TTS AAR: Marian Romans versus Galatians

Time for another game of To The Strongest over Zoom with regular opponent, Bevan.

Those of you who follow the site will know that our last game ended in a large victory for my Marian Romans over Bevan’s Gauls. This was obviously pretty galling to Mr B (did you see what I did there?) so in search of revenge he suggested that I might like to try the Romans against a Galatian army, and sent me his list.

There were so many galatian warbands that I had to draft in some ZULUS to proxy for two of them!

My immediate reaction was a comic-book double-take. Eight warbands of deep, fanatical, hero-accompanied warrior units plus two good cavalry units, one of which was veteran!

The tale of the tape says it all. Let’s look at the infantry first. My Romans have six veteran legionary units. They save on a 5+ (which is very good) and have two hits each; they hit on 6+ until they take one hit, whence they hit on 8+. The Galatians have eight units. They are fanatics, so save on only an 8+ (bad) but have three hits each and, more importantly, keep fighting at 6+ to hit until destroyed.

The Romans then have three units of cavalry, two light, versus two units of Galatian cavalry, neither light and one veteran.

On top of all the above, and probably the final nail in my coffin, I was using my newly painted legionary cavalry unit and my newly painted Roman army standard. This had the potential to be nasty, brutal and fast!

The Game

The sides lined up facing each other. My plan was to hold back my infantry and try and get some sort of advantage from my extra cavalry unit. I was hoping they could slip past his line and go for their camp, or at least get onto somebody’s flank. With that advantage in place, I could close to infantry combat hopefully surviving long enough to avoid a lap around from his extra foot units: my hyper-manoeuvrable legionaries being very good at rapid changes of direction.

The Galatians advanced as fast as they could whilst still maintaining a relatively unbroken line. I advanced my infantry a little bit forward, but concentrated on what I was doing with the cavalry. Try as I might, however, I couldn’t temp Bevan’s cavalry forward enough to give me the advantage I was after.

The calm before the storm

I refused my left flank slightly

The two infantry lines came together with an almighty crash!

Unusually, my pila were effective, and at the end of the first round of fighting two of his eight warbands were double disordered, with another four disordered, and no casualties taken on my side at all. I’d also wounded one of his commanders.

Meanwhile, just before the main action, my legionary cavalry, which had been charged by his veteran horse, were also doing well: disordering the opposition and allowing a unit of my light horse to get into a decent position for a flank charge.

This was great: another round like that and I’d have broken enough of his warbands (and perhaps his cavalry too) to win the game!

The Inevitable Reverse!

And then it all changed.

The next turn I had one of those passages of play that defy belief.

In the melee that followed the above, I didn’t score a single hit on any of his troops (not even those teetering on the edge of obliteration) but lost two generals including the CinC, one legionary unit and had another two disordered! So much for a 60% chance of saving a hit! Oh, and his cavalry retreated and re-ordered themselves.

Worse, I’d managed to get a unit of light cavalry onto the flank of one of his warbands that was already shaken to the point of being about to flee. If I could destroy them, and just one more hit would do it, then a rolling up could occur. The activation cards were kind: I had three chances to kill the unit, two attack cards per chance, 30% chance to hit with him having only a 30% chance to save if I did so.

Nothing. Just…nothing!

Now against some armies it would still be possible to make a comeback from the situation described above, but against a Galatian army with two warbands as yet uncommitted: not a chance. Bevan just steamrollered forward and that was that!

Here’s a shot of the end of the game. Just count the Galatian disorder markers! Nine of them…but eight of them had been inflicted in round one, and no warbands had been broken.

Aftermath

Well it had been a fun game, and revenge will doubtless be mine when the two sides meet again next week.

Here’s another few shots of the game: