TTS AAR: Godentag Game One: Early Imperial Romans vs Middle Imperial Romans

I’m just back from another excellent Godentag (Welsh Open) To The Strongest tournament held, as ever, at Firestorm Games in Cardiff.

I cannot recomend these tournaments enough: a whole day of super-friendly wargaming at an excellent venue, lunch included!

I travelled to Wales on the Friday, stopping off at a very windy Uffington Castle and White Horse en route as I hadn’t been there for many years, and enjoying a very convivial evening of beer, wine, curry and conversation with Peter, Tim and Si starting at the City Arms and ending at The Spice Quarter, highly recommended.

I was thus refereshed and ready for my first game on Saturday morning: my opponent being Mark Freeth and his Middle Imperial Romans.

view from behind the early imperial lines

We were tied on scouting points, so when I drew a ‘9’ for the scouting itself, I was fairly confident of winning, only to see Mark promptly draw a ‘10’.

This was unfortunately a harbinger of what was to come, especially as I then realised that I had perhaps not constructed a very good army list as I think I was the only player with his troops grouped into three as opposed to four commands: it seemed that I had sacrificed manoeuvrability to max out on strength!

The game began with Mark advancing his horse on the wings, so I sent out my veteran legionaries on the left, and my veteran equites on the right to deal with them. On the left, my General there had a narrow escape when it looked as if he had been killed in the very first clash, being saved only by the Patroculus strategum card that I had drawn before the game.

A narrow escape for the man in purple

Mark, bit between his teeth, then assaulted my main line with a couple of units of is legionaries, but the fall of the cards meant that both his units arrived right in front of mine but without being able to charge me.

This meant that I could get the drop on his troops: attacking first and with a three vs two advantage.

Unfortunately not. Fortuna had, as all too often, decided to kick me firmly in the fork and delivered the first pair of Aces of my game…meaning my men just stood there and looked at the enemy rather than dishing out a good shoe-ing!

ace…ace

Worse, his attack next turn smashed the legionaries aside, leaving the way to my camp open!

surely a flank charge will KO the enemy threatening my camp!

Meanwhile, the rest of the battlefield looked like this:

overview

In the foreground are my camps with, as described above, his legionaries in combat with what was left of my ‘standard’ legionary command. I wouldn’t even get to flank charge the unit that has burst through my line: more aces for activation!

On the right at the back, I had managed to destroy one of his cavalry units with one of mine, and get the drop and disorder another two of his units. Unfortunately, try as I might, I just couldn’t get through the two disordered units, and even became disordered myself as a result of a poorly drawn card or two.

On the right in the foreground, my other two cavalry units are locked in combat with more of his horse, but I couldn’t win this fight either, despite a two on one advantage. I had managed to see off his light cavalry, but they were merely off table rather than destroyed, and I knew they would return as soon as they were able to do so.

Just left of centre, two of my veteran legionary units are in melee with more enemy infantry. Again I had the advantage on paper, but lost the fight. I couldn’t draw a hit or a save to, er, save my life.

Finally, on the left, my other veteran legionaries were battling two enemy horse units for control of that flank, but, as you can see in the picture below, were rapidly becoming overwhelmed despite the help of my equites sagittarii horse archers who, having achieved the enemy’s flank, seemingly dropped their weapons and assaulted their foe with, as the saying goes, mango slices!

this is not looking good!

Back to the right flank, and I was still trying to kill his cavalry, along with his light horse who had made their way back onto the field.

just die will you!

All the disorders inflicted on me now came back to haunt me with a vengeance. In rapid succession, I lost two veteran legionary units, the auxilia on the hill in front of my camp (although, to be fair, they had withstood three charges whilst disordered), and the cavalry at the other end of the table.

I had one coin left, which I then promptly threw away, thinking to retreat the legionaries on the other hill in front of my camp, rally them and then return. Yes, they retreated. Yes, they rallied. No, they didn’t manage to get back on the hill despite having an officer present. This let enemy infantry slip into my camp and take my last remaining medal: a silly mistake on which to end the game!

A careless mistake on my part ends the game

This had been a very frustrating game: the cards refusing to let me hit or save anything. Even Mark, as he celebrated his 168-35 total victory, agreed that luck had not been on my side.

Not a very good start, but there were still three games to go, so all was still to play for…!