I’ve been busier than a squirrel in a barrel of nuts…and so have the entrants to this year’s TFL Painting Challenge.

Five first entries for the year and even some people on their second, third and even fourth entry.

Do visit the individual galleries (accessible via the NavBar, above) but here’s a taster to wet your whistle.

19thC AAR: Battle in the Crimea

Having recently re-based all my British Crimean figures, it was time to get them onto the tabletop. Like some of my other 19thC figures, these troops hadn’t seen the light of day for almost twenty years: a testament to my inability to sell or give away any of my collection!

As I had done all the work, I would take the British, with friend John taking the Russians. Set up was a simple one: both sides were after possession of a strategically important village in about the centre of the table. We would use the Neil Thomas Rules for Wargaming the 19th Century.

As the game begun, both sides hotfooted it towards the village.

As you can see, the Brits were a bit faster (and maybe closer, but we rolled for sides!) so managed to get into the village before the Russians. Also note the opposing sides’ cavalry moving towards each other slowly on the near flank.

Before we move on with the narrative, here’s a great shot of the British during their approach:

The Fight for the Village

The British reached the village first and barely had time to form line before the Russian columns started to charge home.

On The Right

On the right hand side of the field, a British battalion supported by skirmishers faced off against two large masses of Cossack horse supported by heavy artillery and a battalion of Cossack foot.

Throughout the rest of the game, this battalion would hold this flank, sending the three Cossack units flying back to their steppes. The price was high: only half the British infantry were still on their feet at the end of the battle.

On The Left

On the left hand side of the field, the British cavalry slowly advanced towards their opponents: the plan was to protect the left flank then, once the Russian infantry were fully committed to the village, to smash the enemy horse from the field before looping around the Russian rear.

Unfortunately, although the flank was indeed protected throughout the game, when the British cavalry did eventually commit to combat, the result were…mixed! There was certainly no rapid smashing from the field going on and the situation developed into a grinding melee that lasted until the end of the battle.

The British eventually probably had the best of the encounter, but their cavalry had done all they were going to do for the day: no looping around the rear was going to occur.

This was very disappointing, as I was expecting the cavalry to quickly carve through their opponents and then go on to wreak havoc in the Russian rear.

With the two flanks fought to a standstill, resolution was going to occur in the centre.

Extreme Action In The Centre

As previously mentioned, the Russian columns charged into the village, focussing their efforts on the lone battalion of Highland infantry occupying the buildings on the left hand side of the road.

Time and time again, fresh columns of brown clad infantry advanced into the fight until the area was strewn with their corpses, but sheer volume of numbers was beginning to tell and soon there were only a handful of brave Scots left. These resisted for another turn or two, then were finally sent flying, leaving the left hand side of the village in Russian hands,

At the same time as the above, more Russian columns attacked the British battalion holding the right hand side of the village. These crumbled somewhat faster than the Scots, and soon the entire village was in Russian hands! Things looked a bit grim for the Brits!

This was, however, only a temporary setback. The two battalions of Guardsmen on the left of the British line had repelled the Russians in front of them and now took the offensive. One formed columns and moved towards the left hand side of the village whilst the other pivoted around its right hand man to flank more Russian columns as they advanced forward.

This proved too much for the Russians, and soon the left hand side of the village was back in British hands, with no more Russian reinforcements on the way.

Meanwhile, on the right of the central British line, a battalion of line infantry had been holding its position in the centre of a cornfield, repelling any Russian columns who came towards them. Fortunately for the Brits, the terrain meant that the Russian attacks had come in piecemeal as opposed to a co-ordinated push.

Although honours were now technically even, with each side holding one half of the village, the Russians were down to only three effective infantry units (from eleven!) whereas the British had only lost two of their six infantry battalions. With the wings stalemated, the Russian commander declined to waste his troops on further assaults, or even to try and hold the gains that they had made, and ordered a general retreat.

Aftermath

Another great game and one that was actually very close indeed.

When the Russian columns pushed two British battalions out of the village, I was seriously concerned that I wasn’t going to get back into them, especially as my “elite” cavalry were busy getting nowhere.

To finish, here are a couple of shots not included above of the battle in progress:

First Painting of the Year

Not the start of a new project (they are still in their box!) but a few bits and pieces for existing armies.

First up we have some organ guns for my Burgundian Ordnance army. I had some rockets already, but organ guns are more correct and having the actual models will hopefully remind me that there are special rules that apply to this type of artillery in To The Strongest. I’ve also painted up a couple of pavilions to add a bit of flavour to the Burgundians’ camp bases.

These are from Alternative Armies: very nice sculpts and they arrived very quickly as well.

Next up are a few command figures for my British army for the Crimean War (1854-6). I don’t actually need command figures for the rules I’m playing at the moment (Neil Thomas’ Rules for 19th Century Wargaming) but I find the army looks a bit odd without them. It also helps remind me of which units are in which division.

These are Rank & File figures from Timecast: very nice figures that my somewhat messy painting doesn’t really do justice to.

My next painting will be the start of the first big project for 2023: a 15mm Norman army using the excellent Museum Miniatures CAD range. Can’t wait to get started on them!